make lots of define files
This commit is contained in:
23
include/battle_message.h
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23
include/battle_message.h
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#ifndef GUARD_BATTLE_MESSAGE_H
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#define GUARD_BATTLE_MESSAGE_H
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struct StringInfoBattle
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{
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u16 currentMove;
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u16 lastMove;
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u16 lastItem;
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u8 lastAbility;
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u8 scrActive;
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u8 unk1605E;
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u8 hpScale;
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u8 StringBank;
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u8 moveType;
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u8 abilities[4];
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u8 textBuffs[3][0x10];
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};
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void BufferStringBattle(u16 stringID);
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u32 StrCpyDecodeToDisplayedStringBattle(const u8* src);
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u32 StrCpyDecodeBattle(const u8* src, u8* dst);
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#endif // GUARD_BATTLE_MESSAGE_H
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48
include/berry.h
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48
include/berry.h
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#ifndef GUARD_BERRY_H
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#define GUARD_BERRY_H
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enum
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{
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BERRY_FIRMNESS_UNKNOWN,
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BERRY_FIRMNESS_VERY_SOFT,
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BERRY_FIRMNESS_SOFT,
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BERRY_FIRMNESS_HARD,
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BERRY_FIRMNESS_VERY_HARD,
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BERRY_FIRMNESS_SUPER_HARD,
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};
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void ClearEnigmaBerries(void);
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void SetEnigmaBerry(u8 *src);
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u32 GetEnigmaBerryChecksum(struct EnigmaBerry *enigmaBerry);
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bool32 IsEnigmaBerryValid(void);
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const struct Berry *GetBerryInfo(u8 berry);
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struct BerryTree *GetBerryTreeInfo(u8 id);
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bool32 FieldObjectInteractionWaterBerryTree(void);
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bool8 IsPlayerFacingPlantedBerryTree(void);
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bool8 TryToWaterBerryTree(void);
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void ClearBerryTrees(void);
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bool32 BerryTreeGrow(struct BerryTree *tree);
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void BerryTreeTimeUpdate(s32 minutes);
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void PlantBerryTree(u8 id, u8 berry, u8 stage, bool8 sparkle);
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void RemoveBerryTree(u8 id);
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u8 GetBerryTypeByBerryTreeId(u8 id);
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u8 GetStageByBerryTreeId(u8);
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u8 ItemIdToBerryType(u16 item);
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u16 BerryTypeToItemId(u16 berry);
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void GetBerryNameByBerryType(u8 berry, u8 *string);
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void ResetBerryTreeSparkleFlag(u8 id);
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u8 BerryTreeGetNumStagesWatered(struct BerryTree *tree);
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u8 GetNumStagesWateredByBerryTreeId(u8 id);
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u8 CalcBerryYieldInternal(u16 max, u16 min, u8 water);
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u8 CalcBerryYield(struct BerryTree *tree);
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u8 GetBerryCountByBerryTreeId(u8 id);
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u16 GetStageDurationByBerryType(u8);
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void FieldObjectInteractionGetBerryTreeData(void);
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void sub_80B4EE4(void);
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void FieldObjectInteractionPlantBerryTree(void);
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void FieldObjectInteractionPickBerryTree(void);
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void FieldObjectInteractionRemoveBerryTree(void);
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u8 PlayerHasBerries(void);
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void ResetBerryTreeSparkleFlags(void);
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#endif // GUARD_BERRY_H
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6
include/coins.h
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6
include/coins.h
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#ifndef GUARD_COINS_H
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#define GUARD_COINS_H
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void SetCoins(u16 newValue);
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#endif // GUARD_COINS_H
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7
include/dewford_trend.h
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7
include/dewford_trend.h
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#ifndef GUARD_DEWFORDTREND_H
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#define GUARD_DEWFORDTREND_H
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void InitDewfordTrend(void);
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void UpdateDewfordTrendPerDay(u16);
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#endif // GUARD_DEWFORDTREND_H
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33
include/easy_chat.h
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33
include/easy_chat.h
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#ifndef GUARD_EASYCHAT_H
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#define GUARD_EASYCHAT_H
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// Taken from Pokeruby, check if it's correct
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enum
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{
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EC_GROUP_POKEMON,
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EC_GROUP_TRAINER,
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EC_GROUP_STATUS,
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EC_GROUP_BATTLE,
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EC_GROUP_GREETINGS,
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EC_GROUP_PEOPLE,
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EC_GROUP_VOICES,
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EC_GROUP_SPEECH,
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EC_GROUP_ENDINGS,
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EC_GROUP_FEELINGS,
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EC_GROUP_CONDITIONS,
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EC_GROUP_ACTIONS,
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EC_GROUP_LIFESTYLE,
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EC_GROUP_HOBBIES,
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EC_GROUP_TIME,
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EC_GROUP_MISC,
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EC_GROUP_ADJECTIVES,
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EC_GROUP_EVENTS,
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EC_GROUP_MOVE_1,
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EC_GROUP_MOVE_2,
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EC_GROUP_TRENDY_SAYING,
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EC_GROUP_POKEMON_2,
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};
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void InitEasyChatPhrases(void);
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#endif // GUARD_EASYCHAT_H
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@@ -155,7 +155,7 @@ struct SaveBlock2
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/*0x90*/ u8 filler_90[0x8];
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/*0x98*/ struct Time localTimeOffset;
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/*0xA0*/ struct Time lastBerryTreeUpdate;
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/*0xA8*/ u8 filler_A8[0x4];
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/*0xA8*/ u32 field_A8;
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/*0xAC*/ u32 encryptionKey;
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// TODO: fix and verify labels
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6
include/lilycove_lady.h
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6
include/lilycove_lady.h
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#ifndef GUARD_LILYCOVE_LADY_H
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#define GUARD_LILYCOVE_LADY_H
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void SetLilycoveLady(void);
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#endif //GUARD_LILYCOVE_LADY_H
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@@ -3,6 +3,8 @@
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extern bool32 gFlashMemoryPresent;
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void ClearSav2(void);
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void ClearSav1(void);
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void CheckForFlashMemory(void);
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void MoveSaveBlocks_ResetHeap(void);
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bool32 GetSecretBase2Field_9(void);
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12
include/lottery_corner.h
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12
include/lottery_corner.h
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@@ -0,0 +1,12 @@
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#ifndef GUARD_LOTTERY_CORNER_H
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#define GUARD_LOTTERY_CORNER_H
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void ResetLotteryCorner(void);
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void SetRandomLotteryNumber(u16 i);
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void RetrieveLotteryNumber(void);
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void PickLotteryCornerTicket(void);
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void SetLotteryNumber(u32 lotteryNum);
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u32 GetLotteryNumber(void);
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void SetLotteryNumber16_Unused(u16 lotteryNum);
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#endif // GUARD_LOTTERY_CORNER_H
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6
include/mauville_old_man.h
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6
include/mauville_old_man.h
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#ifndef GUARD_MAUVILLE_OLD_MAN_H
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#define GUARD_MAUVILLE_OLD_MAN_H
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void SetMauvilleOldMan(void);
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#endif // GUARD_MAUVILLE_OLD_MAN_H
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6
include/money.h
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6
include/money.h
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#ifndef GUARD_MONEY_H
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#define GUARD_MONEY_H
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void SetMoney(u32* moneyPtr, u32 newValue);
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#endif // GUARD_MONEY_H
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@@ -8,5 +8,6 @@ void SetDefaultOptions(void);
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void ClearPokedexFlags(void);
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void WarpToTruck(void);
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void NewGameInitData(void);
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void ResetMiniGamesResults(void);
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#endif // GUARD_NEW_GAME_H
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45
include/pokeblock.h
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45
include/pokeblock.h
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#ifndef GUARD_POKEBLOCK_H
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#define GUARD_POKEBLOCK_H
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enum
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{
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PBLOCK_CLR_BLACK,
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PBLOCK_CLR_RED,
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PBLOCK_CLR_BLUE,
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PBLOCK_CLR_PINK,
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PBLOCK_CLR_GREEN,
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PBLOCK_CLR_YELLOW
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};
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enum
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{
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PBLOCK_COLOR,
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PBLOCK_SPICY,
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PBLOCK_DRY,
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PBLOCK_SWEET,
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PBLOCK_BITTER,
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PBLOCK_SOUR,
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PBLOCK_FEEL,
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};
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void ClearPokeblocks(void);
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/*
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void sub_810B96C(void);
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u8 sub_810BA50(s16, s16, u8);
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u8 sub_810C9B0(struct Pokeblock *);
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s16 GetPokeblockData(const struct Pokeblock *, u8);
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u8 sub_810C9E8(struct Pokeblock *);
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void sub_810BA7C(u8);
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bool8 PokeblockClearIfExists(u8);
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s16 PokeblockGetGain(u8, const struct Pokeblock *);
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u8 sub_810CB68(u8, u8*);
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void PokeblockCopyName(struct Pokeblock *pokeblock, u8 *dest);
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void CB2_PreparePokeblockFeedScene(void);
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#include "main.h"
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void sub_8136130(struct Pokeblock *, MainCallback);
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*/
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#endif // GUARD_POKEBLOCK_H
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12
include/pokemon_size_record.h
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12
include/pokemon_size_record.h
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#ifndef GUARD_POKEMON_SIZE_RECORD_H
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#define GUARD_POKEMON_SIZE_RECORD_H
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void InitSeedotSizeRecord(void);
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void GetSeedotSizeRecordInfo(void);
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void CompareSeedotSize(void);
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void InitLotadSizeRecord(void);
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void GetLotadSizeRecordInfo(void);
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void CompareLotadSize(void);
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#endif // GUARD_POKEMON_SIZE_RECORD_H
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11
include/roamer.h
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11
include/roamer.h
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#ifndef GUARD_ROAMER_H
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#define GUARD_ROAMER_H
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void ClearRoamerData(void);
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void ClearRoamerLocationData(void);
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void UpdateLocationHistoryForRoamer(void);
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void RoamerMoveToOtherLocationSet(void);
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void RoamerMove();
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u8 TryStartRoamerEncounter(void);
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#endif // GUARD_ROAMER_H
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59
include/script.h
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59
include/script.h
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#ifndef GUARD_SCRIPT_H
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#define GUARD_SCRIPT_H
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struct ScriptContext;
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typedef bool8 (*ScrCmdFunc)(struct ScriptContext *);
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typedef u8 Script[];
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struct ScriptContext
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{
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u8 stackDepth;
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u8 mode;
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u8 comparisonResult;
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u8 (*nativePtr)(void);
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const u8 *scriptPtr;
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const u8 *stack[20];
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ScrCmdFunc *cmdTable;
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ScrCmdFunc *cmdTableEnd;
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u32 data[4];
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};
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#define ScriptReadByte(ctx) (*(ctx->scriptPtr++))
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void InitScriptContext(struct ScriptContext *ctx, void *cmdTable, void *cmdTableEnd);
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u8 SetupBytecodeScript(struct ScriptContext *ctx, const u8 *ptr);
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void SetupNativeScript(struct ScriptContext *ctx, void *ptr);
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void StopScript(struct ScriptContext *ctx);
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u8 RunScriptCommand(struct ScriptContext *ctx);
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u8 ScriptPush(struct ScriptContext *ctx, const u8 *ptr);
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const u8 *ScriptPop(struct ScriptContext *ctx);
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void ScriptJump(struct ScriptContext *ctx, u8 *ptr);
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void ScriptCall(struct ScriptContext *ctx, u8 *ptr);
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void ScriptReturn(struct ScriptContext *ctx);
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u16 ScriptReadHalfword(struct ScriptContext *ctx);
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u32 ScriptReadWord(struct ScriptContext *ctx);
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void ScriptContext2_Enable(void);
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void ScriptContext2_Disable(void);
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bool8 ScriptContext2_IsEnabled(void);
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void ScriptContext1_Init(void);
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bool8 ScriptContext2_RunScript(void);
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void ScriptContext1_SetupScript(const u8 *ptr);
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void ScriptContext1_Stop(void);
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void EnableBothScriptContexts(void);
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void ScriptContext2_RunNewScript(const u8 *ptr);
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u8 *mapheader_get_tagged_pointer(u8 tag);
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void mapheader_run_script_by_tag(u8 tag);
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u8 *mapheader_get_first_match_from_tagged_ptr_list(u8 tag);
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void mapheader_run_script_with_tag_x1(void);
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void mapheader_run_script_with_tag_x3(void);
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void mapheader_run_script_with_tag_x5(void);
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void mapheader_run_script_with_tag_x6(void);
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bool8 mapheader_run_first_tag2_script_list_match(void);
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void mapheader_run_first_tag4_script_list_match(void);
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u32 CalculateRamScriptChecksum(void);
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void ClearRamScript(void);
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bool8 InitRamScript(u8 *script, u16 scriptSize, u8 mapGroup, u8 mapNum, u8 objectId);
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u8 *GetRamScript(u8 objectId, u8 *script);
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#endif // GUARD_SCRIPT_H
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