Bring all movement function names up-to-date with pokeruby
This commit is contained in:
10
src/rom6.c
10
src/rom6.c
@@ -61,8 +61,8 @@ static void task08_080C9820(u8 taskId)
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ScriptContext2_Enable();
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gPlayerAvatar.preventStep = TRUE;
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eventObjId = gPlayerAvatar.eventObjectId;
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if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(&gEventObjects[eventObjId])
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|| EventObjectClearAnimIfSpecialAnimFinished(&gEventObjects[eventObjId]))
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if (!EventObjectIsMovementOverridden(&gEventObjects[eventObjId])
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|| EventObjectClearHeldMovementIfFinished(&gEventObjects[eventObjId]))
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{
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if (gMapHeader.mapType == MAP_TYPE_UNDERWATER)
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{
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@@ -72,7 +72,7 @@ static void task08_080C9820(u8 taskId)
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else
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{
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sub_808C114();
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EventObjectSetSpecialAnim(&gEventObjects[eventObjId], 0x39);
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EventObjectSetHeldMovement(&gEventObjects[eventObjId], 0x39);
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gTasks[taskId].func = sub_813552C;
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}
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}
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@@ -80,7 +80,7 @@ static void task08_080C9820(u8 taskId)
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static void sub_813552C(u8 taskId)
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{
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if (EventObjectCheckIfSpecialAnimFinishedOrInactive(&gEventObjects[gPlayerAvatar.eventObjectId]) == TRUE)
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if (EventObjectCheckHeldMovementStatus(&gEventObjects[gPlayerAvatar.eventObjectId]) == TRUE)
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{
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FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
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gTasks[taskId].func = sub_8135578;
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@@ -91,7 +91,7 @@ static void sub_8135578(u8 taskId)
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{
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if (!FieldEffectActiveListContains(6))
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{
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gFieldEffectArguments[1] = player_get_direction_lower_nybble();
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gFieldEffectArguments[1] = GetPlayerFacingDirection();
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if (gFieldEffectArguments[1] == 1)
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gFieldEffectArguments[2] = 0;
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if (gFieldEffectArguments[1] == 2)
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