merge
This commit is contained in:
5653
src/battle_2.c
Normal file
5653
src/battle_2.c
Normal file
File diff suppressed because it is too large
Load Diff
@@ -73,7 +73,7 @@ extern const struct BaseStats gBaseStats[];
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extern const u32 gBitTable[];
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extern u8 * const gBattleAI_ScriptsTable[];
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extern u8 b_first_side(u8, u8, u8);
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extern u8 GetWhoStrikesFirst(u8, u8, u8);
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extern void AI_CalcDmg(u8, u8);
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extern u8 CheckMoveLimitations();
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@@ -1756,7 +1756,7 @@ static void BattleAICmd_if_arg_not_equal(void)
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static void BattleAICmd_if_would_go_first(void)
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{
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if (b_first_side(sBank_AI, gBankTarget, 1) == gAIScriptPtr[1])
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if (GetWhoStrikesFirst(sBank_AI, gBankTarget, 1) == gAIScriptPtr[1])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
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else
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gAIScriptPtr += 6;
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@@ -1764,7 +1764,7 @@ static void BattleAICmd_if_would_go_first(void)
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static void BattleAICmd_if_would_not_go_first(void)
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{
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if (b_first_side(sBank_AI, gBankTarget, 1) != gAIScriptPtr[1])
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if (GetWhoStrikesFirst(sBank_AI, gBankTarget, 1) != gAIScriptPtr[1])
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gAIScriptPtr = AIScriptReadPtr(gAIScriptPtr + 2);
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else
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gAIScriptPtr += 6;
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@@ -47,8 +47,8 @@ extern u8 gActiveBank;
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extern u32 gBattleExecBuffer;
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extern u8 gNoOfAllBanks;
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_0202407A[BATTLE_BANKS_COUNT];
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extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
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extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
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extern u16 gCurrentMove;
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extern u8 gLastUsedAbility;
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extern u16 gBattleWeather;
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@@ -67,7 +67,7 @@ extern u8 gBankAttacker;
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extern u8 gBankTarget;
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extern const u8* gBattlescriptCurrInstr;
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extern u8 gCurrMovePos;
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extern u8 gFightStateTracker;
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extern u8 gCurrentActionFuncId;
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extern u32 gHitMarker;
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extern u8 gBattleMoveFlags;
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extern u8 gBattleCommunication[];
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@@ -92,7 +92,7 @@ extern u16 gMoveToLearn;
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extern u16 gRandomMove;
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extern u8 gBankInMenu;
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extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
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extern u8 gCurrentMoveTurn;
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extern u8 gCurrentTurnActionNumber;
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
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extern u16 gPartnerTrainerId;
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@@ -145,8 +145,7 @@ extern u16 GetBattlePyramidPickupItemId(void);
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extern u8 sav1_map_get_light_level(void);
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extern u8 sub_813B21C(void);
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extern u16 get_unknown_box_id(void);
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extern void c2_berry_program_update_menu(void);
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extern void sub_8035AA4(void);
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extern void sub_80356D0(void);
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// BattleScripts
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extern const u8 BattleScript_MoveEnd[];
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@@ -332,7 +331,7 @@ static void atk40_jump_if_move_affected_by_protect(void);
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static void atk41_call(void);
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static void atk42_jumpiftype2(void);
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static void atk43_jumpifabilitypresent(void);
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static void atk44(void);
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static void atk44_end_selection_script(void);
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static void atk45_playanimation(void);
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static void atk46_playanimation2(void);
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static void atk47_setgraphicalstatchangevalues(void);
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@@ -361,7 +360,7 @@ static void atk5D_getmoneyreward(void);
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static void atk5E_8025A70(void);
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static void atk5F_8025B24(void);
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static void atk60_increment_gamestat(void);
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static void atk61_8025BA4(void);
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static void atk61_draw_party_status_summary(void);
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static void atk62_08025C6C(void);
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static void atk63_jumptorandomattack(void);
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static void atk64_statusanimation(void);
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@@ -378,7 +377,7 @@ static void atk6E_set_atk_to_player0(void);
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static void atk6F_set_visible(void);
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static void atk70_record_last_used_ability(void);
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static void atk71_buffer_move_to_learn(void);
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static void atk72_jump_if_can_run_frombattle(void);
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static void atk72_jump_if_run_attempt_success(void);
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static void atk73_hp_thresholds(void);
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static void atk74_hp_thresholds2(void);
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static void atk75_item_effect_on_opponent(void);
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@@ -510,8 +509,8 @@ static void atkF2_display_dex_info(void);
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static void atkF3_nickname_caught_poke(void);
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static void atkF4_subattackerhpbydmg(void);
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static void atkF5_removeattackerstatus1(void);
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static void atkF6_802BF48(void);
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static void atkF7_802BF54(void);
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static void atkF6_action_finished(void);
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static void atkF7_turn_finished(void);
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static void atkF8_trainer_slide_back(void);
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void (* const gBattleScriptingCommandsTable[])(void) =
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@@ -584,7 +583,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atk41_call,
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atk42_jumpiftype2,
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atk43_jumpifabilitypresent,
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atk44,
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atk44_end_selection_script,
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atk45_playanimation,
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atk46_playanimation2,
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atk47_setgraphicalstatchangevalues,
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@@ -613,7 +612,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atk5E_8025A70,
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atk5F_8025B24,
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atk60_increment_gamestat,
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atk61_8025BA4,
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atk61_draw_party_status_summary,
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atk62_08025C6C,
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atk63_jumptorandomattack,
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atk64_statusanimation,
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@@ -630,7 +629,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atk6F_set_visible,
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atk70_record_last_used_ability,
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atk71_buffer_move_to_learn,
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atk72_jump_if_can_run_frombattle,
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atk72_jump_if_run_attempt_success,
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atk73_hp_thresholds,
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atk74_hp_thresholds2,
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atk75_item_effect_on_opponent,
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@@ -762,8 +761,8 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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atkF3_nickname_caught_poke,
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atkF4_subattackerhpbydmg,
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atkF5_removeattackerstatus1,
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atkF6_802BF48,
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atkF7_802BF54,
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atkF6_action_finished,
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atkF7_turn_finished,
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atkF8_trainer_slide_back
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};
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@@ -1098,9 +1097,9 @@ static void atk00_attackcanceler(void)
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{
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s32 i;
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if (gBattleOutcome)
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if (gBattleOutcome != 0)
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{
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gFightStateTracker = 0xC;
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gCurrentActionFuncId = ACTION_FINISHED;
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return;
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}
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if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
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@@ -1152,11 +1151,11 @@ static void atk00_attackcanceler(void)
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for (i = 0; i < gNoOfAllBanks; i++)
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{
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if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
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if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
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{
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PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH);
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gProtectStructs[gTurnOrder[i]].stealMove = 0;
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gBattleScripting.bank = gTurnOrder[i];
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PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH);
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gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0;
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gBattleScripting.bank = gBanksByTurnOrder[i];
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_SnatchedMove;
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return;
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@@ -1601,7 +1600,7 @@ static void atk06_typecalc(void)
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RecordAbilityBattle(gBankTarget, gLastUsedAbility);
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}
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if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
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gProtectStructs[gBankAttacker].notEffective = 1;
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gProtectStructs[gBankAttacker].targetNotAffected = 1;
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gBattlescriptCurrInstr++;
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}
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@@ -1640,14 +1639,14 @@ static void CheckWonderGuardAndLevitate(void)
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if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type1 && gTypeEffectiveness[i + 2] == 0)
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{
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gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
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gProtectStructs[gBankAttacker].notEffective = 1;
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gProtectStructs[gBankAttacker].targetNotAffected = 1;
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}
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if (gTypeEffectiveness[i + 1] == gBattleMons[gBankTarget].type2 &&
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gBattleMons[gBankTarget].type1 != gBattleMons[gBankTarget].type2 &&
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gTypeEffectiveness[i + 2] == TYPE_MUL_NO_EFFECT)
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{
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gBattleMoveFlags |= MOVESTATUS_NOTAFFECTED;
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gProtectStructs[gBankAttacker].notEffective = 1;
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gProtectStructs[gBankAttacker].targetNotAffected = 1;
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}
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// check super effective
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@@ -2379,7 +2378,7 @@ u8 BankGetTurnOrder(u8 bank)
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s32 i;
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for (i = 0; i < gNoOfAllBanks; i++)
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{
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if (gTurnOrder[i] == bank)
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if (gBanksByTurnOrder[i] == bank)
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break;
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}
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return i;
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@@ -2737,7 +2736,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
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}
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else
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{
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if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn)
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if (BankGetTurnOrder(gEffectBank) > gCurrentTurnActionNumber)
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gBattleMons[gEffectBank].status2 |= sStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]];
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gBattlescriptCurrInstr++;
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}
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@@ -3209,7 +3208,7 @@ static void atk19_faint_pokemon(void)
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&& gBattleMons[gBankAttacker].hp != 0
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&& gCurrentMove != MOVE_STRUGGLE)
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{
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u8 moveIndex = *(gBattleStruct->chosenMovesIds + gBankAttacker);
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u8 moveIndex = *(gBattleStruct->chosenMovePositions + gBankAttacker);
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gBattleMons[gBankAttacker].pp[moveIndex] = 0;
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BattleScriptPush(gBattlescriptCurrInstr);
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@@ -3252,7 +3251,7 @@ static void atk1B_faint_effects_clear(void)
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MarkBufferBankForExecution(gActiveBank);
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}
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UndoEffectsAfterFainting(); // Effects like attractions, trapping, etc.
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FaintClearSetData(); // Effects like attractions, trapping, etc.
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gBattlescriptCurrInstr += 2;
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}
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}
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@@ -4422,13 +4421,13 @@ static void atk3D_end(void)
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gBattleMoveFlags = 0;
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gActiveBank = 0;
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gFightStateTracker = 0xB;
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gCurrentActionFuncId = 0xB;
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}
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static void atk3E_end2(void)
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{
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gActiveBank = 0;
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gFightStateTracker = 0xB;
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gCurrentActionFuncId = 0xB;
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}
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static void atk3F_end3(void) // pops the main function stack
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@@ -4463,9 +4462,9 @@ static void atk43_jumpifabilitypresent(void)
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gBattlescriptCurrInstr += 6;
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}
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static void atk44(void)
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static void atk44_end_selection_script(void)
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{
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*(gBankAttacker + gBattleStruct->field_54) = 1;
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*(gBankAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
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}
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static void atk45_playanimation(void)
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@@ -5067,7 +5066,7 @@ static void atk49_moveend(void)
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case 9: // make attacker sprite visible
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if (gBattleMoveFlags & MOVESTATUS_NOEFFECT
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|| !(gStatuses3[gBankAttacker] & (STATUS3_SEMI_INVULNERABLE))
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|| HasMoveFailed(gBankAttacker))
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|| WasUnableToUseMove(gBankAttacker))
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{
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gActiveBank = gBankAttacker;
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EmitSpriteInvisibility(0, FALSE);
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@@ -5298,7 +5297,7 @@ static void atk4A_typecalc2(void)
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RecordAbilityBattle(gBankTarget, gLastUsedAbility);
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}
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if (gBattleMoveFlags & MOVESTATUS_NOTAFFECTED)
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gProtectStructs[gBankAttacker].notEffective = 1;
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gProtectStructs[gBankAttacker].targetNotAffected = 1;
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gBattlescriptCurrInstr++;
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}
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@@ -5367,7 +5366,7 @@ static void atk4D_switch_data_update(void)
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gBattleMons[gActiveBank].status2 = oldData.status2;
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}
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SwitchInClearStructs();
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SwitchInClearSetData();
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE && gBattleMons[gActiveBank].maxHP / 2 >= gBattleMons[gActiveBank].hp
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&& gBattleMons[gActiveBank].hp != 0 && !(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
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@@ -5904,15 +5903,15 @@ static void atk51_switch_handle_order(void)
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gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
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*(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
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if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) == (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK))
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if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
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*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
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*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
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*((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
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*((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
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*((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
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*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
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*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
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*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
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{
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@@ -5984,8 +5983,8 @@ static void atk52_switch_in_effects(void)
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for (i = 0; i < gNoOfAllBanks; i++)
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{
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if (gTurnOrder[i] == gActiveBank)
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gUnknown_0202407A[i] = 0xC;
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if (gBanksByTurnOrder[i] == gActiveBank)
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gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
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}
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for (i = 0; i < gNoOfAllBanks; i++)
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@@ -6412,7 +6411,7 @@ static void atk60_increment_gamestat(void)
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gBattlescriptCurrInstr += 2;
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}
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static void atk61_8025BA4(void)
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static void atk61_draw_party_status_summary(void)
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{
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s32 i;
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struct Pokemon* party;
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@@ -6443,7 +6442,7 @@ static void atk61_8025BA4(void)
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}
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}
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EmitCmd48(0, hpStatuses, 1);
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EmitDrawPartyStatusSummary(0, hpStatuses, 1);
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MarkBufferBankForExecution(gActiveBank);
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gBattlescriptCurrInstr += 2;
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@@ -6570,7 +6569,7 @@ static void atk68_80246A0(void)
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s32 i;
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for (i = 0; i < gNoOfAllBanks; i++)
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gUnknown_0202407A[i] = 0xC;
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gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
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gBattlescriptCurrInstr++;
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}
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@@ -6957,9 +6956,9 @@ static void atk71_buffer_move_to_learn(void)
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gBattlescriptCurrInstr++;
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}
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static void atk72_jump_if_can_run_frombattle(void)
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static void atk72_jump_if_run_attempt_success(void)
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{
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if (CanRunFromBattle(gBank1))
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if (TryRunFromBattle(gBank1))
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gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
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else
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gBattlescriptCurrInstr += 5;
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@@ -7046,7 +7045,7 @@ static void atk76_various(void)
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else
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gBankTarget = gActiveBank;
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break;
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case 2:
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case VARIOUS_CAN_RUN_FROM_BATTLE:
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gBattleCommunication[0] = IsRunningFromBattleImpossible();
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break;
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case VARIOUS_GET_MOVE_TARGET:
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@@ -7197,7 +7196,7 @@ static void atk76_various(void)
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gBattleOutcome = BATTLE_OPPONENT_TELEPORTED;
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break;
|
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case VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC:
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EmitPlaySound(0, 0x19C, 1);
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EmitPlaySound(0, BGM_KACHI1, 1);
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MarkBufferBankForExecution(gActiveBank);
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break;
|
||||
}
|
||||
@@ -7213,7 +7212,7 @@ static void atk77_set_protect_like(void) // protect and endure
|
||||
if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE)
|
||||
gDisableStructs[gBankAttacker].protectUses = 0;
|
||||
|
||||
if (gCurrentMoveTurn == (gNoOfAllBanks - 1))
|
||||
if (gCurrentTurnActionNumber == (gNoOfAllBanks - 1))
|
||||
notLastTurn = FALSE;
|
||||
|
||||
if (sProtectSuccessRates[gDisableStructs[gBankAttacker].protectUses] >= Random() && notLastTurn)
|
||||
@@ -9519,19 +9518,19 @@ static void atkB3_rolloutdamagecalculation(void)
|
||||
|
||||
if (!(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) // first hit
|
||||
{
|
||||
gDisableStructs[gBankAttacker].rolloutTimer1 = 5;
|
||||
gDisableStructs[gBankAttacker].rolloutTimer2 = 5;
|
||||
gDisableStructs[gBankAttacker].rolloutCounter1 = 5;
|
||||
gDisableStructs[gBankAttacker].rolloutCounter2 = 5;
|
||||
gBattleMons[gBankAttacker].status2 |= STATUS2_MULTIPLETURNS;
|
||||
gLockedMoves[gBankAttacker] = gCurrentMove;
|
||||
}
|
||||
if (--gDisableStructs[gBankAttacker].rolloutTimer1 == 0) // last hit
|
||||
if (--gDisableStructs[gBankAttacker].rolloutCounter1 == 0) // last hit
|
||||
{
|
||||
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
|
||||
}
|
||||
|
||||
gDynamicBasePower = gBattleMoves[gCurrentMove].power;
|
||||
|
||||
for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutTimer1); i++)
|
||||
for (i = 1; i < (5 - gDisableStructs[gBankAttacker].rolloutCounter1); i++)
|
||||
gDynamicBasePower *= 2;
|
||||
|
||||
if (gBattleMons[gBankAttacker].status2 & STATUS2_DEFENSE_CURL)
|
||||
@@ -9711,12 +9710,12 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
|
||||
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (gTurnOrder[i] == gBankTarget)
|
||||
gUnknown_0202407A[i] = 11;
|
||||
if (gBanksByTurnOrder[i] == gBankTarget)
|
||||
gActionsByTurnOrder[i] = 11;
|
||||
}
|
||||
|
||||
gCurrentMove = MOVE_PURSUIT;
|
||||
gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovesIds + gBankTarget);
|
||||
gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBankTarget);
|
||||
gBattlescriptCurrInstr += 5;
|
||||
gBattleScripting.animTurn = 1;
|
||||
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
|
||||
@@ -10632,7 +10631,7 @@ static void atkDF_setmagiccoat(void)
|
||||
{
|
||||
gBankTarget = gBankAttacker;
|
||||
gSpecialStatuses[gBankAttacker].flag20 = 1;
|
||||
if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn
|
||||
if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn
|
||||
{
|
||||
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
@@ -10646,7 +10645,7 @@ static void atkDF_setmagiccoat(void)
|
||||
static void atkE0_setstealstatchange(void) // snatch
|
||||
{
|
||||
gSpecialStatuses[gBankAttacker].flag20 = 1;
|
||||
if (gCurrentMoveTurn == gNoOfAllBanks - 1) // moves last turn
|
||||
if (gCurrentTurnActionNumber == gNoOfAllBanks - 1) // moves last turn
|
||||
{
|
||||
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
@@ -10943,7 +10942,7 @@ static void atkEC_pursuit_sth(void)
|
||||
&& gActionForBanks[gActiveBank] == 0
|
||||
&& gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
|
||||
{
|
||||
gUnknown_0202407A[gActiveBank] = 11;
|
||||
gActionsByTurnOrder[gActiveBank] = 11;
|
||||
gCurrentMove = MOVE_PURSUIT;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
gBattleScripting.animTurn = 1;
|
||||
@@ -11217,8 +11216,8 @@ static void atkF2_display_dex_info(void)
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
c2_berry_program_update_menu();
|
||||
sub_8035AA4();
|
||||
sub_80356D0();
|
||||
LoadBattleTextboxAndBackground();
|
||||
gBattle_BG3_X = 0x100;
|
||||
gBattleCommunication[0]++;
|
||||
break;
|
||||
@@ -11394,15 +11393,15 @@ static void atkF5_removeattackerstatus1(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void atkF6_802BF48(void)
|
||||
static void atkF6_action_finished(void)
|
||||
{
|
||||
gFightStateTracker = 0xC;
|
||||
gCurrentActionFuncId = ACTION_FINISHED;
|
||||
}
|
||||
|
||||
static void atkF7_802BF54(void)
|
||||
static void atkF7_turn_finished(void)
|
||||
{
|
||||
gFightStateTracker = 0xC;
|
||||
gCurrentMoveTurn = gNoOfAllBanks;
|
||||
gCurrentActionFuncId = ACTION_FINISHED;
|
||||
gCurrentTurnActionNumber = gNoOfAllBanks;
|
||||
}
|
||||
|
||||
static void atkF8_trainer_slide_back(void)
|
||||
|
||||
@@ -17,9 +17,10 @@
|
||||
#include "battle_controllers.h"
|
||||
#include "event_data.h"
|
||||
#include "calculate_base_damage.h"
|
||||
#include "link.h"
|
||||
|
||||
extern const u8* gBattlescriptCurrInstr;
|
||||
extern const u8* gUnknown_02024220[BATTLE_BANKS_COUNT];
|
||||
extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
|
||||
extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT];
|
||||
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
|
||||
extern u8 gActiveBank;
|
||||
@@ -32,8 +33,8 @@ extern u8 gBankAttacker;
|
||||
extern u8 gBankTarget;
|
||||
extern u8 gAbsentBankFlags;
|
||||
extern u16 gBattleWeather;
|
||||
extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
|
||||
extern u16 gSideAffecting[];
|
||||
extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
|
||||
extern u16 gSideAffecting[2];
|
||||
extern u8 gBattleCommunication[];
|
||||
extern void (*gBattleMainFunc)(void);
|
||||
extern s32 gBattleMoveDamage;
|
||||
@@ -45,16 +46,17 @@ extern u32 gHitMarker;
|
||||
extern u8 gEffectBank;
|
||||
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
||||
extern u8 gBank1;
|
||||
extern u16 gChosenMovesByBanks[];
|
||||
extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
|
||||
extern u8 gBattleMoveFlags;
|
||||
extern s32 gTakenDmg[BATTLE_BANKS_COUNT];
|
||||
extern u8 gTakenDmgBanks[BATTLE_BANKS_COUNT];
|
||||
extern u8 gLastUsedAbility;
|
||||
extern u8 gFightStateTracker;
|
||||
extern u8 gCurrentActionFuncId;
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u16 gRandomMove;
|
||||
extern u8 gCurrMovePos;
|
||||
extern u8 gUnknown_020241E9;
|
||||
extern u8 gSentPokesToOpponent[2];
|
||||
|
||||
extern const struct BattleMove gBattleMoves[];
|
||||
|
||||
@@ -169,24 +171,278 @@ extern const u8 gUnknown_082DB6A5[]; //disobedient, uses a random move
|
||||
extern const u8 gUnknown_082DB6D9[]; //disobedient, went to sleep
|
||||
extern const u8 gUnknown_082DB6F0[]; //disobedient, hits itself
|
||||
|
||||
extern const u8 gStatusConditionString_PoisonJpn[];
|
||||
extern const u8 gStatusConditionString_SleepJpn[];
|
||||
extern const u8 gStatusConditionString_ParalysisJpn[];
|
||||
extern const u8 gStatusConditionString_BurnJpn[];
|
||||
extern const u8 gStatusConditionString_IceJpn[];
|
||||
extern const u8 gStatusConditionString_ConfusionJpn[];
|
||||
extern const u8 gStatusConditionString_LoveJpn[];
|
||||
extern const u16 gSoundMovesTable[];
|
||||
|
||||
extern u8 b_first_side(u8, u8, u8);
|
||||
extern void sub_803CEDC(u8, u8);
|
||||
extern void BattleTurnPassed(void);
|
||||
extern void sub_803F9EC();
|
||||
extern bool8 sub_80423F4(u8 bank, u8, u8);
|
||||
extern u8 weather_get_current(void);
|
||||
extern void sub_803E08C(void);
|
||||
extern void bc_move_exec_returning(void);
|
||||
extern s8 GetFlavourRelationByPersonality(u32 personality, u8 flavor);
|
||||
|
||||
// rom const data
|
||||
static const u16 sSoundMovesTable[] =
|
||||
{
|
||||
MOVE_GROWL, MOVE_ROAR, MOVE_SING, MOVE_SUPERSONIC, MOVE_SCREECH, MOVE_SNORE,
|
||||
MOVE_UPROAR, MOVE_METAL_SOUND, MOVE_GRASS_WHISTLE, MOVE_HYPER_VOICE, 0xFFFF
|
||||
};
|
||||
|
||||
u8 GetBattleBank(u8 caseId)
|
||||
{
|
||||
u8 ret = 0;
|
||||
switch (caseId)
|
||||
{
|
||||
case BS_GET_TARGET:
|
||||
ret = gBankTarget;
|
||||
break;
|
||||
case BS_GET_ATTACKER:
|
||||
ret = gBankAttacker;
|
||||
break;
|
||||
case BS_GET_EFFECT_BANK:
|
||||
ret = gEffectBank;
|
||||
break;
|
||||
case 7:
|
||||
ret = 0;
|
||||
break;
|
||||
case BS_GET_SCRIPTING_BANK:
|
||||
ret = gBattleScripting.bank;
|
||||
break;
|
||||
case 3:
|
||||
ret = gBank1;
|
||||
break;
|
||||
case 5:
|
||||
ret = gBank1;
|
||||
break;
|
||||
case 4:
|
||||
case 6:
|
||||
case 8:
|
||||
case 9:
|
||||
case BS_GET_PLAYER1:
|
||||
ret = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
||||
break;
|
||||
case BS_GET_OPPONENT1:
|
||||
ret = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
||||
break;
|
||||
case BS_GET_PLAYER2:
|
||||
ret = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
||||
break;
|
||||
case BS_GET_OPPONENT2:
|
||||
ret = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
||||
break;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
if (gBattleMons[bankDef].ability != ABILITY_PRESSURE)
|
||||
return;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[bankAtk].moves[i] == move)
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == 4) // mons don't share any moves
|
||||
return;
|
||||
|
||||
if (gBattleMons[bankAtk].pp[i] != 0)
|
||||
gBattleMons[bankAtk].pp[i]--;
|
||||
|
||||
if (!(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[bankAtk].unk18_b & gBitTable[i]))
|
||||
{
|
||||
gActiveBank = bankAtk;
|
||||
EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBank].pp[i]);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
}
|
||||
}
|
||||
|
||||
void PressurePPLoseOnUsingImprision(u8 bankAtk)
|
||||
{
|
||||
s32 i, j;
|
||||
s32 imprisionPos = 4;
|
||||
u8 atkSide = GetBankSide(bankAtk);
|
||||
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (atkSide != GetBankSide(i) && gBattleMons[i].ability == ABILITY_PRESSURE)
|
||||
{
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
if (gBattleMons[bankAtk].moves[j] == MOVE_IMPRISON)
|
||||
break;
|
||||
}
|
||||
if (j != 4)
|
||||
{
|
||||
imprisionPos = j;
|
||||
if (gBattleMons[bankAtk].pp[j] != 0)
|
||||
gBattleMons[bankAtk].pp[j]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (imprisionPos != 4
|
||||
&& !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[bankAtk].unk18_b & gBitTable[imprisionPos]))
|
||||
{
|
||||
gActiveBank = bankAtk;
|
||||
EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBank].pp[imprisionPos]);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
}
|
||||
}
|
||||
|
||||
void PressurePPLoseOnUsingPerishSong(u8 bankAtk)
|
||||
{
|
||||
s32 i, j;
|
||||
s32 perishSongPos = 4;
|
||||
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (gBattleMons[i].ability == ABILITY_PRESSURE && i != bankAtk)
|
||||
{
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
if (gBattleMons[bankAtk].moves[j] == MOVE_PERISH_SONG)
|
||||
break;
|
||||
}
|
||||
if (j != 4)
|
||||
{
|
||||
perishSongPos = j;
|
||||
if (gBattleMons[bankAtk].pp[j] != 0)
|
||||
gBattleMons[bankAtk].pp[j]--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (perishSongPos != 4
|
||||
&& !(gBattleMons[bankAtk].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[bankAtk].unk18_b & gBitTable[perishSongPos]))
|
||||
{
|
||||
gActiveBank = bankAtk;
|
||||
EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBank].pp[perishSongPos]);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
}
|
||||
}
|
||||
|
||||
void MarkAllBufferBanksForExecution(void) // unused
|
||||
{
|
||||
s32 i;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
gBattleExecBuffer |= gBitTable[i] << 0x1C;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
gBattleExecBuffer |= gBitTable[i];
|
||||
}
|
||||
}
|
||||
|
||||
void MarkBufferBankForExecution(u8 bank)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
gBattleExecBuffer |= gBitTable[bank] << 0x1C;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleExecBuffer |= gBitTable[bank];
|
||||
}
|
||||
}
|
||||
|
||||
void sub_803F850(u8 arg0)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < sub_8009FCC(); i++)
|
||||
gBattleExecBuffer |= gBitTable[arg0] << (i << 2);
|
||||
|
||||
gBattleExecBuffer &= ~(0x10000000 << arg0);
|
||||
}
|
||||
|
||||
void CancelMultiTurnMoves(u8 bank)
|
||||
{
|
||||
gBattleMons[bank].status2 &= ~(STATUS2_MULTIPLETURNS);
|
||||
gBattleMons[bank].status2 &= ~(STATUS2_LOCK_CONFUSE);
|
||||
gBattleMons[bank].status2 &= ~(STATUS2_UPROAR);
|
||||
gBattleMons[bank].status2 &= ~(STATUS2_BIDE);
|
||||
|
||||
gStatuses3[bank] &= ~(STATUS3_SEMI_INVULNERABLE);
|
||||
|
||||
gDisableStructs[bank].rolloutCounter1 = 0;
|
||||
gDisableStructs[bank].furyCutterCounter = 0;
|
||||
}
|
||||
|
||||
bool8 WasUnableToUseMove(u8 bank)
|
||||
{
|
||||
if (gProtectStructs[bank].prlzImmobility
|
||||
|| gProtectStructs[bank].targetNotAffected
|
||||
|| gProtectStructs[bank].usedImprisionedMove
|
||||
|| gProtectStructs[bank].loveImmobility
|
||||
|| gProtectStructs[bank].usedDisabledMove
|
||||
|| gProtectStructs[bank].usedTauntedMove
|
||||
|| gProtectStructs[bank].flag2Unknown
|
||||
|| gProtectStructs[bank].flinchImmobility
|
||||
|| gProtectStructs[bank].confusionSelfDmg)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void PrepareStringBattle(u16 stringId, u8 bank)
|
||||
{
|
||||
gActiveBank = bank;
|
||||
EmitPrintString(0, stringId);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
}
|
||||
|
||||
void ResetSentPokesToOpponentValue(void)
|
||||
{
|
||||
s32 i;
|
||||
u32 bits = 0;
|
||||
|
||||
gSentPokesToOpponent[0] = 0;
|
||||
gSentPokesToOpponent[1] = 0;
|
||||
|
||||
for (i = 0; i < gNoOfAllBanks; i += 2)
|
||||
bits |= gBitTable[gBattlePartyID[i]];
|
||||
|
||||
for (i = 1; i < gNoOfAllBanks; i += 2)
|
||||
gSentPokesToOpponent[(i & BIT_MON) >> 1] = bits;
|
||||
}
|
||||
|
||||
void sub_803F9EC(u8 bank)
|
||||
{
|
||||
s32 i = 0;
|
||||
u32 bits = 0;
|
||||
|
||||
if (GetBankSide(bank) == SIDE_OPPONENT)
|
||||
{
|
||||
u8 id = ((bank & BIT_MON) >> 1);
|
||||
gSentPokesToOpponent[id] = 0;
|
||||
|
||||
for (i = 0; i < gNoOfAllBanks; i += 2)
|
||||
{
|
||||
if (!(gAbsentBankFlags & gBitTable[i]))
|
||||
bits |= gBitTable[gBattlePartyID[i]];
|
||||
}
|
||||
|
||||
gSentPokesToOpponent[id] = bits;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_803FA70(u8 bank)
|
||||
{
|
||||
if (GetBankSide(bank) == SIDE_OPPONENT)
|
||||
{
|
||||
sub_803F9EC(bank);
|
||||
}
|
||||
else
|
||||
{
|
||||
s32 i;
|
||||
for (i = 1; i < gNoOfAllBanks; i++)
|
||||
gSentPokesToOpponent[(i & BIT_MON) >> 1] |= gBitTable[gBattlePartyID[bank]];
|
||||
}
|
||||
}
|
||||
|
||||
void BattleScriptPush(const u8* bsPtr)
|
||||
{
|
||||
@@ -203,7 +459,7 @@ void BattleScriptPop(void)
|
||||
gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size];
|
||||
}
|
||||
|
||||
u8 sub_803FB4C(void) // msg, can't select a move
|
||||
u8 TrySetCantSelectMoveBattleScript(void)
|
||||
{
|
||||
u8 limitations = 0;
|
||||
u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]];
|
||||
@@ -221,7 +477,7 @@ u8 sub_803FB4C(void) // msg, can't select a move
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_02024220[gActiveBank] = gUnknown_082DAE1F;
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAE1F;
|
||||
limitations = 1;
|
||||
}
|
||||
}
|
||||
@@ -236,7 +492,7 @@ u8 sub_803FB4C(void) // msg, can't select a move
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_02024220[gActiveBank] = gUnknown_082DB089;
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB089;
|
||||
limitations++;
|
||||
}
|
||||
}
|
||||
@@ -251,7 +507,7 @@ u8 sub_803FB4C(void) // msg, can't select a move
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_02024220[gActiveBank] = gUnknown_082DB0A0;
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB0A0;
|
||||
limitations++;
|
||||
}
|
||||
}
|
||||
@@ -266,7 +522,7 @@ u8 sub_803FB4C(void) // msg, can't select a move
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_02024220[gActiveBank] = gUnknown_082DB181;
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB181;
|
||||
limitations++;
|
||||
}
|
||||
}
|
||||
@@ -288,7 +544,7 @@ u8 sub_803FB4C(void) // msg, can't select a move
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_02024220[gActiveBank] = gUnknown_082DB812;
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB812;
|
||||
limitations++;
|
||||
}
|
||||
}
|
||||
@@ -301,7 +557,7 @@ u8 sub_803FB4C(void) // msg, can't select a move
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_02024220[gActiveBank] = gUnknown_082DB076;
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB076;
|
||||
limitations++;
|
||||
}
|
||||
}
|
||||
@@ -352,7 +608,7 @@ bool8 AreAllMovesUnusable(void)
|
||||
if (unusable == 0xF) // all moves are unusable
|
||||
{
|
||||
gProtectStructs[gActiveBank].onlyStruggle = 1;
|
||||
gUnknown_02024220[gActiveBank] = BattleScript_NoMovesLeft;
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_NoMovesLeft;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -407,15 +663,15 @@ u8 UpdateTurnCounters(void)
|
||||
case 0:
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
gTurnOrder[i] = i;
|
||||
gBanksByTurnOrder[i] = i;
|
||||
}
|
||||
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
||||
{
|
||||
s32 j;
|
||||
for (j = i + 1; j < gNoOfAllBanks; j++)
|
||||
{
|
||||
if (b_first_side(gTurnOrder[i], gTurnOrder[j], 0))
|
||||
sub_803CEDC(i, j);
|
||||
if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0))
|
||||
SwapTurnOrder(i, j);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -540,7 +796,7 @@ u8 UpdateTurnCounters(void)
|
||||
case 5:
|
||||
while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
|
||||
{
|
||||
gActiveBank = gTurnOrder[gBattleStruct->turnSideTracker];
|
||||
gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
|
||||
if (gWishFutureKnock.wishCounter[gActiveBank] != 0
|
||||
&& --gWishFutureKnock.wishCounter[gActiveBank] == 0
|
||||
&& gBattleMons[gActiveBank].hp != 0)
|
||||
@@ -652,7 +908,7 @@ u8 TurnBasedEffects(void)
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
|
||||
{
|
||||
gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->turnEffectsBank];
|
||||
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
|
||||
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
||||
{
|
||||
gBattleStruct->turnEffectsBank++;
|
||||
@@ -833,7 +1089,7 @@ u8 TurnBasedEffects(void)
|
||||
{
|
||||
gBankAttacker = gActiveBank;
|
||||
gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
|
||||
if (HasMoveFailed(gActiveBank))
|
||||
if (WasUnableToUseMove(gActiveBank))
|
||||
{
|
||||
CancelMultiTurnMoves(gActiveBank);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
@@ -859,7 +1115,7 @@ u8 TurnBasedEffects(void)
|
||||
if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
|
||||
{
|
||||
gBattleMons[gActiveBank].status2 -= 0x400;
|
||||
if (HasMoveFailed(gActiveBank))
|
||||
if (WasUnableToUseMove(gActiveBank))
|
||||
CancelMultiTurnMoves(gActiveBank);
|
||||
else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
|
||||
&& (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
|
||||
@@ -1021,7 +1277,7 @@ bool8 sub_8041364(void)
|
||||
case 1:
|
||||
while (gBattleStruct->field_1A1 < gNoOfAllBanks)
|
||||
{
|
||||
gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->field_1A1];
|
||||
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->field_1A1];
|
||||
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
||||
{
|
||||
gBattleStruct->field_1A1++;
|
||||
@@ -1130,7 +1386,7 @@ bool8 sub_8041728(void)
|
||||
case 4:
|
||||
do
|
||||
{
|
||||
gBank1 = gBankTarget = gBattleStruct->field_4E; //or should banks be switched?
|
||||
gBank1 = gBankTarget = gBattleStruct->field_4E;
|
||||
if (gBattleMons[gBattleStruct->field_4E].hp == 0
|
||||
&& !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E]))
|
||||
{
|
||||
@@ -1159,7 +1415,7 @@ bool8 sub_8041728(void)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void b_clear_atk_up_if_hit_flag_unless_enraged(void)
|
||||
void TryClearRageStatuses(void)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
@@ -1667,7 +1923,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
|
||||
gBankAttacker = bank;
|
||||
switch (gLastUsedAbility)
|
||||
{
|
||||
case 0xFF: //weather from overworld
|
||||
case ABILITYEFFECT_SWITCH_IN_WEATHER:
|
||||
//_08042A86
|
||||
switch (weather_get_current())
|
||||
{
|
||||
@@ -1850,12 +2106,12 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
|
||||
//_08042EF8
|
||||
if (gLastUsedAbility == ABILITY_SOUNDPROOF)
|
||||
{
|
||||
for (i = 0; gSoundMovesTable[i] != 0xFFFF; i++)
|
||||
for (i = 0; sSoundMovesTable[i] != 0xFFFF; i++)
|
||||
{
|
||||
if (gSoundMovesTable[i] == move)
|
||||
if (sSoundMovesTable[i] == move)
|
||||
break;
|
||||
}
|
||||
if (gSoundMovesTable[i] != 0xFFFF)
|
||||
if (sSoundMovesTable[i] != 0xFFFF)
|
||||
{
|
||||
if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)
|
||||
gHitMarker |= HITMARKER_NO_PPDEDUCT;
|
||||
@@ -3156,7 +3412,7 @@ _08042EF8:\n\
|
||||
bl _0804441E\n\
|
||||
_08042F02:\n\
|
||||
movs r4, 0\n\
|
||||
ldr r0, =gSoundMovesTable\n\
|
||||
ldr r0, =sSoundMovesTable\n\
|
||||
ldrh r2, [r0]\n\
|
||||
ldr r3, =0x0000ffff\n\
|
||||
adds r1, r0, 0\n\
|
||||
@@ -5444,8 +5700,8 @@ void BattleScriptExecute(const u8* BS_ptr)
|
||||
{
|
||||
gBattlescriptCurrInstr = BS_ptr;
|
||||
BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
|
||||
gBattleMainFunc = bc_move_exec_returning;
|
||||
gFightStateTracker = 0;
|
||||
gBattleMainFunc = RunBattleScriptCommands_PopCallbacksStack;
|
||||
gCurrentActionFuncId = 0;
|
||||
}
|
||||
|
||||
void BattleScriptPushCursorAndCallback(const u8* BS_ptr)
|
||||
@@ -5453,7 +5709,7 @@ void BattleScriptPushCursorAndCallback(const u8* BS_ptr)
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BS_ptr;
|
||||
BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
|
||||
gBattleMainFunc = sub_803E08C;
|
||||
gBattleMainFunc = RunBattleScriptCommands;
|
||||
}
|
||||
|
||||
enum
|
||||
@@ -5523,7 +5779,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
|
||||
switch (caseID)
|
||||
{
|
||||
case 0:
|
||||
case ITEMEFFECT_ON_SWITCH_IN:
|
||||
switch (bankHoldEffect)
|
||||
{
|
||||
case HOLD_EFFECT_DOUBLE_PRIZE:
|
||||
@@ -6188,14 +6444,14 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
|
||||
return effect;
|
||||
}
|
||||
|
||||
void sub_8045868(u8 bank)
|
||||
void ClearFuryCutterDestinyBondGrudge(u8 bank)
|
||||
{
|
||||
gDisableStructs[bank].furyCutterCounter = 0;
|
||||
gBattleMons[bank].status2 &= ~(STATUS2_DESTINY_BOND);
|
||||
gStatuses3[bank] &= ~(STATUS3_GRUDGE);
|
||||
}
|
||||
|
||||
void sub_80458B4(void)
|
||||
void HandleAction_RunBattleScript(void) // identical to RunBattleScriptCommands
|
||||
{
|
||||
if (gBattleExecBuffer == 0)
|
||||
gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
|
||||
583
src/braille_puzzles.c
Executable file
583
src/braille_puzzles.c
Executable file
@@ -0,0 +1,583 @@
|
||||
#include "global.h"
|
||||
#include "event_data.h"
|
||||
#include "songs.h"
|
||||
#include "sound.h"
|
||||
#include "script.h"
|
||||
#include "species.h"
|
||||
#include "task.h"
|
||||
#include "field_effect.h"
|
||||
#include "flags.h"
|
||||
|
||||
extern void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatileId); // fieldmap
|
||||
extern void DrawWholeMapView(); // field_camera
|
||||
extern void SetCameraPanningCallback(void ( *callback)()); // field_camera
|
||||
extern void InstallCameraPanAheadCallback(void);
|
||||
extern void SetCameraPanning(s16 x, s16 y);
|
||||
extern u8 brm_get_pokemon_selection(void);
|
||||
extern void FieldEffectActiveListRemove(u8 id); // field_effect
|
||||
extern u8 oei_task_add(void);
|
||||
|
||||
// why do this, GF?
|
||||
enum
|
||||
{
|
||||
STRENGTH_PUZZLE,
|
||||
FLY_PUZZLE
|
||||
};
|
||||
|
||||
extern u8 gBraillePuzzleCallbackFlag;
|
||||
extern u8 gUnknown_085EFE74[][2];
|
||||
|
||||
void SealedChamberShakingEffect(u8);
|
||||
void sub_8179860(void);
|
||||
void sub_8179944(void);
|
||||
|
||||
bool8 ShouldDoBrailleDigEffect(void)
|
||||
{
|
||||
if (!FlagGet(SYS_BRAILLE_DIG)
|
||||
&& (gSaveBlock1Ptr->location.mapGroup == 0x18
|
||||
&& gSaveBlock1Ptr->location.mapNum == 0x47))
|
||||
{
|
||||
if (gSaveBlock1Ptr->pos.x == 10 && gSaveBlock1Ptr->pos.y == 3)
|
||||
return TRUE;
|
||||
if (gSaveBlock1Ptr->pos.x == 9 && gSaveBlock1Ptr->pos.y == 3)
|
||||
return TRUE;
|
||||
if (gSaveBlock1Ptr->pos.x == 11 && gSaveBlock1Ptr->pos.y == 3)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void DoBrailleDigEffect(void)
|
||||
{
|
||||
MapGridSetMetatileIdAt(16, 8, 554);
|
||||
MapGridSetMetatileIdAt(17, 8, 555);
|
||||
MapGridSetMetatileIdAt(18, 8, 556);
|
||||
MapGridSetMetatileIdAt(16, 9, 3634);
|
||||
MapGridSetMetatileIdAt(17, 9, 563);
|
||||
MapGridSetMetatileIdAt(18, 9, 3636);
|
||||
DrawWholeMapView();
|
||||
PlaySE(SE_BAN);
|
||||
FlagSet(SYS_BRAILLE_DIG);
|
||||
ScriptContext2_Disable();
|
||||
}
|
||||
|
||||
bool8 CheckRelicanthWailord(void)
|
||||
{
|
||||
// Emerald change: why did they flip it?
|
||||
// First comes Wailord
|
||||
if (GetMonData(&gPlayerParty[0], MON_DATA_SPECIES2, 0) == SPECIES_WAILORD)
|
||||
{
|
||||
CalculatePlayerPartyCount();
|
||||
// Last comes Relicanth
|
||||
if (GetMonData(&gPlayerParty[gPlayerPartyCount - 1], MON_DATA_SPECIES2, 0) == SPECIES_RELICANTH)
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// THEORY: this was caused by block commenting out all of the older R/S braille functions but leaving the call to it itself, which creates the nullsub.
|
||||
// the code is shown below to show what this might look like.
|
||||
void ShouldDoBrailleStrengthEffectOld(void)
|
||||
{
|
||||
/*
|
||||
if (!FlagGet(SYS_BRAILLE_STRENGTH) && (gSaveBlock1.location.mapGroup == MAP_GROUP_DESERT_RUINS && gSaveBlock1.location.mapNum == MAP_ID_DESERT_RUINS))
|
||||
{
|
||||
if (gSaveBlock1.pos.x == 10 && gSaveBlock1.pos.y == 23)
|
||||
return TRUE;
|
||||
else if (gSaveBlock1.pos.x == 9 && gSaveBlock1.pos.y == 23)
|
||||
return TRUE;
|
||||
else if (gSaveBlock1.pos.x == 11 && gSaveBlock1.pos.y == 23)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void DoBrailleStrengthEffect(void)
|
||||
{
|
||||
FieldEffectActiveListRemove(FLDEFF_USE_STRENGTH);
|
||||
MapGridSetMetatileIdAt(14, 26, 554);
|
||||
MapGridSetMetatileIdAt(15, 26, 555);
|
||||
MapGridSetMetatileIdAt(16, 26, 556);
|
||||
MapGridSetMetatileIdAt(14, 27, 3634);
|
||||
MapGridSetMetatileIdAt(15, 27, 563);
|
||||
MapGridSetMetatileIdAt(16, 27, 3636);
|
||||
DrawWholeMapView();
|
||||
PlaySE(SE_BAN);
|
||||
FlagSet(SYS_BRAILLE_STRENGTH);
|
||||
ScriptContext2_Disable();
|
||||
}
|
||||
|
||||
bool8 ShouldDoBrailleFlyEffect(void)
|
||||
{
|
||||
if (!FlagGet(SYS_BRAILLE_FLY) && (gSaveBlock1.location.mapGroup == MAP_GROUP_ANCIENT_TOMB && gSaveBlock1.location.mapNum == MAP_ID_ANCIENT_TOMB))
|
||||
{
|
||||
if (gSaveBlock1.pos.x == 8 && gSaveBlock1.pos.y == 25)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void DoBrailleFlyEffect(void)
|
||||
{
|
||||
gFieldEffectArguments[0] = gLastFieldPokeMenuOpened;
|
||||
FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
|
||||
}
|
||||
|
||||
bool8 FldEff_UseFlyAncientTomb(void)
|
||||
{
|
||||
u8 taskId = oei_task_add();
|
||||
|
||||
gTasks[taskId].data[8] = (u32)UseFlyAncientTomb_Callback >> 16;
|
||||
gTasks[taskId].data[9] = (u32)UseFlyAncientTomb_Callback;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void UseFlyAncientTomb_Callback(void)
|
||||
{
|
||||
FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB);
|
||||
UseFlyAncientTomb_Finish();
|
||||
}
|
||||
|
||||
void UseFlyAncientTomb_Finish(void)
|
||||
{
|
||||
MapGridSetMetatileIdAt(14, 26, 554);
|
||||
MapGridSetMetatileIdAt(15, 26, 555);
|
||||
MapGridSetMetatileIdAt(16, 26, 556);
|
||||
MapGridSetMetatileIdAt(14, 27, 3634);
|
||||
MapGridSetMetatileIdAt(15, 27, 563);
|
||||
MapGridSetMetatileIdAt(16, 27, 3636);
|
||||
DrawWholeMapView();
|
||||
PlaySE(SE_BAN);
|
||||
FlagSet(SYS_BRAILLE_FLY);
|
||||
ScriptContext2_Disable();
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
void DoSealedChamberShakingEffect1(void)
|
||||
{
|
||||
u8 taskId = CreateTask(SealedChamberShakingEffect, 9);
|
||||
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].data[2] = 0;
|
||||
gTasks[taskId].data[4] = 2;
|
||||
gTasks[taskId].data[5] = 5;
|
||||
gTasks[taskId].data[6] = 50;
|
||||
SetCameraPanningCallback(0);
|
||||
}
|
||||
|
||||
void DoSealedChamberShakingEffect2(void)
|
||||
{
|
||||
u8 taskId = CreateTask(SealedChamberShakingEffect, 9);
|
||||
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].data[2] = 0;
|
||||
gTasks[taskId].data[4] = 3;
|
||||
gTasks[taskId].data[5] = 5;
|
||||
gTasks[taskId].data[6] = 2;
|
||||
SetCameraPanningCallback(0);
|
||||
}
|
||||
|
||||
void SealedChamberShakingEffect(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[1]++;
|
||||
|
||||
if (!(task->data[1] % task->data[5]))
|
||||
{
|
||||
task->data[1] = 0;
|
||||
task->data[2]++;
|
||||
task->data[4] = -task->data[4];
|
||||
SetCameraPanning(0, task->data[4]);
|
||||
if (task->data[2] == task->data[6])
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
EnableBothScriptContexts();
|
||||
InstallCameraPanAheadCallback();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// moved later in the function because it was rewritten.
|
||||
bool8 ShouldDoBrailleStrengthEffect(void)
|
||||
{
|
||||
if (!FlagGet(SYS_BRAILLE_STRENGTH) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x06))
|
||||
{
|
||||
if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
|
||||
{ gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
|
||||
else if (gSaveBlock1Ptr->pos.x == 5 && gSaveBlock1Ptr->pos.y == 23)
|
||||
{ gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
|
||||
else if (gSaveBlock1Ptr->pos.x == 7 && gSaveBlock1Ptr->pos.y == 23)
|
||||
{ gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_8179834(void)
|
||||
{
|
||||
gFieldEffectSpawnParams[0] = brm_get_pokemon_selection();
|
||||
FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
|
||||
}
|
||||
|
||||
void UseStrengthDesertRuins_Callback(void)
|
||||
{
|
||||
FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB);
|
||||
sub_8179860();
|
||||
}
|
||||
|
||||
void sub_8179860(void)
|
||||
{
|
||||
MapGridSetMetatileIdAt(14, 26, 554);
|
||||
MapGridSetMetatileIdAt(15, 26, 555);
|
||||
MapGridSetMetatileIdAt(16, 26, 556);
|
||||
MapGridSetMetatileIdAt(14, 27, 3634);
|
||||
MapGridSetMetatileIdAt(15, 27, 563);
|
||||
MapGridSetMetatileIdAt(16, 27, 3636);
|
||||
DrawWholeMapView();
|
||||
PlaySE(SE_BAN);
|
||||
FlagSet(SYS_BRAILLE_STRENGTH);
|
||||
ScriptContext2_Disable();
|
||||
}
|
||||
|
||||
bool8 ShouldDoBrailleFlyEffect(void)
|
||||
{
|
||||
if (!FlagGet(SYS_BRAILLE_FLY) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x44))
|
||||
{
|
||||
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25)
|
||||
{ gBraillePuzzleCallbackFlag = FLY_PUZZLE; return TRUE; }
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_8179918(void)
|
||||
{
|
||||
gFieldEffectSpawnParams[0] = brm_get_pokemon_selection();
|
||||
FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
|
||||
}
|
||||
|
||||
void UseFlyAncientTomb_Callback(void)
|
||||
{
|
||||
FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB);
|
||||
sub_8179944();
|
||||
}
|
||||
|
||||
void sub_8179944(void)
|
||||
{
|
||||
MapGridSetMetatileIdAt(14, 26, 554);
|
||||
MapGridSetMetatileIdAt(15, 26, 555);
|
||||
MapGridSetMetatileIdAt(16, 26, 556);
|
||||
MapGridSetMetatileIdAt(14, 27, 3634);
|
||||
MapGridSetMetatileIdAt(15, 27, 563);
|
||||
MapGridSetMetatileIdAt(16, 27, 3636);
|
||||
DrawWholeMapView();
|
||||
PlaySE(SE_BAN);
|
||||
FlagSet(SYS_BRAILLE_FLY);
|
||||
ScriptContext2_Disable();
|
||||
}
|
||||
|
||||
// theory: another commented out DoBrailleWait and Task_BrailleWait.
|
||||
void DoBrailleWait(void)
|
||||
{
|
||||
/*
|
||||
if (!FlagGet(SYS_BRAILLE_WAIT))
|
||||
CreateTask(Task_BrailleWait, 0x50);
|
||||
}
|
||||
|
||||
void Task_BrailleWait(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
|
||||
switch (data[0])
|
||||
{
|
||||
case 0:
|
||||
data[1] = 7200;
|
||||
data[0] = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (BrailleWait_CheckButtonPress() != FALSE)
|
||||
{
|
||||
MenuZeroFillScreen();
|
||||
PlaySE(SE_SELECT);
|
||||
data[0] = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
data[1] = data[1] - 1;
|
||||
if (data[1] == 0)
|
||||
{
|
||||
MenuZeroFillScreen();
|
||||
data[0] = 3;
|
||||
data[1] = 30;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (BrailleWait_CheckButtonPress() == FALSE)
|
||||
{
|
||||
data[1] = data[1] - 1;
|
||||
if (data[1] == 0)
|
||||
data[0] = 4;
|
||||
break;
|
||||
}
|
||||
sub_8064E2C();
|
||||
DestroyTask(taskId);
|
||||
ScriptContext2_Disable();
|
||||
break;
|
||||
case 3:
|
||||
data[1] = data[1] - 1;
|
||||
if (data[1] == 0)
|
||||
data[0] = 4;
|
||||
break;
|
||||
case 4:
|
||||
sub_8064E2C();
|
||||
ScriptContext1_SetupScript(S_OpenRegiceChamber);
|
||||
DestroyTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool32 BrailleWait_CheckButtonPress(void)
|
||||
{
|
||||
u16 keyMask = A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON | DPAD_ANY;
|
||||
|
||||
if (gSaveBlock2.optionsButtonMode == OPTIONS_BUTTON_MODE_LR)
|
||||
keyMask |= L_BUTTON | R_BUTTON;
|
||||
if (gSaveBlock2.optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
||||
keyMask |= L_BUTTON;
|
||||
|
||||
if (gMain.newKeys & keyMask)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
*/
|
||||
}
|
||||
|
||||
// this used to be FldEff_UseFlyAncientTomb . why did GF merge the 2 functions?
|
||||
bool8 FldEff_UsePuzzleEffect(void)
|
||||
{
|
||||
u8 taskId = oei_task_add();
|
||||
|
||||
if (gBraillePuzzleCallbackFlag == FLY_PUZZLE)
|
||||
{
|
||||
gTasks[taskId].data[8] = (u32)UseFlyAncientTomb_Callback >> 16;
|
||||
gTasks[taskId].data[9] = (u32)UseFlyAncientTomb_Callback;
|
||||
}
|
||||
else
|
||||
{
|
||||
gTasks[taskId].data[8] = (u32)UseStrengthDesertRuins_Callback >> 16;
|
||||
gTasks[taskId].data[9] = (u32)UseStrengthDesertRuins_Callback;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// can't get this one to match due to the weird macro-like varsets with strange bitshifting.
|
||||
// to note: 0x10000 is loaded in, and its obviously supposed to be 1, but i cant get 0x80 << 9 to be loaded in without using it directly.
|
||||
// maybe there's some way of writing it that works?
|
||||
#ifdef NONMATCHING
|
||||
// ShouldDoBrailleRegicePuzzle
|
||||
bool8 ShouldDoBrailleRegicePuzzle(void)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
if (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x43)
|
||||
{
|
||||
// _08179A1A
|
||||
if (FlagGet(SYS_BRAILLE_WAIT) != FALSE)
|
||||
return FALSE;
|
||||
if (FlagGet(2) == FALSE)
|
||||
return FALSE;
|
||||
if (FlagGet(3) == TRUE)
|
||||
return FALSE;
|
||||
|
||||
for (i = 0; i < 36; i++)
|
||||
{
|
||||
if (gSaveBlock1Ptr->pos.x == gUnknown_085EFE74[i][0] && gSaveBlock1Ptr->pos.y == gUnknown_085EFE74[i][1])
|
||||
{
|
||||
if (i < 16)
|
||||
VarSet(0x403B, (0x10000 << i | VarGet(0x403B) << 16) >> 16); // correct
|
||||
else if (i < 32)
|
||||
VarSet(0x403C, (0x10000 << (i - 16) | VarGet(0x403C) << 16) >> 16); // hmm?
|
||||
else
|
||||
VarSet(0x403D, (0x10000 << (i - 32) | VarGet(0x403D) << 16) >> 16); // hmm?
|
||||
|
||||
if (VarGet(0x403B) != 0xFFFF || VarGet(0x403C) != 0xFF || VarGet(0x403D) != 0xF)
|
||||
return FALSE;
|
||||
|
||||
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 21)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
}
|
||||
// TODO: Find what flags 2 and 3 are.
|
||||
FlagSet(3);
|
||||
FlagReset(2);
|
||||
return FALSE;
|
||||
}
|
||||
#else
|
||||
__attribute__((naked))
|
||||
bool8 ShouldDoBrailleRegicePuzzle(void)
|
||||
{
|
||||
asm(".syntax unified\n\
|
||||
push {r4-r7,lr}\n\
|
||||
mov r7, r9\n\
|
||||
mov r6, r8\n\
|
||||
push {r6,r7}\n\
|
||||
ldr r4, =gSaveBlock1Ptr\n\
|
||||
ldr r0, [r4]\n\
|
||||
ldrh r1, [r0, 0x4]\n\
|
||||
ldr r0, =0x00004318\n\
|
||||
cmp r1, r0\n\
|
||||
beq _08179A1A\n\
|
||||
b _08179B5A\n\
|
||||
_08179A1A:\n\
|
||||
ldr r0, =0x000008b1\n\
|
||||
bl FlagGet\n\
|
||||
lsls r0, 24\n\
|
||||
cmp r0, 0\n\
|
||||
beq _08179A28\n\
|
||||
b _08179B5A\n\
|
||||
_08179A28:\n\
|
||||
movs r0, 0x2\n\
|
||||
bl FlagGet\n\
|
||||
lsls r0, 24\n\
|
||||
cmp r0, 0\n\
|
||||
bne _08179A36\n\
|
||||
b _08179B5A\n\
|
||||
_08179A36:\n\
|
||||
movs r0, 0x3\n\
|
||||
bl FlagGet\n\
|
||||
lsls r0, 24\n\
|
||||
lsrs r0, 24\n\
|
||||
cmp r0, 0x1\n\
|
||||
bne _08179A58\n\
|
||||
b _08179B5A\n\
|
||||
.pool\n\
|
||||
_08179A54:\n\
|
||||
movs r0, 0x1\n\
|
||||
b _08179B5C\n\
|
||||
_08179A58:\n\
|
||||
movs r5, 0\n\
|
||||
mov r8, r4\n\
|
||||
ldr r4, =gUnknown_085EFE74\n\
|
||||
adds r0, r4, 0x1\n\
|
||||
mov r12, r0\n\
|
||||
ldr r6, =0x0000403b\n\
|
||||
ldr r1, =0x0000403c\n\
|
||||
mov r9, r1\n\
|
||||
_08179A68:\n\
|
||||
lsls r0, r5, 1\n\
|
||||
adds r1, r0, r4\n\
|
||||
add r0, r12\n\
|
||||
ldrb r3, [r0]\n\
|
||||
mov r7, r8\n\
|
||||
ldr r2, [r7]\n\
|
||||
movs r7, 0\n\
|
||||
ldrsh r0, [r2, r7]\n\
|
||||
ldrb r1, [r1]\n\
|
||||
cmp r0, r1\n\
|
||||
bne _08179B44\n\
|
||||
movs r1, 0x2\n\
|
||||
ldrsh r0, [r2, r1]\n\
|
||||
cmp r0, r3\n\
|
||||
bne _08179B44\n\
|
||||
cmp r5, 0xF\n\
|
||||
bhi _08179AB0\n\
|
||||
adds r0, r6, 0\n\
|
||||
bl VarGet\n\
|
||||
lsls r0, 16\n\
|
||||
movs r1, 0x80\n\
|
||||
lsls r1, 9\n\
|
||||
lsls r1, r5\n\
|
||||
orrs r1, r0\n\
|
||||
lsrs r1, 16\n\
|
||||
adds r0, r6, 0\n\
|
||||
bl VarSet\n\
|
||||
b _08179AF0\n\
|
||||
.pool\n\
|
||||
_08179AB0:\n\
|
||||
cmp r5, 0x1F\n\
|
||||
bhi _08179AD2\n\
|
||||
mov r0, r9\n\
|
||||
bl VarGet\n\
|
||||
lsls r0, 16\n\
|
||||
adds r2, r5, 0\n\
|
||||
subs r2, 0x10\n\
|
||||
movs r1, 0x80\n\
|
||||
lsls r1, 9\n\
|
||||
lsls r1, r2\n\
|
||||
orrs r1, r0\n\
|
||||
lsrs r1, 16\n\
|
||||
mov r0, r9\n\
|
||||
bl VarSet\n\
|
||||
b _08179AF0\n\
|
||||
_08179AD2:\n\
|
||||
ldr r4, =0x0000403d\n\
|
||||
adds r0, r4, 0\n\
|
||||
bl VarGet\n\
|
||||
lsls r0, 16\n\
|
||||
adds r2, r5, 0\n\
|
||||
subs r2, 0x20\n\
|
||||
movs r1, 0x80\n\
|
||||
lsls r1, 9\n\
|
||||
lsls r1, r2\n\
|
||||
orrs r1, r0\n\
|
||||
lsrs r1, 16\n\
|
||||
adds r0, r4, 0\n\
|
||||
bl VarSet\n\
|
||||
_08179AF0:\n\
|
||||
ldr r0, =0x0000403b\n\
|
||||
bl VarGet\n\
|
||||
lsls r0, 16\n\
|
||||
lsrs r4, r0, 16\n\
|
||||
ldr r0, =0x0000ffff\n\
|
||||
cmp r4, r0\n\
|
||||
bne _08179B5A\n\
|
||||
ldr r0, =0x0000403c\n\
|
||||
bl VarGet\n\
|
||||
lsls r0, 16\n\
|
||||
lsrs r0, 16\n\
|
||||
cmp r0, r4\n\
|
||||
bne _08179B5A\n\
|
||||
ldr r0, =0x0000403d\n\
|
||||
bl VarGet\n\
|
||||
lsls r0, 16\n\
|
||||
lsrs r0, 16\n\
|
||||
cmp r0, 0xF\n\
|
||||
bne _08179B5A\n\
|
||||
ldr r0, =gSaveBlock1Ptr\n\
|
||||
ldr r0, [r0]\n\
|
||||
ldr r1, [r0]\n\
|
||||
ldr r0, =0x00150008\n\
|
||||
cmp r1, r0\n\
|
||||
beq _08179A54\n\
|
||||
b _08179B5A\n\
|
||||
.pool\n\
|
||||
_08179B44:\n\
|
||||
adds r0, r5, 0x1\n\
|
||||
lsls r0, 24\n\
|
||||
lsrs r5, r0, 24\n\
|
||||
cmp r5, 0x23\n\
|
||||
bls _08179A68\n\
|
||||
movs r0, 0x3\n\
|
||||
bl FlagSet\n\
|
||||
movs r0, 0x2\n\
|
||||
bl FlagReset\n\
|
||||
_08179B5A:\n\
|
||||
movs r0, 0\n\
|
||||
_08179B5C:\n\
|
||||
pop {r3,r4}\n\
|
||||
mov r8, r3\n\
|
||||
mov r9, r4\n\
|
||||
pop {r4-r7}\n\
|
||||
pop {r1}\n\
|
||||
bx r1\n\
|
||||
.syntax divided");
|
||||
}
|
||||
#endif
|
||||
@@ -64,8 +64,8 @@ extern void sub_806A068(u16, u8);
|
||||
extern void fade_screen(u8, u8);
|
||||
extern void overworld_free_bg_tilemaps(void);
|
||||
extern void sub_80AF168(void);
|
||||
extern void init_uns_table_pokemon_copy(void);
|
||||
extern void sub_805F094(void);
|
||||
extern void AllocateMonSpritesGfx(void);
|
||||
extern void FreeMonSpritesGfx(void);
|
||||
extern void remove_some_task(void);
|
||||
extern void reset_temp_tile_data_buffers(void);
|
||||
extern void c2_exit_to_overworld_2_switch(void);
|
||||
@@ -439,7 +439,7 @@ static u8 EggHatchCreateMonSprite(u8 a0, u8 switchID, u8 pokeID, u16* speciesLoc
|
||||
u16 species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
|
||||
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
|
||||
gBattleSpritesGfx->sprites[(a0 * 2) + 1],
|
||||
gMonSpritesGfxPtr->sprites[(a0 * 2) + 1],
|
||||
species, pid);
|
||||
LoadCompressedObjectPalette(sub_806E794(mon));
|
||||
*speciesLoc = species;
|
||||
@@ -488,7 +488,7 @@ static void CB2_EggHatch_0(void)
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
||||
|
||||
sEggHatchData = Alloc(sizeof(struct EggHatchData));
|
||||
init_uns_table_pokemon_copy();
|
||||
AllocateMonSpritesGfx();
|
||||
sEggHatchData->eggPartyID = gSpecialVar_0x8004;
|
||||
sEggHatchData->eggShardVelocityID = 0;
|
||||
|
||||
@@ -570,7 +570,7 @@ static void CB2_EggHatch_0(void)
|
||||
static void EggHatchSetMonNickname(void)
|
||||
{
|
||||
SetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3);
|
||||
sub_805F094();
|
||||
FreeMonSpritesGfx();
|
||||
Free(sEggHatchData);
|
||||
SetMainCallback2(c2_exit_to_overworld_2_switch);
|
||||
}
|
||||
@@ -691,7 +691,7 @@ static void CB2_EggHatch_1(void)
|
||||
case 12:
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
sub_805F094();
|
||||
FreeMonSpritesGfx();
|
||||
RemoveWindow(sEggHatchData->windowId);
|
||||
UnsetBgTilemapBuffer(0);
|
||||
UnsetBgTilemapBuffer(1);
|
||||
|
||||
@@ -152,8 +152,8 @@ u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality)
|
||||
|
||||
void sub_806A068(u16 species, u8 bankIdentity)
|
||||
{
|
||||
if (gBattleSpritesGfx != NULL)
|
||||
gUnknown_0202499C = gBattleSpritesGfx->templates[bankIdentity];
|
||||
if (gMonSpritesGfxPtr != NULL)
|
||||
gUnknown_0202499C = gMonSpritesGfxPtr->templates[bankIdentity];
|
||||
else if (gUnknown_020249B4[0])
|
||||
gUnknown_0202499C = gUnknown_020249B4[0]->templates[bankIdentity];
|
||||
else if (gUnknown_020249B4[1])
|
||||
@@ -180,8 +180,8 @@ void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleSpritesGfx != NULL)
|
||||
gUnknown_0202499C = gBattleSpritesGfx->templates[bankIdentity];
|
||||
if (gMonSpritesGfxPtr != NULL)
|
||||
gUnknown_0202499C = gMonSpritesGfxPtr->templates[bankIdentity];
|
||||
else
|
||||
gUnknown_0202499C = gUnknown_08329D98[bankIdentity];
|
||||
gUnknown_0202499C.anims = gUnknown_0830536C[trainerSpriteId];
|
||||
@@ -190,8 +190,8 @@ void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity)
|
||||
|
||||
void sub_806A1C0(u16 arg0, u8 bankIdentity)
|
||||
{
|
||||
if (gBattleSpritesGfx != NULL)
|
||||
gUnknown_0202499C = gBattleSpritesGfx->templates[bankIdentity];
|
||||
if (gMonSpritesGfxPtr != NULL)
|
||||
gUnknown_0202499C = gMonSpritesGfxPtr->templates[bankIdentity];
|
||||
else
|
||||
gUnknown_0202499C = gUnknown_08329D98[bankIdentity];
|
||||
gUnknown_0202499C.paletteTag = arg0;
|
||||
|
||||
@@ -486,8 +486,8 @@ u16 SpeciesToCryId(u16 species)
|
||||
void sub_806D544(u16 species, u32 personality, u8 *dest)
|
||||
{
|
||||
if (species == SPECIES_SPINDA
|
||||
&& dest != gBattleSpritesGfx->sprites[0]
|
||||
&& dest != gBattleSpritesGfx->sprites[2])
|
||||
&& dest != gMonSpritesGfxPtr->sprites[0]
|
||||
&& dest != gMonSpritesGfxPtr->sprites[2])
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < 4; i++)
|
||||
@@ -1519,8 +1519,6 @@ void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u
|
||||
DoMonFrontSpriteAnimation(sprite, species, noCry, arg3);
|
||||
}
|
||||
|
||||
bool8 HasTwoFramesAnimation(u16 species);
|
||||
|
||||
extern void SpriteCallbackDummy_2(struct Sprite*);
|
||||
extern void sub_817F60C(struct Sprite*);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user