This commit is contained in:
Eduardo Quezada
2022-08-07 22:40:15 -04:00
parent aa9ccbf194
commit 4b08a511c3
24 changed files with 247 additions and 243 deletions

View File

@@ -78,12 +78,12 @@ static void EndLinkBattleInSteps(void);
static void CB2_InitAskRecordBattle(void);
static void CB2_AskRecordBattle(void);
static void AskRecordBattle(void);
static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite);
static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite);
static void SpriteCb_WildMonAnimate(struct Sprite *sprite);
static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite);
static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite);
static void SpriteCB_WildMonAnimate(struct Sprite *sprite);
static void SpriteCB_Flicker(struct Sprite *sprite);
static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
static void SpriteCb_BlinkVisible(struct Sprite *sprite);
static void SpriteCB_BlinkVisible(struct Sprite *sprite);
static void SpriteCB_Idle(struct Sprite *sprite);
static void SpriteCB_BattleSpriteSlideLeft(struct Sprite *sprite);
static void TurnValuesCleanUp(bool8 var0);
@@ -557,7 +557,7 @@ const u8 gStatusConditionString_IceJpn[] = _("こおり$$$$");
const u8 gStatusConditionString_ConfusionJpn[] = _("こんらん$$$");
const u8 gStatusConditionString_LoveJpn[] = _("メロメロ$$$");
const u8 * const gStatusConditionStringsTable[][2] =
const u8 *const gStatusConditionStringsTable[][2] =
{
{gStatusConditionString_PoisonJpn, gText_Poison},
{gStatusConditionString_SleepJpn, gText_Sleep},
@@ -816,8 +816,8 @@ static void SetAllPlayersBerryData(void)
gEnigmaBerries[2].itemEffect[i] = 0;
}
gEnigmaBerries[0].holdEffect = 0;
gEnigmaBerries[2].holdEffect = 0;
gEnigmaBerries[0].holdEffect = HOLD_EFFECT_NONE;
gEnigmaBerries[2].holdEffect = HOLD_EFFECT_NONE;
gEnigmaBerries[0].holdEffectParam = 0;
gEnigmaBerries[2].holdEffectParam = 0;
}
@@ -2650,38 +2650,38 @@ u32 GetBattleWindowTemplatePixelWidth(u32 windowsType, u32 tableId)
#define sBattler data[0]
#define sSpeciesId data[2]
void SpriteCb_WildMon(struct Sprite *sprite)
void SpriteCB_WildMon(struct Sprite *sprite)
{
sprite->callback = SpriteCb_MoveWildMonToRight;
sprite->callback = SpriteCB_MoveWildMonToRight;
StartSpriteAnimIfDifferent(sprite, 0);
BeginNormalPaletteFade(0x20000, 0, 10, 10, RGB(8, 8, 8));
}
static void SpriteCb_MoveWildMonToRight(struct Sprite *sprite)
static void SpriteCB_MoveWildMonToRight(struct Sprite *sprite)
{
if ((gIntroSlideFlags & 1) == 0)
{
sprite->x2 += 2;
if (sprite->x2 == 0)
{
sprite->callback = SpriteCb_WildMonShowHealthbox;
sprite->callback = SpriteCB_WildMonShowHealthbox;
}
}
}
static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite)
static void SpriteCB_WildMonShowHealthbox(struct Sprite *sprite)
{
if (sprite->animEnded)
{
StartHealthboxSlideIn(sprite->sBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[sprite->sBattler]);
sprite->callback = SpriteCb_WildMonAnimate;
sprite->callback = SpriteCB_WildMonAnimate;
StartSpriteAnimIfDifferent(sprite, 0);
BeginNormalPaletteFade(0x20000, 0, 10, 0, RGB(8, 8, 8));
}
}
static void SpriteCb_WildMonAnimate(struct Sprite *sprite)
static void SpriteCB_WildMonAnimate(struct Sprite *sprite)
{
if (!gPaletteFade.active)
{
@@ -2798,14 +2798,14 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
}
// Used when selecting a move, which can hit multiple targets, in double battles.
void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite)
void SpriteCB_ShowAsMoveTarget(struct Sprite *sprite)
{
sprite->data[3] = 8;
sprite->data[4] = sprite->invisible;
sprite->callback = SpriteCb_BlinkVisible;
sprite->callback = SpriteCB_BlinkVisible;
}
static void SpriteCb_BlinkVisible(struct Sprite *sprite)
static void SpriteCB_BlinkVisible(struct Sprite *sprite)
{
if (--sprite->data[3] == 0)
{
@@ -2814,7 +2814,7 @@ static void SpriteCb_BlinkVisible(struct Sprite *sprite)
}
}
void SpriteCb_HideAsMoveTarget(struct Sprite *sprite)
void SpriteCB_HideAsMoveTarget(struct Sprite *sprite)
{
sprite->invisible = sprite->data[4];
sprite->data[4] = FALSE;
@@ -3038,13 +3038,13 @@ static void BattleStartClearSetData(void)
gDisableStructs[i].isFirstTurn = 2;
sUnusedBattlersArray[i] = 0;
gLastMoves[i] = 0;
gLastLandedMoves[i] = 0;
gLastMoves[i] = MOVE_NONE;
gLastLandedMoves[i] = MOVE_NONE;
gLastHitByType[i] = 0;
gLastResultingMoves[i] = 0;
gLastResultingMoves[i] = MOVE_NONE;
gLastHitBy[i] = 0xFF;
gLockedMoves[i] = 0;
gLastPrintedMoves[i] = 0;
gLockedMoves[i] = MOVE_NONE;
gLastPrintedMoves[i] = MOVE_NONE;
gBattleResources->flags->flags[i] = 0;
gPalaceSelectionBattleScripts[i] = 0;
}
@@ -3105,10 +3105,10 @@ static void BattleStartClearSetData(void)
for (i = 0; i < 8; i++)
{
*((u8 *)gBattleStruct->lastTakenMove + i) = 0;
*((u8 *)gBattleStruct->usedHeldItems + i) = 0;
*((u8 *)gBattleStruct->choicedMove + i) = 0;
*((u8 *)gBattleStruct->changedItems + i) = 0;
*((u8 *)gBattleStruct->lastTakenMove + i) = MOVE_NONE;
*((u8 *)gBattleStruct->usedHeldItems + i) = ITEM_NONE;
*((u8 *)gBattleStruct->choicedMove + i) = MOVE_NONE;
*((u8 *)gBattleStruct->changedItems + i) = ITEM_NONE;
*(i + 0 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 1 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i + 2 * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
@@ -3205,15 +3205,15 @@ void SwitchInClearSetData(void)
gMoveResultFlags = 0;
gDisableStructs[gActiveBattler].isFirstTurn = 2;
gDisableStructs[gActiveBattler].truantSwitchInHack = disableStructCopy.truantSwitchInHack;
gLastMoves[gActiveBattler] = 0;
gLastLandedMoves[gActiveBattler] = 0;
gLastMoves[gActiveBattler] = MOVE_NONE;
gLastLandedMoves[gActiveBattler] = MOVE_NONE;
gLastHitByType[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = 0;
gLastPrintedMoves[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = MOVE_NONE;
gLastPrintedMoves[gActiveBattler] = MOVE_NONE;
gLastHitBy[gActiveBattler] = 0xFF;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = MOVE_NONE;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = MOVE_NONE;
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
@@ -3229,18 +3229,18 @@ void SwitchInClearSetData(void)
{
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
{
*(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 0) = MOVE_NONE;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = MOVE_NONE;
}
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
}
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = MOVE_NONE;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = MOVE_NONE;
gBattleResources->flags->flags[gActiveBattler] = 0;
gCurrentMove = 0;
gCurrentMove = MOVE_NONE;
gBattleStruct->arenaTurnCounter = 0xFF;
ClearBattlerMoveHistory(gActiveBattler);
@@ -3297,18 +3297,18 @@ void FaintClearSetData(void)
gDisableStructs[gActiveBattler].isFirstTurn = 2;
gLastMoves[gActiveBattler] = 0;
gLastLandedMoves[gActiveBattler] = 0;
gLastMoves[gActiveBattler] = MOVE_NONE;
gLastLandedMoves[gActiveBattler] = MOVE_NONE;
gLastHitByType[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = 0;
gLastPrintedMoves[gActiveBattler] = 0;
gLastResultingMoves[gActiveBattler] = MOVE_NONE;
gLastPrintedMoves[gActiveBattler] = MOVE_NONE;
gLastHitBy[gActiveBattler] = 0xFF;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 0) = MOVE_NONE;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gActiveBattler]) + 1) = MOVE_NONE;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = 0;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 0) = MOVE_NONE;
*(gBattleStruct->lastTakenMove + gActiveBattler * 2 + 1) = MOVE_NONE;
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(0 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
*(1 * 2 + gActiveBattler * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
@@ -3324,8 +3324,8 @@ void FaintClearSetData(void)
{
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
{
*(gBattleStruct->lastTakenMove + i * 2 + 0) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = 0;
*(gBattleStruct->lastTakenMove + i * 2 + 0) = MOVE_NONE;
*(gBattleStruct->lastTakenMove + i * 2 + 1) = MOVE_NONE;
}
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = 0;
*(i * 8 + gActiveBattler * 2 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = 0;
@@ -3371,8 +3371,8 @@ static void BattleIntroPrepareBackgroundSlide(void)
BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain);
MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
gBattleCommunication[0] = 0;
gBattleCommunication[1] = 0;
gBattleCommunication[MULTIUSE_STATE] = 0;
gBattleCommunication[SPRITES_INIT_STATE1] = 0;
}
}
@@ -3387,7 +3387,7 @@ static void BattleIntroDrawTrainersOrMonsSprites(void)
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI)
&& GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
&& GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
{
ptr = (u8 *)&gBattleMons[gActiveBattler];
for (i = 0; i < sizeof(struct BattlePokemon); i++)
@@ -3545,7 +3545,6 @@ static void BattleIntroDrawPartySummaryScreens(void)
gBattleMainFunc = BattleIntroPrintWildMonAttacked;
}
}
static void BattleIntroPrintTrainerWantsToBattle(void)
@@ -3839,7 +3838,7 @@ static void TryDoEventsBeforeFirstTurn(void)
gBattleStruct->switchInAbilitiesCounter++;
if (effect)
if (effect != 0)
return;
}
if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) != 0)
@@ -3854,7 +3853,7 @@ static void TryDoEventsBeforeFirstTurn(void)
gBattleStruct->switchInItemsCounter++;
if (effect)
if (effect != 0)
return;
}
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
@@ -3997,11 +3996,11 @@ u8 IsRunningFromBattleImpossible(void)
gPotentialItemEffectBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
return BATTLE_RUN_SUCCESS;
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
return 0;
return BATTLE_RUN_SUCCESS;
if (gBattleMons[gActiveBattler].ability == ABILITY_RUN_AWAY)
return 0;
return BATTLE_RUN_SUCCESS;
side = GetBattlerSide(gActiveBattler);
@@ -4013,7 +4012,7 @@ u8 IsRunningFromBattleImpossible(void)
gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
return 2;
return BATTLE_RUN_FAILURE;
}
if (side != GetBattlerSide(i)
&& gBattleMons[gActiveBattler].ability != ABILITY_LEVITATE
@@ -4023,7 +4022,7 @@ u8 IsRunningFromBattleImpossible(void)
gBattleScripting.battler = i;
gLastUsedAbility = gBattleMons[i].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
return 2;
return BATTLE_RUN_FAILURE;
}
}
i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0);
@@ -4032,20 +4031,20 @@ u8 IsRunningFromBattleImpossible(void)
gBattleScripting.battler = i - 1;
gLastUsedAbility = gBattleMons[i - 1].ability;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PREVENTS_ESCAPE;
return 2;
return BATTLE_RUN_FAILURE;
}
if ((gBattleMons[gActiveBattler].status2 & (STATUS2_ESCAPE_PREVENTION | STATUS2_WRAPPED))
|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_CANT_ESCAPE;
return 1;
return BATTLE_RUN_FORBIDDEN;
}
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_DONT_LEAVE_BIRCH;
return 1;
return BATTLE_RUN_FORBIDDEN;
}
return 0;
return BATTLE_RUN_SUCCESS;
}
void SwitchPartyOrder(u8 battler)
@@ -4301,7 +4300,7 @@ static void HandleTurnActionSelectionState(void)
BattleScriptExecute(BattleScript_PrintCantRunFromTrainer);
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
}
else if (IsRunningFromBattleImpossible()
else if (IsRunningFromBattleImpossible() != BATTLE_RUN_SUCCESS
&& gBattleBufferB[gActiveBattler][1] == B_ACTION_RUN)
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_PrintCantEscapeFromBattle;