Bring all movement function names up-to-date with pokeruby

This commit is contained in:
Marcus Huderle
2018-06-13 17:51:26 -05:00
parent aa9a45c16f
commit 4d13e3394a
35 changed files with 5867 additions and 4059 deletions
+8 -8
View File
@@ -8413,7 +8413,7 @@ _080AF4A4:
ldr r1, =gEventObjects
adds r0, r1
movs r1, 0x8
bl EventObjectSetSpecialAnim
bl EventObjectSetHeldMovement
movs r0, 0x2
strh r0, [r5, 0x8]
b _080AF54A
@@ -8443,7 +8443,7 @@ _080AF4DC:
lsls r0, 2
ldr r1, =gEventObjects
adds r0, r1
bl EventObjectClearAnimIfSpecialAnimFinished
bl EventObjectClearHeldMovementIfFinished
movs r0, 0x3
strh r0, [r5, 0x8]
b _080AF54A
@@ -8532,15 +8532,15 @@ _080AF5A2:
lsls r4, 2
ldr r0, =gEventObjects
adds r4, r0
bl player_get_direction_lower_nybble
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
bl GetGoSpeed0AnimId
bl GetWalkNormalMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl EventObjectSetSpecialAnim
bl EventObjectSetHeldMovement
movs r0, 0x2
strh r0, [r5, 0x8]
b _080AF60A
@@ -9183,7 +9183,7 @@ _080AFB26:
lsls r0, 2
ldr r4, =gEventObjects
adds r0, r4
bl EventObjectClearAnimIfSpecialAnimActive
bl EventObjectClearHeldMovementIfActive
movs r0, 0xFF
movs r1, 0
movs r2, 0
@@ -9196,7 +9196,7 @@ _080AFB26:
lsls r0, 2
adds r0, r4
movs r1, 0x9
bl EventObjectSetSpecialAnim
bl EventObjectSetHeldMovement
movs r0, 0x2
strh r0, [r5, 0x8]
b _080AFBE8
@@ -9227,7 +9227,7 @@ _080AFB6C:
lsls r0, 2
ldr r1, =gEventObjects
adds r0, r1
bl EventObjectClearAnimIfSpecialAnimFinished
bl EventObjectClearHeldMovementIfFinished
movs r0, 0
bl sub_80AF0F4
movs r0, 0x3