Bring all movement function names up-to-date with pokeruby
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10
src/scrcmd.c
10
src/scrcmd.c
@@ -1157,7 +1157,7 @@ bool8 ScrCmd_faceplayer(struct ScriptContext *ctx)
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if (gEventObjects[gSelectedEventObject].active)
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{
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EventObjectFaceOppositeDirection(&gEventObjects[gSelectedEventObject],
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player_get_direction_lower_nybble());
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GetPlayerFacingDirection());
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}
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return FALSE;
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}
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@@ -1244,7 +1244,7 @@ bool8 ScrCmd_releaseall(struct ScriptContext *ctx)
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HideFieldMessageBox();
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objectId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
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EventObjectClearAnimIfSpecialAnimFinished(&gEventObjects[objectId]);
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EventObjectClearHeldMovementIfFinished(&gEventObjects[objectId]);
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sub_80D338C();
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UnfreezeEventObjects();
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return FALSE;
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@@ -1256,9 +1256,9 @@ bool8 ScrCmd_release(struct ScriptContext *ctx)
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HideFieldMessageBox();
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if (gEventObjects[gSelectedEventObject].active)
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EventObjectClearAnimIfSpecialAnimFinished(&gEventObjects[gSelectedEventObject]);
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EventObjectClearHeldMovementIfFinished(&gEventObjects[gSelectedEventObject]);
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objectId = GetEventObjectIdByLocalIdAndMap(0xFF, 0, 0);
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EventObjectClearAnimIfSpecialAnimFinished(&gEventObjects[objectId]);
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EventObjectClearHeldMovementIfFinished(&gEventObjects[objectId]);
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sub_80D338C();
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UnfreezeEventObjects();
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return FALSE;
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@@ -2238,7 +2238,7 @@ bool8 ScrCmd_warpD1(struct ScriptContext *ctx)
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u16 y = VarGet(ScriptReadHalfword(ctx));
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Overworld_SetWarpDestination(mapGroup, mapNum, warpId, x, y);
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sub_808D074(player_get_direction_lower_nybble());
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sub_808D074(GetPlayerFacingDirection());
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sub_80B0244();
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player_avatar_init_params_reset();
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return TRUE;
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