Bring all movement function names up-to-date with pokeruby
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@@ -141,6 +141,6 @@ bool32 sub_8087598(void);
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bool32 sub_80875C8(void);
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bool32 sub_8087634(void);
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bool32 sub_808766C(void);
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void ZeroAllLinkPlayerEventObjects(void);
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void ClearLinkPlayerEventObjects(void);
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#endif // GUARD_OVERWORLD_H
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