Cleanup from https://github.com/pret/pokefirered/pull/532
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@@ -38,7 +38,7 @@ bool16 InitWindows(const struct WindowTemplate *templates)
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u8 *allocatedTilemapBuffer;
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int allocatedBaseBlock;
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for (i = 0; i < NUM_BACKGROUNDS; ++i)
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for (i = 0; i < NUM_BACKGROUNDS; i++)
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{
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bgTilemapBuffer = GetBgTilemapBuffer(i);
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if (bgTilemapBuffer != NULL)
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@@ -47,7 +47,7 @@ bool16 InitWindows(const struct WindowTemplate *templates)
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gWindowBgTilemapBuffers[i] = bgTilemapBuffer;
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}
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for (i = 0; i < WINDOWS_MAX; ++i)
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for (i = 0; i < WINDOWS_MAX; i++)
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{
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gWindows[i].window = sDummyWindowTemplate;
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gWindows[i].tileData = NULL;
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@@ -76,7 +76,7 @@ bool16 InitWindows(const struct WindowTemplate *templates)
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return FALSE;
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}
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for (j = 0; j < attrib; ++j)
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for (j = 0; j < attrib; j++)
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allocatedTilemapBuffer[j] = 0;
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gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
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@@ -151,7 +151,7 @@ u16 AddWindow(const struct WindowTemplate *template)
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if (allocatedTilemapBuffer == NULL)
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return WINDOW_NONE;
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for (i = 0; i < attrib; ++i)
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for (i = 0; i < attrib; i++)
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allocatedTilemapBuffer[i] = 0;
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gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
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@@ -249,7 +249,7 @@ void FreeAllWindowBuffers(void)
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{
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int i;
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for (i = 0; i < NUM_BACKGROUNDS; ++i)
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for (i = 0; i < NUM_BACKGROUNDS; i++)
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{
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if (gWindowBgTilemapBuffers[i] != NULL && gWindowBgTilemapBuffers[i] != DummyWindowBgTilemap)
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{
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@@ -258,7 +258,7 @@ void FreeAllWindowBuffers(void)
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}
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}
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for (i = 0; i < WINDOWS_MAX; ++i)
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for (i = 0; i < WINDOWS_MAX; i++)
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{
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if (gWindows[i].tileData != NULL)
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{
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@@ -342,7 +342,7 @@ void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 h
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u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE);
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int i;
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for (i = 0; i < height; ++i)
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for (i = 0; i < height; i++)
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{
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WriteSequenceToBgTilemapBuffer(
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windowLocal.window.bg,
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@@ -379,7 +379,7 @@ void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height)
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u16 currentRow = windowLocal.window.baseBlock + (y * windowLocal.window.width) + x + GetBgAttribute(windowLocal.window.bg, BG_ATTR_BASETILE);
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int i;
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for (i = 0; i < height; ++i)
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for (i = 0; i < height; i++)
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{
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WriteSequenceToBgTilemapBuffer(
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windowLocal.window.bg,
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