Bring all movement function names up-to-date with pokeruby

This commit is contained in:
Marcus Huderle
2018-06-13 17:51:26 -05:00
parent aa9a45c16f
commit 4d13e3394a
35 changed files with 5867 additions and 4059 deletions

View File

@@ -61,8 +61,8 @@ static void task08_080C9820(u8 taskId)
ScriptContext2_Enable();
gPlayerAvatar.preventStep = TRUE;
eventObjId = gPlayerAvatar.eventObjectId;
if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(&gEventObjects[eventObjId])
|| EventObjectClearAnimIfSpecialAnimFinished(&gEventObjects[eventObjId]))
if (!EventObjectIsMovementOverridden(&gEventObjects[eventObjId])
|| EventObjectClearHeldMovementIfFinished(&gEventObjects[eventObjId]))
{
if (gMapHeader.mapType == MAP_TYPE_UNDERWATER)
{
@@ -72,7 +72,7 @@ static void task08_080C9820(u8 taskId)
else
{
sub_808C114();
EventObjectSetSpecialAnim(&gEventObjects[eventObjId], 0x39);
EventObjectSetHeldMovement(&gEventObjects[eventObjId], 0x39);
gTasks[taskId].func = sub_813552C;
}
}
@@ -80,7 +80,7 @@ static void task08_080C9820(u8 taskId)
static void sub_813552C(u8 taskId)
{
if (EventObjectCheckIfSpecialAnimFinishedOrInactive(&gEventObjects[gPlayerAvatar.eventObjectId]) == TRUE)
if (EventObjectCheckHeldMovementStatus(&gEventObjects[gPlayerAvatar.eventObjectId]) == TRUE)
{
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
gTasks[taskId].func = sub_8135578;
@@ -91,7 +91,7 @@ static void sub_8135578(u8 taskId)
{
if (!FieldEffectActiveListContains(6))
{
gFieldEffectArguments[1] = player_get_direction_lower_nybble();
gFieldEffectArguments[1] = GetPlayerFacingDirection();
if (gFieldEffectArguments[1] == 1)
gFieldEffectArguments[2] = 0;
if (gFieldEffectArguments[1] == 2)