Bring all movement function names up-to-date with pokeruby
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@@ -335,11 +335,11 @@ void sub_80FB6EC(void)
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if (VarGet(0x40B4) == 2)
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{
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StartSpriteAnim(&gSprites[spriteId], EventObjectDirectionToImageAnimId(4));
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StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(4));
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}
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else
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{
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StartSpriteAnim(&gSprites[spriteId], EventObjectDirectionToImageAnimId(3));
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StartSpriteAnim(&gSprites[spriteId], GetFaceDirectionAnimNum(3));
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}
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}
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