Decompile field weather
This commit is contained in:
@@ -59,7 +59,7 @@ typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
|
||||
|
||||
extern const struct OamData gEventObjectBaseOam_32x32;
|
||||
|
||||
extern void sub_80AC3D0(void);
|
||||
extern void SetWeatherScreenFadeOut(void);
|
||||
|
||||
// this file's functions
|
||||
static void LaunchBattleTransitionTask(u8 transitionId);
|
||||
@@ -981,7 +981,7 @@ static void Task_BattleTransitionMain(u8 taskId)
|
||||
|
||||
static bool8 Transition_Phase1(struct Task *task)
|
||||
{
|
||||
sub_80AC3D0();
|
||||
SetWeatherScreenFadeOut();
|
||||
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
|
||||
if (sPhase1_Tasks[task->tTransitionId] != NULL)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user