Change abilities in base stats to array
This commit is contained in:
@@ -1364,24 +1364,24 @@ static void BattleAICmd_get_ability(void)
|
||||
return;
|
||||
}
|
||||
|
||||
if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE)
|
||||
if (gBaseStats[gBattleMons[battlerId].species].abilities[0] != ABILITY_NONE)
|
||||
{
|
||||
if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE)
|
||||
if (gBaseStats[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE)
|
||||
{
|
||||
// AI has no knowledge of opponent, so it guesses which ability.
|
||||
if (Random() & 1)
|
||||
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1;
|
||||
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[0];
|
||||
else
|
||||
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2;
|
||||
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability1; // It's definitely ability 1.
|
||||
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[0]; // It's definitely ability 1.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
|
||||
AI_THINKING_STRUCT->funcResult = gBaseStats[gBattleMons[battlerId].species].abilities[1]; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1412,15 +1412,15 @@ static void BattleAICmd_check_ability(void)
|
||||
{
|
||||
ability = gBattleMons[battlerId].ability;
|
||||
}
|
||||
else if (gBaseStats[gBattleMons[battlerId].species].ability1 != ABILITY_NONE)
|
||||
else if (gBaseStats[gBattleMons[battlerId].species].abilities[0] != ABILITY_NONE)
|
||||
{
|
||||
if (gBaseStats[gBattleMons[battlerId].species].ability2 != ABILITY_NONE)
|
||||
if (gBaseStats[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE)
|
||||
{
|
||||
u8 abilityDummyVariable = ability; // Needed to match.
|
||||
if (gBaseStats[gBattleMons[battlerId].species].ability1 != abilityDummyVariable
|
||||
&& gBaseStats[gBattleMons[battlerId].species].ability2 != abilityDummyVariable)
|
||||
if (gBaseStats[gBattleMons[battlerId].species].abilities[0] != abilityDummyVariable
|
||||
&& gBaseStats[gBattleMons[battlerId].species].abilities[1] != abilityDummyVariable)
|
||||
{
|
||||
ability = gBaseStats[gBattleMons[battlerId].species].ability1;
|
||||
ability = gBaseStats[gBattleMons[battlerId].species].abilities[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1429,12 +1429,12 @@ static void BattleAICmd_check_ability(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
ability = gBaseStats[gBattleMons[battlerId].species].ability1;
|
||||
ability = gBaseStats[gBattleMons[battlerId].species].abilities[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ability = gBaseStats[gBattleMons[battlerId].species].ability2; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
|
||||
ability = gBaseStats[gBattleMons[battlerId].species].abilities[1]; // AI can't actually reach this part since no pokemon has ability 2 and no ability 1.
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user