Bring all movement function names up-to-date with pokeruby
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@@ -27222,7 +27222,7 @@ _081A896E:
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lsls r0, 2
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ldr r1, =gEventObjects
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adds r0, r1
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bl EventObjectClearAnimIfSpecialAnimFinished
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bl EventObjectClearHeldMovementIfFinished
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bl sub_80D338C
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pop {r4}
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pop {r0}
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