Bring all movement function names up-to-date with pokeruby
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@@ -20,8 +20,8 @@ bool8 CheckForTrainersWantingBattle(void);
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void sub_80B4578(struct EventObject *var);
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void EndTrainerApproach(void);
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void sub_80B45D0(void);
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u8 FldEff_ExclamationMarkIcon1(void);
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u8 FldEff_ExclamationMarkIcon2(void);
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u8 FldEff_ExclamationMarkIcon(void);
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u8 FldEff_QuestionMarkIcon(void);
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u8 FldEff_HeartIcon(void);
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u8 GetCurrentApproachingTrainerEventObjectId(void);
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u8 GetChosenApproachingTrainerEventObjectId(u8 arrayId);
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