Bring all movement function names up-to-date with pokeruby

This commit is contained in:
Marcus Huderle
2018-06-13 17:51:26 -05:00
parent aa9a45c16f
commit 4d13e3394a
35 changed files with 5867 additions and 4059 deletions
+5 -5
View File
@@ -13609,13 +13609,13 @@ sub_8019AD8: @ 8019AD8
ldr r1, =gEventObjects
adds r4, r0, r1
adds r0, r4, 0
bl EventObjectIsSpecialAnimOrDirectionSequenceAnimActive
bl EventObjectIsMovementOverridden
lsls r0, 24
cmp r0, 0
bne _08019B30
ldrb r1, [r5]
adds r0, r4, 0
bl EventObjectSetSpecialAnim
bl EventObjectSetHeldMovement
lsls r0, 24
cmp r0, 0
bne _08019B30
@@ -13655,7 +13655,7 @@ sub_8019B3C: @ 8019B3C
ldr r1, =gEventObjects
adds r4, r0, r1
adds r0, r4, 0
bl EventObjectClearAnimIfSpecialAnimFinished
bl EventObjectClearHeldMovementIfFinished
lsls r0, 24
cmp r0, 0
bne _08019B84
@@ -13668,7 +13668,7 @@ _08019B84:
cmp r0, 0
bne _08019B96
adds r0, r4, 0
bl npc_sync_anim_pause_bits
bl UnfreezeEventObject
b _08019B9C
_08019B96:
adds r0, r4, 0
@@ -14619,7 +14619,7 @@ sub_801A2A8: @ 801A2A8
b _0801A396
_0801A2C4:
ldr r4, =gUnknown_082F076A
bl player_get_direction_lower_nybble
bl GetPlayerFacingDirection
lsls r0, 24
lsrs r0, 24
adds r0, r4