Bring all movement function names up-to-date with pokeruby
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@@ -337,7 +337,7 @@ void sub_80FD504(u8 taskId)
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}
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else
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{
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playerDir = player_get_direction_lower_nybble();
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playerDir = GetPlayerFacingDirection();
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for (i = 0; i < 4; i++)
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{
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if (playerDir == gUnknown_085920E4[i])
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@@ -579,15 +579,15 @@ u8 sub_80FD9B0(s16 itemX, s16 itemY)
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void sub_80FDA24(u8 direction)
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{
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EventObjectClearAnimIfSpecialAnimFinished(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
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EventObjectClearAnim(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
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npc_sync_anim_pause_bits(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
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EventObjectClearHeldMovementIfFinished(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
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EventObjectClearHeldMovement(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
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UnfreezeEventObject(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]);
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PlayerTurnInPlace(direction);
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}
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void sub_80FDA94(u8 taskId)
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{
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if (EventObjectCheckIfSpecialAnimFinishedOrInactive(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE)
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if (EventObjectCheckHeldMovementStatus(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE)
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DisplayItemMessageOnField(taskId, gText_ItemFinderNearby, sub_80FD5CC);
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}
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@@ -595,7 +595,7 @@ void sub_80FDADC(u8 taskId)
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{
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s16 *data = gTasks[taskId].data;
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if (EventObjectCheckIfSpecialAnimFinishedOrInactive(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE
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if (EventObjectCheckHeldMovementStatus(&gEventObjects[GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0)]) == TRUE
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|| data[2] == FALSE)
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{
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sub_80FDA24(gUnknown_085920E4[data[5]]);
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