Bring all movement function names up-to-date with pokeruby
This commit is contained in:
@@ -1203,7 +1203,7 @@ void sub_80B16D8(void)
|
||||
{
|
||||
struct EventObject *eventObject = &gEventObjects[gSelectedEventObject];
|
||||
|
||||
npc_set_running_behaviour_etc(eventObject, npc_running_behaviour_by_direction(eventObject->facingDirection));
|
||||
SetTrainerMovementType(eventObject, GetTrainerFacingDirectionMovementType(eventObject->facingDirection));
|
||||
}
|
||||
|
||||
u8 GetTrainerBattleMode(void)
|
||||
|
||||
Reference in New Issue
Block a user