Merge remote-tracking branch 'pret/master'
This commit is contained in:
@@ -1,9 +1,9 @@
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#ifndef GUARD_CONSTANTS_SONGS_H
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#define GUARD_CONSTANTS_SONGS_H
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#define SE_STOP 0
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#define MUS_DUMMY 0
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#define SE_KAIFUKU 1
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#define SE_PC_LOGON 2
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#define SE_PC_LOGIN 2
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#define SE_PC_OFF 3
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#define SE_PC_ON 4
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#define SE_SELECT 5
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@@ -52,7 +52,7 @@
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#define SE_HI_TURUN 48
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#define SE_TRACK_MOVE 49
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#define SE_TRACK_STOP 50
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#define SE_TRACK_HAIK 51
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#define SE_TRACK_HAIKI 51
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#define SE_TRACK_DOOR 52
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#define SE_MOTER 53
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#define SE_CARD 54
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@@ -249,217 +249,290 @@
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#define SE_W287B 245
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#define SE_W114 246
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#define SE_W063B 247
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#define BGM_STOP 349
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#define BGM_TETSUJI 350
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#define BGM_FIELD13 351
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#define BGM_KACHI22 352
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#define BGM_KACHI2 353
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#define BGM_KACHI3 354
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#define BGM_KACHI5 355
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#define BGM_PCC 356
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#define BGM_NIBI 357
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#define BGM_SUIKUN 358
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#define BGM_DOORO1 359
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#define BGM_DOORO_X1 360
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#define BGM_DOORO_X3 361
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#define BGM_MACHI_S2 362
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#define BGM_MACHI_S4 363
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#define BGM_GIM 364
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#define BGM_NAMINORI 365
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#define BGM_DAN01 366
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#define BGM_FANFA1 367
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#define BGM_ME_ASA 368
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#define BGM_ME_BACHI 369
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#define BGM_FANFA4 370
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#define BGM_FANFA5 371
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#define BGM_ME_WAZA 372
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#define BGM_BIJYUTU 373
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#define BGM_DOORO_X4 374
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#define BGM_FUNE_KAN 375
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#define BGM_ME_SHINKA 376
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#define BGM_SHINKA 377
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#define BGM_ME_WASURE 378
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#define BGM_SYOUJOEYE 379
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#define BGM_BOYEYE 380
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#define BGM_DAN02 381
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#define BGM_MACHI_S3 382
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#define BGM_ODAMAKI 383
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#define BGM_B_TOWER 384
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#define BGM_SWIMEYE 385
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#define BGM_DAN03 386
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#define BGM_ME_KINOMI 387
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#define BGM_ME_TAMA 388
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#define BGM_ME_B_BIG 389
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#define BGM_ME_B_SMALL 390
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#define BGM_ME_ZANNEN 391
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#define BGM_BD_TIME 392
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#define BGM_TEST1 393
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#define BGM_TEST2 394
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#define BGM_TEST3 395
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#define BGM_TEST4 396
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#define BGM_TEST 397
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#define BGM_GOMACHI0 398
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#define BGM_GOTOWN 399
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#define BGM_POKECEN 400
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#define BGM_NEXTROAD 401
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#define BGM_GRANROAD 402
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#define BGM_CYCLING 403
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#define BGM_FRIENDLY 404
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#define BGM_MISHIRO 405
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#define BGM_TOZAN 406
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#define BGM_GIRLEYE 407
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#define BGM_MINAMO 408
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#define BGM_ASHROAD 409
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#define BGM_EVENT0 410
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#define BGM_DEEPDEEP 411
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#define BGM_KACHI1 412
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#define BGM_TITLE3 413
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#define BGM_DEMO1 414
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#define BGM_GIRL_SUP 415
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#define BGM_HAGESHII 416
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#define BGM_KAKKOII 417
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#define BGM_KAZANBAI 418
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#define BGM_AQA_0 419
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#define BGM_TSURETEK 420
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#define BGM_BOY_SUP 421
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#define BGM_RAINBOW 422
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#define BGM_AYASII 423
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#define BGM_KACHI4 424
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#define BGM_ROPEWAY 425
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#define BGM_CASINO 426
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#define BGM_HIGHTOWN 427
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#define BGM_SAFARI 428
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#define BGM_C_ROAD 429
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#define BGM_AJITO 430
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#define BGM_M_BOAT 431
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#define BGM_M_DUNGON 432
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#define BGM_FINECITY 433
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#define BGM_MACHUPI 434
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#define BGM_P_SCHOOL 435
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#define BGM_DENDOU 436
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#define BGM_TONEKUSA 437
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#define BGM_MABOROSI 438
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#define BGM_CON_FAN 439
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#define BGM_CONTEST0 440
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#define BGM_MGM0 441
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#define BGM_T_BATTLE 442
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#define BGM_OOAME 443
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#define BGM_HIDERI 444
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#define BGM_RUNECITY 445
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#define BGM_CON_K 446
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#define BGM_EIKOU_R 447
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#define BGM_KARAKURI 448
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#define BGM_HUTAGO 449
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#define BGM_SITENNOU 450
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#define BGM_YAMA_EYE 451
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#define BGM_CONLOBBY 452
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#define BGM_INTER_V 453
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#define BGM_DAIGO 454
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#define BGM_THANKFOR 455
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#define BGM_END 456
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#define BGM_BATTLE_FRONTIER 457
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#define BGM_BATTLE_ARENA 458
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#define BGM_ME_BATTLE_POINTS 459
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#define BGM_ME_MATCH_CALL 460
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#define BGM_BATTLE_PYRAMID 461
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#define BGM_BATTLE_PYRAMID_SUMMIT 462
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#define BGM_BATTLE_PALACE 463
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#define BGM_FANFA_RAYQUAZA 464
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#define BGM_BATTLE_TOWER 465
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#define BGM_ME_BATTLE_SYMBOL 466
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#define BGM_BATTLE_DOME_TOURNAMENT 467
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#define BGM_BATTLE_PIKE 468
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#define BGM_BATTLE_FACTORY 469
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#define BGM_BATTLE_LEGENDARY 470
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#define BGM_BATTLE_FRONTIER_BRAIN 471
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#define BGM_BATTLE_MEW 472
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#define BGM_BATTLE_DOME 473
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#define BGM_BATTLE27 474
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#define BGM_BATTLE31 475
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#define BGM_BATTLE20 476
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#define BGM_BATTLE32 477
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#define BGM_BATTLE33 478
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#define BGM_BATTLE36 479
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#define BGM_BATTLE34 480
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#define BGM_BATTLE35 481
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#define BGM_BATTLE38 482
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#define BGM_BATTLE30 483
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#define BGM_FRLG_FOLLOW_ME 484
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#define BGM_FRLG_GAMECORNER 485
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#define BGM_FRLG_ROCKET_HIDEOUT 486
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#define BGM_FRLG_GYM 487
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#define BGM_FRLG_JIGGLYPUFF 488
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#define BGM_FRLG_OPENING 489
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#define BGM_FRLG_TITLE 490
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#define BGM_FRLG_CINNABAR_ISLAND 491
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#define BGM_FRLG_LAVENDER_TOWN 492
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#define BGM_FRLG_HEALING_TEST 493
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#define BGM_FRLG_BICYCLE 494
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#define BGM_FRLG_SUSPICIOUS_EYE 495
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#define BGM_FRLG_GIRL_EYE 496
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#define BGM_FRLG_BOY_EYE 497
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#define BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME 498
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#define BGM_FRLG_VIRIDIAN_FOREST 499
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#define BGM_FRLG_MT_MOON 500
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#define BGM_FRLG_POKEMON_MANSION 501
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#define BGM_FRLG_CREDITS 502
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#define BGM_FRLG_ROUTE_1 503
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#define BGM_FRLG_ROUTE_24 504
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#define BGM_FRLG_ROUTE_3 505
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#define BGM_FRLG_ROUTE_11 506
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#define BGM_FRLG_INDIGO_PLATEAU 507
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#define BGM_FRLG_BATTLE_LEADER 508
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#define BGM_FRLG_BATTLE_TRAINER 509
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#define BGM_FRLG_BATTLE_WILD_POKEMON 510
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#define BGM_FRLG_BATTLE_CHAMPION 511
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#define BGM_FRLG_PALLET_TOWN 512
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#define BGM_FRLG_OAK_LAB 513
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#define BGM_FRLG_PROF_OAK 514
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#define BGM_FRLG_POKEMON_CENTER 515
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#define BGM_FRLG_SS_ANNE 516
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#define BGM_FRLG_SURF 517
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#define BGM_FRLG_POKEMON_TOWER 518
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#define BGM_FRLG_SILPH 519
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#define BGM_FRLG_CERULEAN_CITY 520
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#define BGM_FRLG_CELADON_CITY 521
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#define BGM_FRLG_KACHI_TRAINER 522
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#define BGM_FRLG_KACHI_WILD_POKEMON 523
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#define BGM_FRLG_KACHI_LEADER 524
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#define BGM_FRLG_VERMILION_CITY 525
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#define BGM_FRLG_VIRIDIAN_CITY 526
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#define BGM_FRLG_RIVAL 527
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#define BGM_FRLG_RIVAL_POSTBATTLE 528
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#define BGM_FRLG_ME_POKEDEX_EVAL 529
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#define BGM_FRLG_ME_KEYITEM 530
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#define BGM_FRLG_FANFA_POKEMON_CAUGHT 531
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#define BGM_FRLG_FANFA_TRAINERCARD_PHOTO 532
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#define BGM_FRLG_GAMEFREAK_LOGO 533
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#define BGM_FRLG_CAUGHT_POKEMON 534
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#define BGM_FRLG_GAME_EXPLANATION_START 535
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#define BGM_FRLG_GAME_EXPLANATION_MIDDLE 536
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#define BGM_FRLG_GAME_EXPLANATION_END 537
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#define BGM_FRLG_POKEMON_JUMP 538
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#define BGM_FRLG_UNION_ROOM 539
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#define BGM_FRLG_POKEMON_NETWORK_CENTER 540
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#define BGM_FRLG_MYSTERY_GIFT 541
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#define BGM_FRLG_DODRIO_BERRY_PICK 542
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#define BGM_FRLG_MT_EMBER 543
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#define BGM_FRLG_TEACHY_TV_EPISODE 544
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#define BGM_FRLG_SEVII_ISLANDS 545
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#define BGM_FRLG_TANOBY_RUINS 546
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#define BGM_FRLG_ISLAND_ONE 547
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#define BGM_FRLG_ISLAND_FOUR 548
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#define BGM_FRLG_ISLAND_SIX 549
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#define BGM_FRLG_FLUTE 550
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#define BGM_FRLG_BATTLE_DEOXYS 551
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#define BGM_FRLG_BATTLE_MEWTWO 552
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#define BGM_FRLG_BATTLE_LEGENDARY 553
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#define BGM_FRLG_LEADER_EYE 554
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#define BGM_FRLG_DEOXYS_EYE 555
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#define BGM_FRLG_TRAINER_TOWER 556
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#define BGM_FRLG_HALL_OF_FAME_PALLET_TOWN 557
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#define BGM_FRLG_TEACHY_TV 558
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#define SE_RG_W_DOOR 248
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#define SE_RG_CARD1 249
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#define SE_RG_CARD2 250
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#define SE_RG_CARD3 251
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#define SE_RG_BAG1 252
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#define SE_RG_BAG2 253
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#define SE_RG_GETTING 254
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#define SE_RG_SHOP 255
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#define SE_RG_KITEKI 256
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#define SE_RG_HELP_OP 257
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#define SE_RG_HELP_CL 258
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#define SE_RG_HELP_NG 259
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#define SE_RG_DEOMOV 260
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#define SE_RG_EXCELLENT 261
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#define SE_RG_NAWAMISS 262
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#define SE_TOREEYE 263
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#define SE_TOREOFF 264
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#define SE_HANTEI1 265
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#define SE_HANTEI2 266
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#define SE_CURTAIN 267
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#define SE_CURTAIN1 268
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#define SE_USSOKI 269
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#define BGM_ROUTE_118 0x7FFF // What is this for?
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#define MUS_TETSUJI 350
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#define MUS_FIELD13 351
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#define MUS_KACHI22 352
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#define MUS_KACHI2 353
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#define MUS_KACHI3 354
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#define MUS_KACHI5 355
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||||
#define MUS_PCC 356
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#define MUS_NIBI 357
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#define MUS_SUIKUN 358
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#define MUS_DOORO1 359
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||||
#define MUS_DOORO_X1 360
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#define MUS_DOORO_X3 361
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#define MUS_MACHI_S2 362
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#define MUS_MACHI_S4 363
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#define MUS_GIM 364
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||||
#define MUS_NAMINORI 365
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||||
#define MUS_DAN01 366
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||||
#define MUS_FANFA1 367
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||||
#define MUS_ME_ASA 368
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||||
#define MUS_ME_BACHI 369
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||||
#define MUS_FANFA4 370
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||||
#define MUS_FANFA5 371
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||||
#define MUS_ME_WAZA 372
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||||
#define MUS_BIJYUTU 373
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||||
#define MUS_DOORO_X4 374
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||||
#define MUS_FUNE_KAN 375
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||||
#define MUS_ME_SHINKA 376
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||||
#define MUS_SHINKA 377
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||||
#define MUS_ME_WASURE 378
|
||||
#define MUS_SYOUJOEYE 379
|
||||
#define MUS_BOYEYE 380
|
||||
#define MUS_DAN02 381
|
||||
#define MUS_MACHI_S3 382
|
||||
#define MUS_ODAMAKI 383
|
||||
#define MUS_B_TOWER 384
|
||||
#define MUS_SWIMEYE 385
|
||||
#define MUS_DAN03 386
|
||||
#define MUS_ME_KINOMI 387
|
||||
#define MUS_ME_TAMA 388
|
||||
#define MUS_ME_B_BIG 389
|
||||
#define MUS_ME_B_SMALL 390
|
||||
#define MUS_ME_ZANNEN 391
|
||||
#define MUS_BD_TIME 392
|
||||
#define MUS_TEST1 393
|
||||
#define MUS_TEST2 394
|
||||
#define MUS_TEST3 395
|
||||
#define MUS_TEST4 396
|
||||
#define MUS_TEST 397
|
||||
#define MUS_GOMACHI0 398
|
||||
#define MUS_GOTOWN 399
|
||||
#define MUS_POKECEN 400
|
||||
#define MUS_NEXTROAD 401
|
||||
#define MUS_GRANROAD 402
|
||||
#define MUS_CYCLING 403
|
||||
#define MUS_FRIENDLY 404
|
||||
#define MUS_MISHIRO 405
|
||||
#define MUS_TOZAN 406
|
||||
#define MUS_GIRLEYE 407
|
||||
#define MUS_MINAMO 408
|
||||
#define MUS_ASHROAD 409
|
||||
#define MUS_EVENT0 410
|
||||
#define MUS_DEEPDEEP 411
|
||||
#define MUS_KACHI1 412
|
||||
#define MUS_TITLE3 413
|
||||
#define MUS_DEMO1 414
|
||||
#define MUS_GIRL_SUP 415
|
||||
#define MUS_HAGESHII 416
|
||||
#define MUS_KAKKOII 417
|
||||
#define MUS_KAZANBAI 418
|
||||
#define MUS_AQA_0 419
|
||||
#define MUS_TSURETEK 420
|
||||
#define MUS_BOY_SUP 421
|
||||
#define MUS_RAINBOW 422
|
||||
#define MUS_AYASII 423
|
||||
#define MUS_KACHI4 424
|
||||
#define MUS_ROPEWAY 425
|
||||
#define MUS_CASINO 426
|
||||
#define MUS_HIGHTOWN 427
|
||||
#define MUS_SAFARI 428
|
||||
#define MUS_C_ROAD 429
|
||||
#define MUS_AJITO 430
|
||||
#define MUS_M_BOAT 431
|
||||
#define MUS_M_DUNGON 432
|
||||
#define MUS_FINECITY 433
|
||||
#define MUS_MACHUPI 434
|
||||
#define MUS_P_SCHOOL 435
|
||||
#define MUS_DENDOU 436
|
||||
#define MUS_TONEKUSA 437
|
||||
#define MUS_MABOROSI 438
|
||||
#define MUS_CON_FAN 439
|
||||
#define MUS_CONTEST0 440
|
||||
#define MUS_MGM0 441
|
||||
#define MUS_T_BATTLE 442
|
||||
#define MUS_OOAME 443
|
||||
#define MUS_HIDERI 444
|
||||
#define MUS_RUNECITY 445
|
||||
#define MUS_CON_K 446
|
||||
#define MUS_EIKOU_R 447
|
||||
#define MUS_KARAKURI 448
|
||||
#define MUS_HUTAGO 449
|
||||
#define MUS_SITENNOU 450
|
||||
#define MUS_YAMA_EYE 451
|
||||
#define MUS_CONLOBBY 452
|
||||
#define MUS_INTER_V 453
|
||||
#define MUS_DAIGO 454
|
||||
#define MUS_THANKFOR 455
|
||||
#define MUS_END 456
|
||||
#define MUS_B_FRONTIER 457
|
||||
#define MUS_B_ARENA 458
|
||||
#define MUS_ME_POINTGET 459
|
||||
#define MUS_ME_TORE_EYE 460
|
||||
#define MUS_PYRAMID 461
|
||||
#define MUS_PYRAMID_TOP 462
|
||||
#define MUS_B_PALACE 463
|
||||
#define MUS_REKKUU_KOURIN 464
|
||||
#define MUS_SATTOWER 465
|
||||
#define MUS_ME_SYMBOLGET 466
|
||||
#define MUS_B_DOME 467
|
||||
#define MUS_B_TUBE 468
|
||||
#define MUS_B_FACTORY 469
|
||||
#define MUS_VS_REKKU 470
|
||||
#define MUS_VS_FRONT 471
|
||||
#define MUS_VS_MEW 472
|
||||
#define MUS_B_DOME1 473
|
||||
#define MUS_BATTLE27 474
|
||||
#define MUS_BATTLE31 475
|
||||
#define MUS_BATTLE20 476
|
||||
#define MUS_BATTLE32 477
|
||||
#define MUS_BATTLE33 478
|
||||
#define MUS_BATTLE36 479
|
||||
#define MUS_BATTLE34 480
|
||||
#define MUS_BATTLE35 481
|
||||
#define MUS_BATTLE38 482
|
||||
#define MUS_BATTLE30 483
|
||||
#define MUS_RG_ANNAI 484
|
||||
#define MUS_RG_SLOT 485
|
||||
#define MUS_RG_AJITO 486
|
||||
#define MUS_RG_GYM 487
|
||||
#define MUS_RG_PURIN 488
|
||||
#define MUS_RG_DEMO 489
|
||||
#define MUS_RG_TITLE 490
|
||||
#define MUS_RG_GUREN 491
|
||||
#define MUS_RG_SHION 492
|
||||
#define MUS_RG_KAIHUKU 493
|
||||
#define MUS_RG_CYCLING 494
|
||||
#define MUS_RG_ROCKET 495
|
||||
#define MUS_RG_SHOUJO 496
|
||||
#define MUS_RG_SHOUNEN 497
|
||||
#define MUS_RG_DENDOU 498
|
||||
#define MUS_RG_T_MORI 499
|
||||
#define MUS_RG_OTSUKIMI 500
|
||||
#define MUS_RG_POKEYASHI 501
|
||||
#define MUS_RG_ENDING 502
|
||||
#define MUS_RG_LOAD01 503
|
||||
#define MUS_RG_OPENING 504
|
||||
#define MUS_RG_LOAD02 505
|
||||
#define MUS_RG_LOAD03 506
|
||||
#define MUS_RG_CHAMP_R 507
|
||||
#define MUS_RG_VS_GYM 508
|
||||
#define MUS_RG_VS_TORE 509
|
||||
#define MUS_RG_VS_YASEI 510
|
||||
#define MUS_RG_VS_LAST 511
|
||||
#define MUS_RG_MASARA 512
|
||||
#define MUS_RG_KENKYU 513
|
||||
#define MUS_RG_OHKIDO 514
|
||||
#define MUS_RG_POKECEN 515
|
||||
#define MUS_RG_SANTOAN 516
|
||||
#define MUS_RG_NAMINORI 517
|
||||
#define MUS_RG_P_TOWER 518
|
||||
#define MUS_RG_SHIRUHU 519
|
||||
#define MUS_RG_HANADA 520
|
||||
#define MUS_RG_TAMAMUSI 521
|
||||
#define MUS_RG_WIN_TRE 522
|
||||
#define MUS_RG_WIN_YASEI 523
|
||||
#define MUS_RG_WIN_GYM 524
|
||||
#define MUS_RG_KUCHIBA 525
|
||||
#define MUS_RG_NIBI 526
|
||||
#define MUS_RG_RIVAL1 527
|
||||
#define MUS_RG_RIVAL2 528
|
||||
#define MUS_RG_FAN2 529
|
||||
#define MUS_RG_FAN5 530
|
||||
#define MUS_RG_FAN6 531
|
||||
#define MUS_ME_RG_PHOTO 532
|
||||
#define MUS_RG_TITLEROG 533
|
||||
#define MUS_RG_GET_YASEI 534
|
||||
#define MUS_RG_SOUSA 535
|
||||
#define MUS_RG_SEKAIKAN 536
|
||||
#define MUS_RG_SEIBETU 537
|
||||
#define MUS_RG_JUMP 538
|
||||
#define MUS_RG_UNION 539
|
||||
#define MUS_RG_NETWORK 540
|
||||
#define MUS_RG_OKURIMONO 541
|
||||
#define MUS_RG_KINOMIKUI 542
|
||||
#define MUS_RG_NANADUNGEON 543
|
||||
#define MUS_RG_OSHIE_TV 544
|
||||
#define MUS_RG_NANASHIMA 545
|
||||
#define MUS_RG_NANAISEKI 546
|
||||
#define MUS_RG_NANA123 547
|
||||
#define MUS_RG_NANA45 548
|
||||
#define MUS_RG_NANA67 549
|
||||
#define MUS_RG_POKEFUE 550
|
||||
#define MUS_RG_VS_DEO 551
|
||||
#define MUS_RG_VS_MYU2 552
|
||||
#define MUS_RG_VS_DEN 553
|
||||
#define MUS_RG_EXEYE 554
|
||||
#define MUS_RG_DEOEYE 555
|
||||
#define MUS_RG_T_TOWER 556
|
||||
#define MUS_RG_SLOWMASARA 557
|
||||
#define MUS_RG_TVNOIZE 558
|
||||
#define PH_TRAP_BLEND 559
|
||||
#define PH_TRAP_HELD 560
|
||||
#define PH_TRAP_SOLO 561
|
||||
#define PH_FACE_BLEND 562
|
||||
#define PH_FACE_HELD 563
|
||||
#define PH_FACE_SOLO 564
|
||||
#define PH_CLOTH_BLEND 565
|
||||
#define PH_CLOTH_HELD 566
|
||||
#define PH_CLOTH_SOLO 567
|
||||
#define PH_DRESS_BLEND 568
|
||||
#define PH_DRESS_HELD 569
|
||||
#define PH_DRESS_SOLO 570
|
||||
#define PH_FLEECE_BLEND 571
|
||||
#define PH_FLEECE_HELD 572
|
||||
#define PH_FLEECE_SOLO 573
|
||||
#define PH_KIT_BLEND 574
|
||||
#define PH_KIT_HELD 575
|
||||
#define PH_KIT_SOLO 576
|
||||
#define PH_PRICE_BLEND 577
|
||||
#define PH_PRICE_HELD 578
|
||||
#define PH_PRICE_SOLO 579
|
||||
#define PH_LOT_BLEND 580
|
||||
#define PH_LOT_HELD 581
|
||||
#define PH_LOT_SOLO 582
|
||||
#define PH_GOAT_BLEND 583
|
||||
#define PH_GOAT_HELD 584
|
||||
#define PH_GOAT_SOLO 585
|
||||
#define PH_THOUGHT_BLEND 586
|
||||
#define PH_THOUGHT_HELD 587
|
||||
#define PH_THOUGHT_SOLO 588
|
||||
#define PH_CHOICE_BLEND 589
|
||||
#define PH_CHOICE_HELD 590
|
||||
#define PH_CHOICE_SOLO 591
|
||||
#define PH_MOUTH_BLEND 592
|
||||
#define PH_MOUTH_HELD 593
|
||||
#define PH_MOUTH_SOLO 594
|
||||
#define PH_FOOT_BLEND 595
|
||||
#define PH_FOOT_HELD 596
|
||||
#define PH_FOOT_SOLO 597
|
||||
#define PH_GOOSE_BLEND 598
|
||||
#define PH_GOOSE_HELD 599
|
||||
#define PH_GOOSE_SOLO 600
|
||||
#define PH_STRUT_BLEND 601
|
||||
#define PH_STRUT_HELD 602
|
||||
#define PH_STRUT_SOLO 603
|
||||
#define PH_CURE_BLEND 604
|
||||
#define PH_CURE_HELD 605
|
||||
#define PH_CURE_SOLO 606
|
||||
#define PH_NURSE_BLEND 607
|
||||
#define PH_NURSE_HELD 608
|
||||
#define PH_NURSE_SOLO 609
|
||||
|
||||
#define MUS_ROUTE_118 0x7FFF // What is this for?
|
||||
|
||||
#endif // GUARD_CONSTANTS_SONGS_H
|
||||
|
||||
517
include/songs.h
517
include/songs.h
@@ -1,517 +0,0 @@
|
||||
#ifndef GUARD_SONGS_H
|
||||
#define GUARD_SONGS_H
|
||||
|
||||
enum
|
||||
{
|
||||
/*0x00*/ SE_STOP,
|
||||
/*0x01*/ SE_KAIFUKU,
|
||||
/*0x02*/ SE_PC_LOGON,
|
||||
/*0x03*/ SE_PC_OFF,
|
||||
/*0x04*/ SE_PC_ON,
|
||||
/*0x05*/ SE_SELECT,
|
||||
/*0x06*/ SE_WIN_OPEN,
|
||||
/*0x07*/ SE_WALL_HIT,
|
||||
/*0x08*/ SE_DOOR,
|
||||
/*0x09*/ SE_KAIDAN,
|
||||
/*0x0A*/ SE_DANSA,
|
||||
/*0x0B*/ SE_JITENSYA,
|
||||
/*0x0C*/ SE_KOUKA_L, // Goggle told me Kouka means 'effectiveness' which makes sense, because
|
||||
/*0x0D*/ SE_KOUKA_M, // those three sounds play whenever you use a move
|
||||
/*0x0E*/ SE_KOUKA_H,
|
||||
/*0x0F*/ SE_BOWA2,
|
||||
/*0x10*/ SE_POKE_DEAD,
|
||||
/*0x11*/ SE_NIGERU,
|
||||
/*0x12*/ SE_JIDO_DOA,
|
||||
/*0x13*/ SE_NAMINORI,
|
||||
/*0x14*/ SE_BAN,
|
||||
/*0x15*/ SE_PIN,
|
||||
/*0x16*/ SE_BOO,
|
||||
/*0x17*/ SE_BOWA,
|
||||
/*0x18*/ SE_JYUNI,
|
||||
/*0x19*/ SE_A,
|
||||
/*0x1A*/ SE_I,
|
||||
/*0x1B*/ SE_U,
|
||||
/*0x1C*/ SE_E,
|
||||
/*0x1D*/ SE_O,
|
||||
/*0x1E*/ SE_N,
|
||||
/*0x1F*/ SE_SEIKAI,
|
||||
/*0x20*/ SE_HAZURE,
|
||||
/*0x21*/ SE_EXP,
|
||||
/*0x22*/ SE_JITE_PYOKO,
|
||||
/*0x23*/ SE_MU_PACHI,
|
||||
/*0x24*/ SE_TK_KASYA,
|
||||
/*0x25*/ SE_FU_ZAKU,
|
||||
/*0x26*/ SE_FU_ZAKU2,
|
||||
/*0x27*/ SE_FU_ZUZUZU,
|
||||
/*0x28*/ SE_RU_GASHIN,
|
||||
/*0x29*/ SE_RU_GASYAN,
|
||||
/*0x2A*/ SE_RU_BARI,
|
||||
/*0x2B*/ SE_RU_HYUU,
|
||||
/*0x2C*/ SE_KI_GASYAN,
|
||||
/*0x2D*/ SE_TK_WARPIN,
|
||||
/*0x2E*/ SE_TK_WARPOUT,
|
||||
/*0x2F*/ SE_TU_SAA,
|
||||
/*0x30*/ SE_HI_TURUN,
|
||||
/*0x31*/ SE_TRACK_MOVE,
|
||||
/*0x32*/ SE_TRACK_STOP,
|
||||
/*0x33*/ SE_TRACK_HAIK,
|
||||
/*0x34*/ SE_TRACK_DOOR,
|
||||
/*0x35*/ SE_MOTER,
|
||||
/*0x36*/ SE_CARD,
|
||||
/*0x37*/ SE_SAVE,
|
||||
/*0x38*/ SE_KON,
|
||||
/*0x39*/ SE_KON2,
|
||||
/*0x3A*/ SE_KON3,
|
||||
/*0x3B*/ SE_KON4,
|
||||
/*0x3C*/ SE_SUIKOMU,
|
||||
/*0x3D*/ SE_NAGERU,
|
||||
SE_TOY_C,
|
||||
SE_TOY_D,
|
||||
SE_TOY_E,
|
||||
SE_TOY_F,
|
||||
SE_TOY_G,
|
||||
SE_TOY_A,
|
||||
SE_TOY_B,
|
||||
SE_TOY_C1,
|
||||
SE_MIZU,
|
||||
SE_HASHI,
|
||||
SE_DAUGI,
|
||||
SE_PINPON,
|
||||
SE_FUUSEN1,
|
||||
SE_FUUSEN2,
|
||||
SE_FUUSEN3,
|
||||
SE_TOY_KABE,
|
||||
SE_TOY_DANGO,
|
||||
SE_DOKU,
|
||||
SE_ESUKA,
|
||||
SE_T_AME,
|
||||
SE_T_AME_E,
|
||||
SE_T_OOAME,
|
||||
SE_T_OOAME_E,
|
||||
SE_T_KOAME,
|
||||
SE_T_KOAME_E,
|
||||
SE_T_KAMI,
|
||||
SE_T_KAMI2,
|
||||
SE_ELEBETA,
|
||||
/*0x5A*/ SE_HINSI,
|
||||
/*0x5B*/ SE_EXPMAX,
|
||||
/*0x5C*/ SE_TAMAKORO,
|
||||
/*0x5D*/ SE_TAMAKORO_E,
|
||||
/*0x5E*/ SE_BASABASA,
|
||||
/*0x5F*/ SE_REGI,
|
||||
SE_C_GAJI,
|
||||
SE_C_MAKU_U,
|
||||
SE_C_MAKU_D,
|
||||
SE_C_PASI,
|
||||
SE_C_SYU,
|
||||
SE_C_PIKON,
|
||||
/*0x66*/ SE_REAPOKE,
|
||||
/*0x67*/ SE_OP_BASYU,
|
||||
/*0x68*/ SE_BT_START,
|
||||
SE_DENDOU,
|
||||
SE_JIHANKI,
|
||||
SE_TAMA,
|
||||
SE_Z_SCROLL,
|
||||
/*0x6D*/ SE_Z_PAGE,
|
||||
/*0x6E*/ SE_PN_ON,
|
||||
/*0x6F*/ SE_PN_OFF,
|
||||
/*0x70*/ SE_Z_SEARCH,
|
||||
/*0x71*/ SE_TAMAGO,
|
||||
/*0x72*/ SE_TB_START,
|
||||
/*0x73*/ SE_TB_KON,
|
||||
/*0x74*/ SE_TB_KARA,
|
||||
/*0x75*/ SE_BIDORO,
|
||||
/*0x76*/ SE_W085,
|
||||
/*0x77*/ SE_W085B,
|
||||
/*0x78*/ SE_W231,
|
||||
/*0x79*/ SE_W171,
|
||||
/*0x7A*/ SE_W233,
|
||||
/*0x7B*/ SE_W233B,
|
||||
/*0x7C*/ SE_W145,
|
||||
/*0x7D*/ SE_W145B,
|
||||
/*0x7E*/ SE_W145C,
|
||||
/*0x7F*/ SE_W240,
|
||||
/*0x80*/ SE_W015,
|
||||
/*0x81*/ SE_W081,
|
||||
/*0x82*/ SE_W081B,
|
||||
/*0x83*/ SE_W088,
|
||||
/*0x84*/ SE_W016,
|
||||
/*0x85*/ SE_W016B,
|
||||
/*0x86*/ SE_W003,
|
||||
/*0x87*/ SE_W104,
|
||||
/*0x88*/ SE_W013,
|
||||
/*0x89*/ SE_W196,
|
||||
/*0x8A*/ SE_W086,
|
||||
/*0x8B*/ SE_W004,
|
||||
/*0x8C*/ SE_W025,
|
||||
/*0x8D*/ SE_W025B,
|
||||
SE_W152,
|
||||
SE_W026,
|
||||
SE_W172,
|
||||
SE_W172B,
|
||||
SE_W053,
|
||||
SE_W007,
|
||||
SE_W092,
|
||||
SE_W221,
|
||||
SE_W221B,
|
||||
SE_W052,
|
||||
SE_W036,
|
||||
SE_W059,
|
||||
SE_W059B,
|
||||
SE_W010,
|
||||
SE_W011,
|
||||
SE_W017,
|
||||
SE_W019,
|
||||
SE_W028,
|
||||
SE_W013B,
|
||||
SE_W044,
|
||||
SE_W029,
|
||||
SE_W057,
|
||||
SE_W056,
|
||||
SE_W250,
|
||||
SE_W030,
|
||||
SE_W039,
|
||||
SE_W054,
|
||||
SE_W077,
|
||||
SE_W020,
|
||||
SE_W082,
|
||||
SE_W047,
|
||||
SE_W195,
|
||||
SE_W006,
|
||||
SE_W091,
|
||||
SE_W146,
|
||||
SE_W120,
|
||||
SE_W153,
|
||||
SE_W071B,
|
||||
SE_W071,
|
||||
SE_W103,
|
||||
/*0xB6*/ SE_W062,
|
||||
/*0xB7*/ SE_W062B,
|
||||
/*0xB8*/ SE_W048,
|
||||
/*0xB9*/ SE_W187,
|
||||
/*0xBA*/ SE_W118,
|
||||
/*0xBB*/ SE_W155,
|
||||
/*0xBC*/ SE_W122,
|
||||
/*0xBD*/ SE_W060,
|
||||
/*0xBE*/ SE_W185,
|
||||
/*0xBF*/ SE_W014,
|
||||
/*0xC0*/ SE_W043,
|
||||
/*0xC1*/ SE_W207,
|
||||
/*0xC2*/ SE_W207B,
|
||||
/*0xC3*/ SE_W215,
|
||||
/*0xC4*/ SE_W109,
|
||||
/*0xC5*/ SE_W173,
|
||||
/*0xC6*/ SE_W280,
|
||||
/*0xC7*/ SE_W202,
|
||||
/*0xC8*/ SE_W060B,
|
||||
/*0xC9*/ SE_W076,
|
||||
/*0xCA*/ SE_W080,
|
||||
/*0xCB*/ SE_W100,
|
||||
/*0xCC*/ SE_W107,
|
||||
SE_W166,
|
||||
SE_W129,
|
||||
SE_W115,
|
||||
SE_W112,
|
||||
SE_W197,
|
||||
SE_W199,
|
||||
SE_W236,
|
||||
SE_W204,
|
||||
SE_W268,
|
||||
SE_W070,
|
||||
SE_W063,
|
||||
SE_W127,
|
||||
SE_W179,
|
||||
SE_W151,
|
||||
SE_W201,
|
||||
SE_W161,
|
||||
SE_W161B,
|
||||
SE_W227,
|
||||
SE_W227B,
|
||||
SE_W226,
|
||||
SE_W208,
|
||||
SE_W213,
|
||||
SE_W213B,
|
||||
SE_W234,
|
||||
SE_W260,
|
||||
SE_W328,
|
||||
SE_W320,
|
||||
SE_W255,
|
||||
SE_W291,
|
||||
SE_W089,
|
||||
SE_W239,
|
||||
SE_W230,
|
||||
SE_W281,
|
||||
SE_W327,
|
||||
SE_W287,
|
||||
SE_W257,
|
||||
SE_W253,
|
||||
SE_W258,
|
||||
SE_W322,
|
||||
SE_W298,
|
||||
SE_W287B,
|
||||
SE_W114,
|
||||
SE_W063B,
|
||||
BGM_STOP = 349,
|
||||
/*0x15E*/ BGM_TETSUJI,
|
||||
/*0x15F*/ BGM_FIELD13,
|
||||
/*0x160*/ BGM_KACHI22,
|
||||
/*0x161*/ BGM_KACHI2,
|
||||
/*0x162*/ BGM_KACHI3,
|
||||
/*0x163*/ BGM_KACHI5,
|
||||
/*0x164*/ BGM_PCC,
|
||||
/*0x165*/ BGM_NIBI,
|
||||
/*0x166*/ BGM_SUIKUN,
|
||||
/*0x167*/ BGM_DOORO1,
|
||||
/*0x168*/ BGM_DOORO_X1,
|
||||
/*0x169*/ BGM_DOORO_X3,
|
||||
/*0x16A*/ BGM_MACHI_S2,
|
||||
/*0x16B*/ BGM_MACHI_S4,
|
||||
/*0x16C*/ BGM_GIM,
|
||||
/*0x16D*/ BGM_NAMINORI,
|
||||
/*0x16E*/ BGM_DAN01,
|
||||
/*0x16F*/ BGM_FANFA1,
|
||||
/*0x170*/ BGM_ME_ASA,
|
||||
/*0x171*/ BGM_ME_BACHI,
|
||||
/*0x172*/ BGM_FANFA4,
|
||||
/*0x173*/ BGM_FANFA5,
|
||||
/*0x174*/ BGM_ME_WAZA,
|
||||
/*0x175*/ BGM_BIJYUTU,
|
||||
/*0x176*/ BGM_DOORO_X4,
|
||||
/*0x177*/ BGM_FUNE_KAN,
|
||||
/*0x178*/ BGM_ME_SHINKA,
|
||||
/*0x179*/ BGM_SHINKA,
|
||||
/*0x17A*/ BGM_ME_WASURE,
|
||||
/*0x17B*/ BGM_SYOUJOEYE,
|
||||
/*0x17C*/ BGM_BOYEYE,
|
||||
/*0x17D*/ BGM_DAN02,
|
||||
/*0x17E*/ BGM_MACHI_S3,
|
||||
/*0x17F*/ BGM_ODAMAKI,
|
||||
/*0x180*/ BGM_B_TOWER,
|
||||
/*0x181*/ BGM_SWIMEYE,
|
||||
/*0x182*/ BGM_DAN03,
|
||||
/*0x183*/ BGM_ME_KINOMI,
|
||||
/*0x184*/ BGM_ME_TAMA,
|
||||
/*0x185*/ BGM_ME_B_BIG,
|
||||
/*0x186*/ BGM_ME_B_SMALL,
|
||||
/*0x187*/ BGM_ME_ZANNEN,
|
||||
/*0x188*/ BGM_BD_TIME,
|
||||
/*0x189*/ BGM_TEST1,
|
||||
/*0x18A*/ BGM_TEST2,
|
||||
/*0x18B*/ BGM_TEST3,
|
||||
/*0x18C*/ BGM_TEST4,
|
||||
/*0x18D*/ BGM_TEST,
|
||||
/*0x18E*/ BGM_GOMACHI0,
|
||||
/*0x18F*/ BGM_GOTOWN,
|
||||
/*0x190*/ BGM_POKECEN,
|
||||
/*0x191*/ BGM_NEXTROAD,
|
||||
/*0x192*/ BGM_GRANROAD,
|
||||
/*0x193*/ BGM_CYCLING,
|
||||
/*0x194*/ BGM_FRIENDLY,
|
||||
/*0x195*/ BGM_MISHIRO,
|
||||
/*0x196*/ BGM_TOZAN,
|
||||
/*0x197*/ BGM_GIRLEYE,
|
||||
/*0x198*/ BGM_MINAMO,
|
||||
/*0x199*/ BGM_ASHROAD,
|
||||
/*0x19A*/ BGM_EVENT0,
|
||||
/*0x19B*/ BGM_DEEPDEEP,
|
||||
/*0x19C*/ BGM_KACHI1,
|
||||
/*0x19D*/ BGM_TITLE3,
|
||||
/*0x19E*/ BGM_DEMO1,
|
||||
/*0x19F*/ BGM_GIRL_SUP,
|
||||
/*0x1A0*/ BGM_HAGESHII,
|
||||
/*0x1A1*/ BGM_KAKKOII,
|
||||
/*0x1A2*/ BGM_KAZANBAI,
|
||||
/*0x1A3*/ BGM_AQA_0,
|
||||
/*0x1A4*/ BGM_TSURETEK,
|
||||
/*0x1A5*/ BGM_BOY_SUP,
|
||||
/*0x1A6*/ BGM_RAINBOW,
|
||||
/*0x1A7*/ BGM_AYASII,
|
||||
/*0x1A8*/ BGM_KACHI4,
|
||||
/*0x1A9*/ BGM_ROPEWAY,
|
||||
/*0x1AA*/ BGM_CASINO,
|
||||
/*0x1AB*/ BGM_HIGHTOWN,
|
||||
/*0x1AC*/ BGM_SAFARI,
|
||||
BGM_C_ROAD,
|
||||
BGM_AJITO,
|
||||
BGM_M_BOAT,
|
||||
BGM_M_DUNGON,
|
||||
BGM_FINECITY,
|
||||
BGM_MACHUPI,
|
||||
BGM_P_SCHOOL,
|
||||
BGM_DENDOU,
|
||||
BGM_TONEKUSA,
|
||||
BGM_MABOROSI,
|
||||
BGM_CON_FAN,
|
||||
BGM_CONTEST0,
|
||||
BGM_MGM0,
|
||||
BGM_T_BATTLE,
|
||||
BGM_OOAME,
|
||||
BGM_HIDERI,
|
||||
BGM_RUNECITY,
|
||||
BGM_CON_K,
|
||||
BGM_EIKOU_R,
|
||||
BGM_KARAKURI,
|
||||
BGM_HUTAGO,
|
||||
BGM_SITENNOU,
|
||||
BGM_YAMA_EYE,
|
||||
BGM_CONLOBBY,
|
||||
BGM_INTER_V,
|
||||
BGM_DAIGO,
|
||||
BGM_THANKFOR,
|
||||
BGM_END,
|
||||
/*0x1C9*/ BGM_BATTLE_FRONTIER, // human-readable names start here because we don't know the actual filenames
|
||||
BGM_BATTLE_ARENA,
|
||||
BGM_ME_BATTLE_POINTS, // ME_ as in messagebox? Used for KINOMI (berries) and stuff above
|
||||
BGM_ME_MATCH_CALL,
|
||||
BGM_BATTLE_PYRAMID,
|
||||
BGM_BATTLE_PYRAMID_SUMMIT,
|
||||
BGM_BATTLE_PALACE,
|
||||
BGM_FANFA_RAYQUAZA,
|
||||
BGM_BATTLE_TOWER,
|
||||
BGM_ME_BATTLE_SYMBOL,
|
||||
BGM_BATTLE_DOME_TOURNAMENT,
|
||||
BGM_BATTLE_PIKE,
|
||||
BGM_BATTLE_FACTORY,
|
||||
/*0x1D6*/ BGM_BATTLE_LEGENDARY,
|
||||
/*0x1D7*/ BGM_BATTLE_FRONTIER_BRAIN,
|
||||
/*0x1D8*/ BGM_BATTLE_MEW,
|
||||
/*0x1D9*/ BGM_BATTLE_DOME, // end of the human-readable names
|
||||
/*0x1DA*/ BGM_BATTLE27, // wild
|
||||
/*0x1DB*/ BGM_BATTLE31, // aqua/magma grunt
|
||||
/*0x1DC*/ BGM_BATTLE20, // trainer
|
||||
/*0x1DD*/ BGM_BATTLE32, // gym leader
|
||||
/*0x1DE*/ BGM_BATTLE33, // champion
|
||||
/*0x1DF*/ BGM_BATTLE36, // regi
|
||||
/*0x1E0*/ BGM_BATTLE34, // weather trio
|
||||
/*0x1E1*/ BGM_BATTLE35, // rival
|
||||
/*0x1E2*/ BGM_BATTLE38, // elite four
|
||||
/*0x1E3*/ BGM_BATTLE30, // aqua/magma leader
|
||||
/*0x1E4*/ BGM_FRLG_FOLLOW_ME, // FR/LG names not known, human-readable again!
|
||||
BGM_FRLG_GAMECORNER,
|
||||
BGM_FRLG_ROCKET_HIDEOUT,
|
||||
BGM_FRLG_GYM,
|
||||
BGM_FRLG_JIGGLYPUFF,
|
||||
BGM_FRLG_OPENING,
|
||||
BGM_FRLG_TITLE,
|
||||
BGM_FRLG_CINNABAR_ISLAND,
|
||||
BGM_FRLG_LAVENDER_TOWN,
|
||||
BGM_FRLG_HEALING_TEST,
|
||||
BGM_FRLG_BICYCLE,
|
||||
BGM_FRLG_SUSPICIOUS_EYE,
|
||||
BGM_FRLG_GIRL_EYE,
|
||||
BGM_FRLG_BOY_EYE,
|
||||
BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME,
|
||||
BGM_FRLG_VIRIDIAN_FOREST,
|
||||
BGM_FRLG_MT_MOON,
|
||||
BGM_FRLG_POKEMON_MANSION,
|
||||
BGM_FRLG_CREDITS,
|
||||
BGM_FRLG_ROUTE_1,
|
||||
BGM_FRLG_ROUTE_24,
|
||||
BGM_FRLG_ROUTE_3,
|
||||
BGM_FRLG_ROUTE_11,
|
||||
BGM_FRLG_INDIGO_PLATEAU,
|
||||
BGM_FRLG_BATTLE_LEADER,
|
||||
BGM_FRLG_BATTLE_TRAINER,
|
||||
BGM_FRLG_BATTLE_WILD_POKEMON,
|
||||
BGM_FRLG_BATTLE_CHAMPION,
|
||||
BGM_FRLG_PALLET_TOWN,
|
||||
BGM_FRLG_OAK_LAB,
|
||||
BGM_FRLG_PROF_OAK,
|
||||
BGM_FRLG_POKEMON_CENTER,
|
||||
BGM_FRLG_SS_ANNE,
|
||||
BGM_FRLG_SURF,
|
||||
BGM_FRLG_POKEMON_TOWER,
|
||||
BGM_FRLG_SILPH,
|
||||
BGM_FRLG_CERULEAN_CITY,
|
||||
BGM_FRLG_CELADON_CITY,
|
||||
BGM_FRLG_KACHI_TRAINER, // KACHI used in RS test - victory
|
||||
BGM_FRLG_KACHI_WILD_POKEMON,
|
||||
BGM_FRLG_KACHI_LEADER,
|
||||
BGM_FRLG_VERMILION_CITY,
|
||||
BGM_FRLG_VIRIDIAN_CITY,
|
||||
BGM_FRLG_RIVAL,
|
||||
BGM_FRLG_RIVAL_POSTBATTLE,
|
||||
BGM_FRLG_ME_POKEDEX_EVAL,
|
||||
BGM_FRLG_ME_KEYITEM,
|
||||
BGM_FRLG_FANFA_POKEMON_CAUGHT,
|
||||
BGM_FRLG_FANFA_TRAINERCARD_PHOTO,
|
||||
BGM_FRLG_GAMEFREAK_LOGO,
|
||||
BGM_FRLG_CAUGHT_POKEMON,
|
||||
BGM_FRLG_GAME_EXPLANATION_START,
|
||||
BGM_FRLG_GAME_EXPLANATION_MIDDLE,
|
||||
BGM_FRLG_GAME_EXPLANATION_END,
|
||||
BGM_FRLG_POKEMON_JUMP,
|
||||
BGM_FRLG_UNION_ROOM,
|
||||
BGM_FRLG_POKEMON_NETWORK_CENTER,
|
||||
BGM_FRLG_MYSTERY_GIFT,
|
||||
BGM_FRLG_DODRIO_BERRY_PICK,
|
||||
BGM_FRLG_MT_EMBER,
|
||||
BGM_FRLG_TEACHY_TV_EPISODE,
|
||||
BGM_FRLG_SEVII_ISLANDS,
|
||||
BGM_FRLG_TANOBY_RUINS,
|
||||
BGM_FRLG_ISLAND_ONE,
|
||||
BGM_FRLG_ISLAND_FOUR,
|
||||
BGM_FRLG_ISLAND_SIX,
|
||||
BGM_FRLG_FLUTE,
|
||||
/*0x227*/ BGM_FRLG_BATTLE_DEOXYS,
|
||||
/*0x228*/ BGM_FRLG_BATTLE_MEWTWO,
|
||||
/*0x229*/ BGM_FRLG_BATTLE_LEGENDARY,
|
||||
/*0x22A*/ BGM_FRLG_LEADER_EYE,
|
||||
/*0x22B*/ BGM_FRLG_DEOXYS_EYE,
|
||||
/*0x22C*/ BGM_FRLG_TRAINER_TOWER,
|
||||
/*0x22D*/ BGM_FRLG_HALL_OF_FAME_PALLET_TOWN,
|
||||
/*0x22E*/ BGM_FRLG_TEACHY_TV,
|
||||
PH_TRAP_BLEND,
|
||||
PH_TRAP_HELD,
|
||||
PH_TRAP_SOLO,
|
||||
PH_FACE_BLEND,
|
||||
PH_FACE_HELD,
|
||||
PH_FACE_SOLO,
|
||||
PH_CLOTH_BLEND,
|
||||
PH_CLOTH_HELD,
|
||||
PH_CLOTH_SOLO,
|
||||
PH_DRESS_BLEND,
|
||||
PH_DRESS_HELD,
|
||||
PH_DRESS_SOLO,
|
||||
PH_FLEECE_BLEND,
|
||||
PH_FLEECE_HELD,
|
||||
PH_FLEECE_SOLO,
|
||||
PH_KIT_BLEND,
|
||||
PH_KIT_HELD,
|
||||
PH_KIT_SOLO,
|
||||
PH_PRICE_BLEND,
|
||||
PH_PRICE_HELD,
|
||||
PH_PRICE_SOLO,
|
||||
PH_LOT_BLEND,
|
||||
PH_LOT_HELD,
|
||||
PH_LOT_SOLO,
|
||||
PH_GOAT_BLEND,
|
||||
PH_GOAT_HELD,
|
||||
PH_GOAT_SOLO,
|
||||
PH_THOUGHT_BLEND,
|
||||
PH_THOUGHT_HELD,
|
||||
PH_THOUGHT_SOLO,
|
||||
PH_CHOICE_BLEND,
|
||||
PH_CHOICE_HELD,
|
||||
PH_CHOICE_SOLO,
|
||||
PH_MOUTH_BLEND,
|
||||
PH_MOUTH_HELD,
|
||||
PH_MOUTH_SOLO,
|
||||
PH_FOOT_BLEND,
|
||||
PH_FOOT_HELD,
|
||||
PH_FOOT_SOLO,
|
||||
PH_GOOSE_BLEND,
|
||||
PH_GOOSE_HELD,
|
||||
PH_GOOSE_SOLO,
|
||||
PH_STRUT_BLEND,
|
||||
PH_STRUT_HELD,
|
||||
PH_STRUT_SOLO,
|
||||
PH_CURE_BLEND,
|
||||
PH_CURE_HELD,
|
||||
PH_CURE_SOLO,
|
||||
PH_NURSE_BLEND,
|
||||
PH_NURSE_HELD,
|
||||
PH_NURSE_SOLO,
|
||||
};
|
||||
|
||||
#endif // GUARD_SONGS_H
|
||||
Reference in New Issue
Block a user