Change abilities in base stats to array
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@@ -1409,7 +1409,7 @@ void GenerateBattlePyramidWildMon(void)
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break;
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case 2:
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default:
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if (gBaseStats[wildMons[id].species].ability2)
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if (gBaseStats[wildMons[id].species].abilities[1])
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{
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i = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL) % 2;
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SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &i);
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