Bring all movement function names up-to-date with pokeruby
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@@ -8,9 +8,9 @@ u8 GetPlayerAvatarGenderByGraphicsId(u8);
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bool8 TestPlayerAvatarFlags(u8);
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u8 GetPlayerAvatarObjectId(void);
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void PlayerGetDestCoords(s16 *, s16 *);
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u8 player_get_direction_lower_nybble(void);
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u8 player_get_direction_upper_nybble(void);
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u8 player_get_x22(void);
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u8 GetPlayerFacingDirection(void);
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u8 GetPlayerMovementDirection(void);
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u8 PlayerGetCopyableMovement(void);
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void PlayerGoSpeed1(u8);
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void PlayerGoSpeed2(u8);
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void PlayerGoSpeed3(u8);
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@@ -43,6 +43,6 @@ void sub_808C114(void);
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u8 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void SetPlayerAvatarStateMask(u8 a);
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u8 GetPlayerAvatarGraphicsIdByStateId(u8 a);
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u8 sub_8093540(u32);
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u8 GetJumpSpecialMovementAction(u32);
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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