Cleanup from https://github.com/pret/pokefirered/pull/532
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@@ -364,7 +364,7 @@ static void HandleInputChooseTarget(void)
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
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EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
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PlayerBufferExecCompleted();
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@@ -372,7 +372,7 @@ static void HandleInputChooseTarget(void)
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else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
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DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
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DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
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@@ -381,7 +381,7 @@ static void HandleInputChooseTarget(void)
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else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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do
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{
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@@ -422,12 +422,12 @@ static void HandleInputChooseTarget(void)
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if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
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i = 0;
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} while (i == 0);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
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}
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else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
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{
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PlaySE(SE_SELECT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_HideAsMoveTarget;
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do
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{
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@@ -464,7 +464,7 @@ static void HandleInputChooseTarget(void)
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if (gAbsentBattlerFlags & gBitTable[gMultiUsePlayerCursor])
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i = 0;
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} while (i == 0);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
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}
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}
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@@ -537,7 +537,7 @@ static void HandleInputChooseMove(void)
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else
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gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
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gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCB_ShowAsMoveTarget;
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}
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}
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else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
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