Bring all movement function names up-to-date with pokeruby

This commit is contained in:
Marcus Huderle
2018-06-13 17:51:26 -05:00
parent aa9a45c16f
commit 4d13e3394a
35 changed files with 5867 additions and 4059 deletions

View File

@@ -337,7 +337,7 @@ void sub_80FD504(u8 taskId)
}
else
{
playerDir = player_get_direction_lower_nybble();
playerDir = GetPlayerFacingDirection();
for (i = 0; i < 4; i++)
{
if (playerDir == gUnknown_085920E4[i])
@@ -579,15 +579,15 @@ u8 sub_80FD9B0(s16 itemX, s16 itemY)
void sub_80FDA24(u8 direction)
{
EventObjectClearAnimIfSpecialAnimFinished(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
EventObjectClearAnim(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
npc_sync_anim_pause_bits(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
EventObjectClearHeldMovementIfFinished(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
EventObjectClearHeldMovement(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
UnfreezeEventObject(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
PlayerTurnInPlace(direction);
}
void sub_80FDA94(u8 taskId)
{
if (EventObjectCheckIfSpecialAnimFinishedOrInactive(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE)
if (EventObjectCheckHeldMovementStatus(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE)
DisplayItemMessageOnField(taskId, gText_ItemFinderNearby, sub_80FD5CC);
}
@@ -595,7 +595,7 @@ void sub_80FDADC(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (EventObjectCheckIfSpecialAnimFinishedOrInactive(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE
if (EventObjectCheckHeldMovementStatus(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE
|| data[2] == FALSE)
{
sub_80FDA24(gUnknown_085920E4[data[5]]);