Rename WalkFastest functions to WalkFaster
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@@ -941,12 +941,12 @@ const u8 gRideWaterCurrentMovementActions[] = {
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MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
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MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
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};
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const u8 gWalkFastestMovementActions[] = {
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MOVEMENT_ACTION_WALK_FASTEST_DOWN,
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MOVEMENT_ACTION_WALK_FASTEST_DOWN,
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MOVEMENT_ACTION_WALK_FASTEST_UP,
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MOVEMENT_ACTION_WALK_FASTEST_LEFT,
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MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
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const u8 gWalkFasterMovementActions[] = {
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MOVEMENT_ACTION_WALK_FASTER_DOWN,
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MOVEMENT_ACTION_WALK_FASTER_DOWN,
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MOVEMENT_ACTION_WALK_FASTER_UP,
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MOVEMENT_ACTION_WALK_FASTER_LEFT,
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MOVEMENT_ACTION_WALK_FASTER_RIGHT,
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};
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const u8 gSlideMovementActions[] = {
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MOVEMENT_ACTION_SLIDE_DOWN,
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@@ -4314,7 +4314,7 @@ bool8 CopyablePlayerMovement_GoSpeed2(struct ObjectEvent *objectEvent, struct Sp
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direction = playerDirection;
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direction = state_to_direction(gInitialMovementTypeFacingDirections[objectEvent->movementType], objectEvent->directionSequenceIndex, direction);
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ObjectEventMoveDestCoords(objectEvent, direction, &x, &y);
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFastestMovementAction(direction));
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ObjectEventSetSingleMovement(objectEvent, sprite, GetWalkFasterMovementAction(direction));
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if (GetCollisionAtCoords(objectEvent, x, y, direction) || (tileCallback != NULL && !tileCallback(MapGridGetMetatileBehaviorAt(x, y))))
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{
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ObjectEventSetSingleMovement(objectEvent, sprite, GetFaceDirectionMovementAction(direction));
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@@ -5025,7 +5025,7 @@ dirn_to_anim(GetWalkSlowMovementAction, gWalkSlowMovementActions);
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dirn_to_anim(GetWalkNormalMovementAction, gWalkNormalMovementActions);
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dirn_to_anim(GetWalkFastMovementAction, gWalkFastMovementActions);
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dirn_to_anim(GetRideWaterCurrentMovementAction, gRideWaterCurrentMovementActions);
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dirn_to_anim(GetWalkFastestMovementAction, gWalkFastestMovementActions);
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dirn_to_anim(GetWalkFasterMovementAction, gWalkFasterMovementActions);
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dirn_to_anim(GetSlideMovementAction, gSlideMovementActions);
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dirn_to_anim(GetPlayerRunMovementAction, gPlayerRunMovementActions);
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dirn_to_anim(GetJump2MovementAction, gJump2MovementActions);
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@@ -5953,13 +5953,13 @@ bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent
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return FALSE;
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}
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bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestDown_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterDown_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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@@ -5969,13 +5969,13 @@ bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, stru
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return FALSE;
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}
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bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestUp_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterUp_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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@@ -5985,13 +5985,13 @@ bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct
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return FALSE;
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}
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bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterLeft_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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@@ -6001,13 +6001,13 @@ bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, stru
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return FALSE;
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}
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bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestRight_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterRight_Step1(objectEvent, sprite);
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}
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bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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bool8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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