Bring all movement function names up-to-date with pokeruby

This commit is contained in:
Marcus Huderle
2018-06-13 17:51:26 -05:00
parent aa9a45c16f
commit 4d13e3394a
35 changed files with 5867 additions and 4059 deletions
+2 -2
View File
@@ -335,11 +335,11 @@ void sub_80FB6EC(void)
if (VarGet(0x40B4) == 2)
{
StartSpriteAnim(&gSprites[spriteId], EventObjectDirectionToImageAnimId(4));
StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(4));
}
else
{
StartSpriteAnim(&gSprites[spriteId], EventObjectDirectionToImageAnimId(3));
StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(3));
}
}