Change abilities in base stats to array

This commit is contained in:
DizzyEggg
2019-05-14 15:42:55 +02:00
committed by huderlem
parent 33979f0fa6
commit 4ae1e014bc
9 changed files with 417 additions and 805 deletions
+1 -1
View File
@@ -1409,7 +1409,7 @@ void GenerateBattlePyramidWildMon(void)
break;
case 2:
default:
if (gBaseStats[wildMons[id].species].ability2)
if (gBaseStats[wildMons[id].species].abilities[1])
{
i = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY, NULL) % 2;
SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &i);