Document remaining overworld
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@@ -7,17 +7,17 @@
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#define LINK_KEY_CODE_DPAD_UP 0x13
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#define LINK_KEY_CODE_DPAD_LEFT 0x14
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#define LINK_KEY_CODE_DPAD_RIGHT 0x15
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#define LINK_KEY_CODE_UNK_2 0x16
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#define LINK_KEY_CODE_READY 0x16
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#define LINK_KEY_CODE_EXIT_ROOM 0x17
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#define LINK_KEY_CODE_START_BUTTON 0x18
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#define LINK_KEY_CODE_A_BUTTON 0x19
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#define LINK_KEY_CODE_UNK_4 0x1A // I'd guess this is the B button?
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#define LINK_KEY_CODE_IDLE 0x1A
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// These two are a hack to stop user input until link stuff can be
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// resolved.
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#define LINK_KEY_CODE_HANDLE_RECV_QUEUE 0x1B
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#define LINK_KEY_CODE_HANDLE_SEND_QUEUE 0x1C
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#define LINK_KEY_CODE_UNK_7 0x1D
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#define LINK_KEY_CODE_EXIT_SEAT 0x1D
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#define LINK_KEY_CODE_UNK_8 0x1E
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#define MOVEMENT_MODE_FREE 0
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@@ -143,15 +143,14 @@ void CB2_ReturnToFieldFromMultiplayer(void);
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void CB2_ReturnToFieldWithOpenMenu(void);
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void CB2_ReturnToFieldContinueScript(void);
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void CB2_ReturnToFieldContinueScriptPlayMapMusic(void);
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void sub_80861E8(void);
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void CB2_ReturnToFieldFadeFromBlack(void);
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void CB2_ContinueSavedGame(void);
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void ResetAllMultiplayerState(void);
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u32 sub_8087214(void);
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bool32 sub_808727C(void);
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u16 sub_8087288(void);
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u16 sub_808729C(void);
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u32 GetCableClubPartnersReady(void);
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u16 SetInCableClubSeat(void);
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u16 SetLinkWaitingForScript(void);
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u16 QueueExitLinkRoomKey(void);
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u16 sub_80872C4(void);
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u16 SetStartedCableClubActivity(void);
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bool32 Overworld_LinkRecvQueueLengthMoreThan2(void);
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bool32 Overworld_RecvKeysFromLinkIsRunning(void);
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bool32 Overworld_SendKeysToLinkIsRunning(void);
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