RandomlyGoNorthOrSouth
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@@ -83,7 +83,7 @@ u8 GetFaceDirectionAnimId(u8);
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bool8 FieldObjectExecRegularAnim(struct MapObject *, struct Sprite *);
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void SetFieldObjectStepTimer(struct Sprite *, s16);
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bool8 RunFieldObjectStepTimer(struct Sprite *);
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bool8 sub_8092B88(struct MapObject *, u8);
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bool8 npc_block_way__next_tile(struct MapObject *, u8);
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u8 GetGoSpeed0AnimId(u8);
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// ROM data
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@@ -1776,7 +1776,7 @@ bool8 sub_808F4E8(struct MapObject *mapObject, struct Sprite *sprite)
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chosenDirection = directions[Random() & 0x03];
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FieldObjectSetDirection(mapObject, chosenDirection);
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sprite->data1 = 5;
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if (sub_8092B88(mapObject, chosenDirection))
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if (npc_block_way__next_tile(mapObject, chosenDirection))
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{
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sprite->data1 = 1;
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}
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@@ -2104,3 +2104,74 @@ bool8 sub_808FA3C(struct MapObject *mapObject, struct Sprite *sprite)
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sprite->data1 = 1;
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return TRUE;
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}
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field_object_step(RandomlyGoNorthOrSouth, gUnknown_0850D754)
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bool8 sub_808FAC8(struct MapObject *mapObject, struct Sprite *sprite)
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{
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npc_reset(mapObject, sprite);
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sprite->data1 = 1;
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return TRUE;
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}
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bool8 sub_808FADC(struct MapObject *mapObject, struct Sprite *sprite)
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{
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FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
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sprite->data1 = 2;
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return TRUE;
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}
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bool8 sub_808FB08(struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (!FieldObjectExecRegularAnim(mapObject, sprite))
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{
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return FALSE;
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}
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SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]);
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sprite->data1 = 3;
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return TRUE;
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}
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bool8 sub_808FB44(struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (RunFieldObjectStepTimer(sprite))
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{
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sprite->data1 = 4;
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return TRUE;
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}
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return FALSE;
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}
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bool8 sub_808FB64(struct MapObject *mapObject, struct Sprite *sprite)
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{
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u8 directions[2];
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u8 direction;
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memcpy(directions, gUnknown_0850D770, sizeof directions);
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direction = directions[Random() & 0x01];
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FieldObjectSetDirection(mapObject, direction);
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sprite->data1 = 5;
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if (npc_block_way__next_tile(mapObject, direction))
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{
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sprite->data1 = 1;
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}
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return TRUE;
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}
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bool8 sub_808FBB0(struct MapObject *mapObject, struct Sprite *sprite)
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{
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FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(mapObject->placeholder18));
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mapObject->mapobj_bit_1 = TRUE;
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sprite->data1 = 6;
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return TRUE;
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}
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bool8 sub_808FBE0(struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (FieldObjectExecRegularAnim(mapObject, sprite))
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{
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mapObject->mapobj_bit_1 = FALSE;
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sprite->data1 = 1;
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}
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return FALSE;
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}
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