Change abilities in base stats to array
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+3
-3
@@ -2248,7 +2248,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
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SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
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}
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if (gBaseStats[species].ability2)
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if (gBaseStats[species].abilities[1])
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{
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value = personality & 1;
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SetBoxMonData(boxMon, MON_DATA_ABILITY_NUM, &value);
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@@ -4432,9 +4432,9 @@ u8 GetMonsStateToDoubles_2(void)
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u8 GetAbilityBySpecies(u16 species, bool8 abilityNum)
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{
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if (abilityNum)
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gLastUsedAbility = gBaseStats[species].ability2;
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gLastUsedAbility = gBaseStats[species].abilities[1];
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else
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gLastUsedAbility = gBaseStats[species].ability1;
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gLastUsedAbility = gBaseStats[species].abilities[0];
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return gLastUsedAbility;
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}
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