Bring all movement function names up-to-date with pokeruby
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@@ -477,7 +477,7 @@ static void CameraPanningCB_PanAhead(void)
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gUnknown_03000E2C = 0;
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}
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var = player_get_direction_upper_nybble();
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var = GetPlayerMovementDirection();
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if (var == 2)
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{
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if (gUnknown_03000E2A > -8)
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