Bring all movement function names up-to-date with pokeruby
This commit is contained in:
@@ -169,7 +169,7 @@ extern const u8* sub_809C2C8(struct MapPosition *a1, u8, u8);
|
||||
extern u8 *sub_809D0F4(void*);
|
||||
extern u8 sub_808BD6C(u8);
|
||||
extern u8 sub_808BD7C(u8);
|
||||
extern void sub_80979D4(struct Sprite*, u8);
|
||||
extern void UpdateEventObjectSpriteVisibility(struct Sprite*, u8);
|
||||
|
||||
// this file's functions
|
||||
static void Overworld_ResetStateAfterWhiteOut(void);
|
||||
@@ -912,7 +912,7 @@ void player_avatar_init_params_reset(void)
|
||||
|
||||
void walkrun_find_lowest_active_bit_in_bitfield(void)
|
||||
{
|
||||
sUnknown_02032300.player_field_1 = player_get_direction_lower_nybble();
|
||||
sUnknown_02032300.player_field_1 = GetPlayerFacingDirection();
|
||||
|
||||
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE))
|
||||
sUnknown_02032300.player_field_0 = 2;
|
||||
@@ -2170,7 +2170,7 @@ static void sub_80869DC(void)
|
||||
gUnknown_03005DEC = 0;
|
||||
gUnknown_03005DE8 = 0;
|
||||
sub_808D438();
|
||||
SpawnEventObjectsInView(0, 0);
|
||||
TrySpawnEventObjects(0, 0);
|
||||
mapheader_run_first_tag4_script_list_match();
|
||||
}
|
||||
|
||||
@@ -2187,7 +2187,7 @@ static void mli4_mapscripts_and_other(void)
|
||||
InitPlayerAvatar(x, y, player->player_field_1, gSaveBlock2Ptr->playerGender);
|
||||
SetPlayerAvatarTransitionFlags(player->player_field_0);
|
||||
player_avatar_init_params_reset();
|
||||
SpawnEventObjectsInView(0, 0);
|
||||
TrySpawnEventObjects(0, 0);
|
||||
mapheader_run_first_tag4_script_list_match();
|
||||
}
|
||||
|
||||
@@ -2894,7 +2894,7 @@ static void ZeroLinkPlayerEventObject(struct LinkPlayerEventObject *linkPlayerEv
|
||||
memset(linkPlayerEventObj, 0, sizeof(struct LinkPlayerEventObject));
|
||||
}
|
||||
|
||||
void ZeroAllLinkPlayerEventObjects(void)
|
||||
void ClearLinkPlayerEventObjects(void)
|
||||
{
|
||||
memset(gLinkPlayerEventObjects, 0, sizeof(gLinkPlayerEventObjects));
|
||||
}
|
||||
@@ -2906,7 +2906,7 @@ static void ZeroEventObject(struct EventObject *eventObj)
|
||||
|
||||
static void SpawnLinkPlayerEventObject(u8 linkPlayerId, s16 x, s16 y, u8 a4)
|
||||
{
|
||||
u8 eventObjId = sub_808D4F4();
|
||||
u8 eventObjId = GetFirstInactiveEventObjectId();
|
||||
struct LinkPlayerEventObject *linkPlayerEventObj = &gLinkPlayerEventObjects[linkPlayerId];
|
||||
struct EventObject *eventObj = &gEventObjects[eventObjId];
|
||||
|
||||
@@ -3059,7 +3059,7 @@ static u8 sub_8087A20(struct LinkPlayerEventObject *linkPlayerEventObj, struct E
|
||||
else
|
||||
{
|
||||
eventObj->directionSequenceIndex = 16;
|
||||
npc_coords_shift(eventObj, x, y);
|
||||
ShiftEventObjectCoords(eventObj, x, y);
|
||||
EventObjectUpdateZCoord(eventObj);
|
||||
return 1;
|
||||
}
|
||||
@@ -3083,7 +3083,7 @@ static void sub_8087AA8(struct LinkPlayerEventObject *linkPlayerEventObj, struct
|
||||
MoveCoords(eventObj->range.as_byte, &eventObj->initialCoords.x, &eventObj->initialCoords.y);
|
||||
if (!eventObj->directionSequenceIndex)
|
||||
{
|
||||
npc_coords_shift_still(eventObj);
|
||||
ShiftStillEventObjectCoords(eventObj);
|
||||
linkPlayerEventObj->mode = 2;
|
||||
}
|
||||
}
|
||||
@@ -3166,11 +3166,11 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
|
||||
sprite->oam.priority = ZCoordToPriority(eventObj->previousElevation);
|
||||
|
||||
if (!linkPlayerEventObj->mode)
|
||||
StartSpriteAnim(sprite, EventObjectDirectionToImageAnimId(eventObj->range.as_byte));
|
||||
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(eventObj->range.as_byte));
|
||||
else
|
||||
StartSpriteAnimIfDifferent(sprite, get_go_image_anim_num(eventObj->range.as_byte));
|
||||
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(eventObj->range.as_byte));
|
||||
|
||||
sub_80979D4(sprite, 0);
|
||||
UpdateEventObjectSpriteVisibility(sprite, 0);
|
||||
if (eventObj->triggerGroundEffectsOnMove)
|
||||
{
|
||||
sprite->invisible = ((sprite->data[7] & 4) >> 2);
|
||||
|
||||
Reference in New Issue
Block a user