Rename WalkFastest functions to WalkFaster

This commit is contained in:
cbt6
2021-11-03 01:01:07 +08:00
parent a2c2d7e230
commit 4cedd2d551
6 changed files with 57 additions and 57 deletions

View File

@@ -941,12 +941,12 @@ const u8 gRideWaterCurrentMovementActions[] = {
MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
};
const u8 gWalkFastestMovementActions[] = {
MOVEMENT_ACTION_WALK_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_FASTEST_DOWN,
MOVEMENT_ACTION_WALK_FASTEST_UP,
MOVEMENT_ACTION_WALK_FASTEST_LEFT,
MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
const u8 gWalkFasterMovementActions[] = {
MOVEMENT_ACTION_WALK_FASTER_DOWN,
MOVEMENT_ACTION_WALK_FASTER_DOWN,
MOVEMENT_ACTION_WALK_FASTER_UP,
MOVEMENT_ACTION_WALK_FASTER_LEFT,
MOVEMENT_ACTION_WALK_FASTER_RIGHT,
};
const u8 gSlideMovementActions[] = {
MOVEMENT_ACTION_SLIDE_DOWN,
@@ -4314,7 +4314,7 @@ bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sp
direction = playerDirection;
direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastestMovementAction(direction));
ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFasterMovementAction(direction));
if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
{
ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
@@ -5025,7 +5025,7 @@ dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions);
dirn_to_anim(GetWalkNormalMovementAction, gWalkNormalMovementActions);
dirn_to_anim(GetWalkFastMovementAction, gWalkFastMovementActions);
dirn_to_anim(GetRideWaterCurrentMovementAction, gRideWaterCurrentMovementActions);
dirn_to_anim(GetWalkFastestMovementAction, gWalkFastestMovementActions);
dirn_to_anim(GetWalkFasterMovementAction, gWalkFasterMovementActions);
dirn_to_anim(GetSlideMovementAction, gSlideMovementActions);
dirn_to_anim(GetPlayerRunMovementAction, gPlayerRunMovementActions);
dirn_to_anim(GetJump2MovementAction, gJump2MovementActions);
@@ -5953,13 +5953,13 @@ bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent
return FALSE;
}
bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTER);
return MovementAction_WalkFastestDown_Step1(objectEvent, sprite);
return MovementAction_WalkFasterDown_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{
@@ -5969,13 +5969,13 @@ bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, stru
return FALSE;
}
bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTER);
return MovementAction_WalkFastestUp_Step1(objectEvent, sprite);
return MovementAction_WalkFasterUp_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{
@@ -5985,13 +5985,13 @@ bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct
return FALSE;
}
bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTER);
return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite);
return MovementAction_WalkFasterLeft_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{
@@ -6001,13 +6001,13 @@ bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, stru
return FALSE;
}
bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTER);
return MovementAction_WalkFastestRight_Step1(objectEvent, sprite);
return MovementAction_WalkFasterRight_Step1(objectEvent, sprite);
}
bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
bool8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{