Rename WalkFastest functions to WalkFaster
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@@ -85,14 +85,14 @@ u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite
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u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
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@@ -307,10 +307,10 @@ u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, st
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u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *);
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@@ -467,10 +467,10 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = gMovementActionFuncs_RideWaterCurrentRight,
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[MOVEMENT_ACTION_WALK_FASTEST_DOWN] = gMovementActionFuncs_WalkFastestDown,
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[MOVEMENT_ACTION_WALK_FASTEST_UP] = gMovementActionFuncs_WalkFastestUp,
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[MOVEMENT_ACTION_WALK_FASTEST_LEFT] = gMovementActionFuncs_WalkFastestLeft,
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[MOVEMENT_ACTION_WALK_FASTEST_RIGHT] = gMovementActionFuncs_WalkFastestRight,
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[MOVEMENT_ACTION_WALK_FASTER_DOWN] = gMovementActionFuncs_WalkFasterDown,
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[MOVEMENT_ACTION_WALK_FASTER_UP] = gMovementActionFuncs_WalkFasterUp,
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[MOVEMENT_ACTION_WALK_FASTER_LEFT] = gMovementActionFuncs_WalkFasterLeft,
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[MOVEMENT_ACTION_WALK_FASTER_RIGHT] = gMovementActionFuncs_WalkFasterRight,
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[MOVEMENT_ACTION_SLIDE_DOWN] = gMovementActionFuncs_SlideDown,
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[MOVEMENT_ACTION_SLIDE_UP] = gMovementActionFuncs_SlideUp,
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[MOVEMENT_ACTION_SLIDE_LEFT] = gMovementActionFuncs_SlideLeft,
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@@ -915,27 +915,27 @@ u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, s
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFastestDown_Step0,
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MovementAction_WalkFastestDown_Step1,
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u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFasterDown_Step0,
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MovementAction_WalkFasterDown_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFastestUp_Step0,
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MovementAction_WalkFastestUp_Step1,
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u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFasterUp_Step0,
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MovementAction_WalkFasterUp_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFastestLeft_Step0,
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MovementAction_WalkFastestLeft_Step1,
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u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFasterLeft_Step0,
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MovementAction_WalkFasterLeft_Step1,
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MovementAction_PauseSpriteAnim,
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};
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u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFastestRight_Step0,
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MovementAction_WalkFastestRight_Step1,
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u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_WalkFasterRight_Step0,
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MovementAction_WalkFasterRight_Step1,
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MovementAction_PauseSpriteAnim,
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};
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