Bring all movement function names up-to-date with pokeruby

This commit is contained in:
Marcus Huderle
2018-06-13 17:51:26 -05:00
parent aa9a45c16f
commit 4d13e3394a
35 changed files with 5867 additions and 4059 deletions
+13 -13
View File
@@ -567,7 +567,7 @@ sub_80FA004: @ 80FA004
ldrh r0, [r0]
cmp r0, 0x1
beq _080FA0AE
bl player_get_direction_lower_nybble
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
@@ -1493,7 +1493,7 @@ sub_80FA794: @ 80FA794
lsls r1, 16
lsrs r4, r1, 16
adds r6, r4, 0
bl player_get_direction_lower_nybble
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1
@@ -1815,7 +1815,7 @@ sub_80FAA7C: @ 80FAA7C
movs r3, 0
ldrsh r0, [r4, r3]
str r0, [r1, 0x18]
bl player_get_direction_lower_nybble
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
cmp r0, 0x2
@@ -2315,29 +2315,29 @@ sub_80FAEF0: @ 80FAEF0
ldr r1, =gEventObjects
adds r4, r0, r1
adds r0, r4, 0
bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive
bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
beq _080FAF1C
adds r0, r4, 0
bl EventObjectClearAnimIfSpecialAnimFinished
bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _080FAF4E
_080FAF1C:
bl player_get_direction_lower_nybble
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
bl sub_808C228
bl player_get_direction_lower_nybble
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
bl GetStepInPlaceDelay16AnimId
bl GetWalkInPlaceNormalMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r4, 0
bl EventObjectSetSpecialAnim
bl EventObjectSetHeldMovement
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
@@ -2365,7 +2365,7 @@ sub_80FAF64: @ 80FAF64
ldr r1, =gEventObjects
adds r5, r0, r1
adds r0, r5, 0
bl EventObjectClearAnimIfSpecialAnimFinished
bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
beq _080FAFC8
@@ -2381,15 +2381,15 @@ sub_80FAF64: @ 80FAF64
asrs r0, 16
cmp r0, 0x9
bgt _080FAFC4
bl player_get_direction_lower_nybble
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
bl GetStepInPlaceDelay16AnimId
bl GetWalkInPlaceNormalMovementAction
adds r1, r0, 0
lsls r1, 24
lsrs r1, 24
adds r0, r5, 0
bl EventObjectSetSpecialAnim
bl EventObjectSetHeldMovement
b _080FAFC8
.pool
_080FAFC4: