Bring all movement function names up-to-date with pokeruby
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+9
-9
@@ -152,7 +152,7 @@ static void MovePlayerOnMachBike(u8 direction, u16 newKeys, u16 heldKeys)
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static u8 GetMachBikeTransition(u8 *dirTraveling)
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{
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// if the dir updated before this function, get the relevent new direction to check later.
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u8 direction = player_get_direction_upper_nybble();
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u8 direction = GetPlayerMovementDirection();
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// is the player standing still?
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if (*dirTraveling == 0)
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@@ -296,7 +296,7 @@ static u8 CheckMovementInputAcroBike(u8 *newDirection, u16 newKeys, u16 heldKeys
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static u8 AcroBikeHandleInputNormal(u8 *newDirection, u16 newKeys, u16 heldKeys)
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{
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u8 direction = player_get_direction_upper_nybble();
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u8 direction = GetPlayerMovementDirection();
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gPlayerAvatar.bikeFrameCounter = 0;
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if (*newDirection == DIR_NONE)
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@@ -349,7 +349,7 @@ static u8 AcroBikeHandleInputTurning(u8 *newDirection, u16 newKeys, u16 heldKeys
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Bike_SetBikeStill();
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return ACRO_TRANS_TURN_DIRECTION;
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}
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direction = player_get_direction_upper_nybble();
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direction = GetPlayerMovementDirection();
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if (*newDirection == AcroBike_GetJumpDirection())
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{
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Bike_SetBikeStill(); // Bike_SetBikeStill sets speed to standing, but the next line immediately overrides it. could have just reset acroBikeState to 0 here instead of wasting a jump.
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@@ -378,7 +378,7 @@ static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16
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u8 direction;
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struct EventObject *playerEventObj;
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direction = player_get_direction_upper_nybble();
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direction = GetPlayerMovementDirection();
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playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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gPlayerAvatar.runningState = NOT_MOVING;
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@@ -425,7 +425,7 @@ static u8 AcroBikeHandleInputBunnyHop(u8 *newDirection, u16 newKeys, u16 heldKey
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u8 direction;
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struct EventObject *playerEventObj;
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direction = player_get_direction_upper_nybble();
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direction = GetPlayerMovementDirection();
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playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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if (!(heldKeys & B_BUTTON))
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{
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@@ -472,7 +472,7 @@ static u8 AcroBikeHandleInputWheelieMoving(u8 *newDirection, u16 newKeys, u16 he
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u8 direction;
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struct EventObject *playerEventObj;
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direction = player_get_direction_lower_nybble();
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direction = GetPlayerFacingDirection();
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playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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if (!(heldKeys & B_BUTTON))
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{
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@@ -527,7 +527,7 @@ static u8 AcroBikeHandleInputSidewaysJump(u8 *ptr, u16 newKeys, u16 heldKeys)
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struct EventObject *playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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playerEventObj->facingDirectionLocked = 0;
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EventObjectSetDirection(playerEventObj, playerEventObj->facingDirection);
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SetEventObjectDirection(playerEventObj, playerEventObj->facingDirection);
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gPlayerAvatar.acroBikeState = ACRO_STATE_NORMAL;
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return CheckMovementInputAcroBike(ptr, newKeys, heldKeys);
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}
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@@ -672,7 +672,7 @@ static void AcroBikeTransition_SideJump(u8 direction)
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playerEventObj = &gEventObjects[gPlayerAvatar.eventObjectId];
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PlaySE(SE_JITE_PYOKO);
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playerEventObj->facingDirectionLocked = 1;
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PlayerSetAnimId(sub_8093514(direction), 2);
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PlayerSetAnimId(GetJumpMovementAction(direction), 2);
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}
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static void AcroBikeTransition_TurnJump(u8 direction)
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@@ -1062,7 +1062,7 @@ void Bike_HandleBumpySlopeJump(void)
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if (MetatileBehavior_IsBumpySlope(tileBehavior))
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{
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gPlayerAvatar.acroBikeState = ACRO_STATE_WHEELIE_STANDING;
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sub_808C1B4(player_get_direction_upper_nybble());
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sub_808C1B4(GetPlayerMovementDirection());
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}
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}
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}
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