make lots of define files
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45
include/pokeblock.h
Normal file
45
include/pokeblock.h
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#ifndef GUARD_POKEBLOCK_H
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#define GUARD_POKEBLOCK_H
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enum
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{
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PBLOCK_CLR_BLACK,
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PBLOCK_CLR_RED,
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PBLOCK_CLR_BLUE,
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PBLOCK_CLR_PINK,
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PBLOCK_CLR_GREEN,
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PBLOCK_CLR_YELLOW
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};
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enum
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{
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PBLOCK_COLOR,
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PBLOCK_SPICY,
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PBLOCK_DRY,
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PBLOCK_SWEET,
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PBLOCK_BITTER,
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PBLOCK_SOUR,
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PBLOCK_FEEL,
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};
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void ClearPokeblocks(void);
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/*
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void sub_810B96C(void);
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u8 sub_810BA50(s16, s16, u8);
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u8 sub_810C9B0(struct Pokeblock *);
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s16 GetPokeblockData(const struct Pokeblock *, u8);
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u8 sub_810C9E8(struct Pokeblock *);
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void sub_810BA7C(u8);
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bool8 PokeblockClearIfExists(u8);
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s16 PokeblockGetGain(u8, const struct Pokeblock *);
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u8 sub_810CB68(u8, u8*);
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void PokeblockCopyName(struct Pokeblock *pokeblock, u8 *dest);
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void CB2_PreparePokeblockFeedScene(void);
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#include "main.h"
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void sub_8136130(struct Pokeblock *, MainCallback);
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*/
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#endif // GUARD_POKEBLOCK_H
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