start working on battle interface
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@@ -39,18 +39,18 @@ struct PlttData
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struct OamData
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{
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/*0x00*/ u32 y:8;
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/*0x01*/ u32 affineMode:2;
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u32 objMode:2;
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u32 mosaic:1;
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u32 bpp:1;
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u32 shape:2;
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/*0x01*/ u32 affineMode:2; // 0x1, 0x2 -> 0x4
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u32 objMode:2; // 0x4, 0x8 -> 0xC
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u32 mosaic:1; // 0x10
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u32 bpp:1; // 0x20
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u32 shape:2; // 0x40, 0x80 -> 0xC0
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/*0x02*/ u32 x:9;
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u32 matrixNum:5; // bits 3/4 are h-flip/v-flip if not in affine mode
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u32 size:2;
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/*0x04*/ u16 tileNum:10;
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u16 priority:2;
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/*0x04*/ u16 tileNum:10; // 0x33F
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u16 priority:2; // 0x400, 0x800 -> 0xC00
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u16 paletteNum:4;
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/*0x06*/ u16 affineParam;
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};
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