Rename WalkFastest functions to WalkFaster

This commit is contained in:
cbt6
2021-11-03 01:01:07 +08:00
parent a2c2d7e230
commit 4cedd2d551
6 changed files with 57 additions and 57 deletions

View File

@@ -85,14 +85,14 @@ u8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *, struct Sprite
u8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideDown_Step0(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideDown_Step1(struct ObjectEvent *, struct Sprite *);
u8 MovementAction_SlideUp_Step0(struct ObjectEvent *, struct Sprite *);
@@ -307,10 +307,10 @@ u8 (*const gMovementActionFuncs_RideWaterCurrentDown[])(struct ObjectEvent *, st
u8 (*const gMovementActionFuncs_RideWaterCurrentUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideDown[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideUp[])(struct ObjectEvent *, struct Sprite *);
u8 (*const gMovementActionFuncs_SlideLeft[])(struct ObjectEvent *, struct Sprite *);
@@ -467,10 +467,10 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP] = gMovementActionFuncs_RideWaterCurrentUp,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT] = gMovementActionFuncs_RideWaterCurrentLeft,
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT] = gMovementActionFuncs_RideWaterCurrentRight,
[MOVEMENT_ACTION_WALK_FASTEST_DOWN] = gMovementActionFuncs_WalkFastestDown,
[MOVEMENT_ACTION_WALK_FASTEST_UP] = gMovementActionFuncs_WalkFastestUp,
[MOVEMENT_ACTION_WALK_FASTEST_LEFT] = gMovementActionFuncs_WalkFastestLeft,
[MOVEMENT_ACTION_WALK_FASTEST_RIGHT] = gMovementActionFuncs_WalkFastestRight,
[MOVEMENT_ACTION_WALK_FASTER_DOWN] = gMovementActionFuncs_WalkFasterDown,
[MOVEMENT_ACTION_WALK_FASTER_UP] = gMovementActionFuncs_WalkFasterUp,
[MOVEMENT_ACTION_WALK_FASTER_LEFT] = gMovementActionFuncs_WalkFasterLeft,
[MOVEMENT_ACTION_WALK_FASTER_RIGHT] = gMovementActionFuncs_WalkFasterRight,
[MOVEMENT_ACTION_SLIDE_DOWN] = gMovementActionFuncs_SlideDown,
[MOVEMENT_ACTION_SLIDE_UP] = gMovementActionFuncs_SlideUp,
[MOVEMENT_ACTION_SLIDE_LEFT] = gMovementActionFuncs_SlideLeft,
@@ -915,27 +915,27 @@ u8 (*const gMovementActionFuncs_RideWaterCurrentRight[])(struct ObjectEvent *, s
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastestDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestDown_Step0,
MovementAction_WalkFastestDown_Step1,
u8 (*const gMovementActionFuncs_WalkFasterDown[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterDown_Step0,
MovementAction_WalkFasterDown_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastestUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestUp_Step0,
MovementAction_WalkFastestUp_Step1,
u8 (*const gMovementActionFuncs_WalkFasterUp[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterUp_Step0,
MovementAction_WalkFasterUp_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastestLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestLeft_Step0,
MovementAction_WalkFastestLeft_Step1,
u8 (*const gMovementActionFuncs_WalkFasterLeft[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterLeft_Step0,
MovementAction_WalkFasterLeft_Step1,
MovementAction_PauseSpriteAnim,
};
u8 (*const gMovementActionFuncs_WalkFastestRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFastestRight_Step0,
MovementAction_WalkFastestRight_Step1,
u8 (*const gMovementActionFuncs_WalkFasterRight[])(struct ObjectEvent *, struct Sprite *) = {
MovementAction_WalkFasterRight_Step0,
MovementAction_WalkFasterRight_Step1,
MovementAction_PauseSpriteAnim,
};