Bring all movement function names up-to-date with pokeruby

This commit is contained in:
Marcus Huderle
2018-06-13 17:51:26 -05:00
parent aa9a45c16f
commit 4d13e3394a
35 changed files with 5867 additions and 4059 deletions

View File

@@ -1203,7 +1203,7 @@ void sub_80B16D8(void)
{
struct EventObject *eventObject = &gEventObjects[gSelectedEventObject];
npc_set_running_behaviour_etc(eventObject, npc_running_behaviour_by_direction(eventObject->facingDirection));
SetTrainerMovementType(eventObject, GetTrainerFacingDirectionMovementType(eventObject->facingDirection));
}
u8 GetTrainerBattleMode(void)