Bring all movement function names up-to-date with pokeruby

This commit is contained in:
Marcus Huderle
2018-06-13 17:51:26 -05:00
parent aa9a45c16f
commit 4d13e3394a
35 changed files with 5867 additions and 4059 deletions
+36 -36
View File
@@ -362,7 +362,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 ap
MoveCoords(direction, &x, &y);
for (i = 0; i < approachDistance - 1; i++, MoveCoords(direction, &x, &y))
{
collision = sub_8092C8C(trainerObj, x, y, direction);
collision = GetCollisionFlagsAtCoords(trainerObj, x, y, direction);
if (collision != 0 && (collision & COLLISION_MASK))
return 0;
}
@@ -373,7 +373,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct EventObject *trainerObj, u8 ap
trainerObj->range.as_nybbles.x = 0;
trainerObj->range.as_nybbles.y = 0;
collision = npc_block_way(trainerObj, x, y, direction);
collision = GetCollisionAtCoords(trainerObj, x, y, direction);
trainerObj->range.as_nybbles.x = unk19_temp;
trainerObj->range.as_nybbles.y = unk19b_temp;
@@ -439,16 +439,16 @@ static bool8 sub_80B417C(u8 taskId, struct Task *task, struct EventObject *train
u8 direction;
EventObjectGetLocalIdAndMap(trainerObj, &gFieldEffectArguments[0], &gFieldEffectArguments[1], &gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
direction = GetFaceDirectionAnimId(trainerObj->facingDirection);
EventObjectSetSpecialAnim(trainerObj, direction);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
direction = GetFaceDirectionMovementAction(trainerObj->facingDirection);
EventObjectSetHeldMovement(trainerObj, direction);
task->tFuncId++;
return TRUE;
}
static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct EventObject *trainerObj)
{
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON_1))
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON))
{
return FALSE;
}
@@ -465,16 +465,16 @@ static bool8 sub_80B41C0(u8 taskId, struct Task *task, struct EventObject *train
static bool8 sub_80B4200(u8 taskId, struct Task *task, struct EventObject *trainerObj)
{
if (!(EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || EventObjectClearAnimIfSpecialAnimFinished(trainerObj))
if (!(EventObjectIsMovementOverridden(trainerObj)) || EventObjectClearHeldMovementIfFinished(trainerObj))
{
if (task->tTrainerRange)
{
EventObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->facingDirection));
EventObjectSetHeldMovement(trainerObj, GetWalkNormalMovementAction(trainerObj->facingDirection));
task->tTrainerRange--;
}
else
{
EventObjectSetSpecialAnim(trainerObj, 0x3E);
EventObjectSetHeldMovement(trainerObj, 0x3E);
task->tFuncId++;
}
}
@@ -485,19 +485,19 @@ static bool8 sub_80B425C(u8 taskId, struct Task *task, struct EventObject *train
{
struct EventObject *playerObj;
if (EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !EventObjectClearAnimIfSpecialAnimFinished(trainerObj))
if (EventObjectIsMovementOverridden(trainerObj) && !EventObjectClearHeldMovementIfFinished(trainerObj))
return FALSE;
npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->facingDirection));
sub_808F23C(trainerObj, npc_running_behaviour_by_direction(trainerObj->facingDirection));
sub_808F208(trainerObj);
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
TryOverrideTemplateCoordsForEventObject(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
OverrideTemplateCoordsForEventObject(trainerObj);
playerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
if (EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !EventObjectClearAnimIfSpecialAnimFinished(playerObj))
if (EventObjectIsMovementOverridden(playerObj) && !EventObjectClearHeldMovementIfFinished(playerObj))
return FALSE;
sub_808BCE8();
EventObjectSetSpecialAnim(&gEventObjects[gPlayerAvatar.eventObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->facingDirection)));
EventObjectSetHeldMovement(&gEventObjects[gPlayerAvatar.eventObjectId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
task->tFuncId++;
return FALSE;
}
@@ -506,18 +506,18 @@ static bool8 sub_80B4318(u8 taskId, struct Task *task, struct EventObject *train
{
struct EventObject *playerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
|| EventObjectClearAnimIfSpecialAnimFinished(playerObj))
if (!EventObjectIsMovementOverridden(playerObj)
|| EventObjectClearHeldMovementIfFinished(playerObj))
SwitchTaskToFollowupFunc(taskId);
return FALSE;
}
static bool8 sub_80B435C(u8 taskId, struct Task *task, struct EventObject *trainerObj)
{
if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| EventObjectClearAnimIfSpecialAnimFinished(trainerObj))
if (!EventObjectIsMovementOverridden(trainerObj)
|| EventObjectClearHeldMovementIfFinished(trainerObj))
{
EventObjectSetSpecialAnim(trainerObj, 0x59);
EventObjectSetHeldMovement(trainerObj, 0x59);
task->tFuncId++;
}
return FALSE;
@@ -525,7 +525,7 @@ static bool8 sub_80B435C(u8 taskId, struct Task *task, struct EventObject *train
static bool8 sub_80B4390(u8 taskId, struct Task *task, struct EventObject *trainerObj)
{
if (EventObjectClearAnimIfSpecialAnimFinished(trainerObj))
if (EventObjectClearHeldMovementIfFinished(trainerObj))
task->tFuncId = 3;
return FALSE;
@@ -533,10 +533,10 @@ static bool8 sub_80B4390(u8 taskId, struct Task *task, struct EventObject *train
static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct EventObject *trainerObj)
{
if (!EventObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| EventObjectClearAnimIfSpecialAnimFinished(trainerObj))
if (!EventObjectIsMovementOverridden(trainerObj)
|| EventObjectClearHeldMovementIfFinished(trainerObj))
{
EventObjectSetSpecialAnim(trainerObj, 0x3E);
EventObjectSetHeldMovement(trainerObj, 0x3E);
task->tFuncId++;
}
return FALSE;
@@ -544,7 +544,7 @@ static bool8 sub_80B43AC(u8 taskId, struct Task *task, struct EventObject *train
static bool8 sub_80B43E0(u8 taskId, struct Task *task, struct EventObject *trainerObj)
{
if (EventObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
if (EventObjectCheckHeldMovementStatus(trainerObj))
{
gFieldEffectArguments[0] = trainerObj->currentCoords.x;
gFieldEffectArguments[1] = trainerObj->currentCoords.y;
@@ -567,8 +567,8 @@ static bool8 sub_80B4438(u8 taskId, struct Task *task, struct EventObject *train
sprite = &gSprites[trainerObj->spriteId];
sprite->oam.priority = 2;
EventObjectClearAnimIfSpecialAnimFinished(trainerObj);
EventObjectSetSpecialAnim(trainerObj, sub_80934BC(trainerObj->facingDirection));
EventObjectClearHeldMovementIfFinished(trainerObj);
EventObjectSetHeldMovement(trainerObj, GetJumpInPlaceMovementAction(trainerObj->facingDirection));
task->tFuncId++;
}
@@ -597,14 +597,14 @@ static void sub_80B44C8(u8 taskId)
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&eventObj);
if (!task->data[7])
{
EventObjectClearAnim(eventObj);
EventObjectClearHeldMovement(eventObj);
task->data[7]++;
}
sTrainerSeeFuncList2[task->data[0]](taskId, task, eventObj);
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
npc_set_running_behaviour_etc(eventObj, npc_running_behaviour_by_direction(eventObj->facingDirection));
sub_808F23C(eventObj, npc_running_behaviour_by_direction(eventObj->facingDirection));
SetTrainerMovementType(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection));
TryOverrideTemplateCoordsForEventObject(eventObj, GetTrainerFacingDirectionMovementType(eventObj->facingDirection));
DestroyTask(taskId);
}
else
@@ -659,22 +659,22 @@ void sub_80B45D0(void)
#define sData4 data[4]
#define sFldEffId data[7]
u8 FldEff_ExclamationMarkIcon1(void)
u8 FldEff_ExclamationMarkIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x53);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_1, 0);
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON, 0);
return 0;
}
u8 FldEff_ExclamationMarkIcon2(void)
u8 FldEff_QuestionMarkIcon(void)
{
u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_ExclamationQuestionMark, 0, 0, 0x52);
if (spriteId != MAX_SPRITES)
SetIconSpriteData(&gSprites[spriteId], FLDEFF_EXCLAMATION_MARK_ICON_2, 1);
SetIconSpriteData(&gSprites[spriteId], FLDEFF_QUESTION_MARK_ICON, 1);
return 0;
}
@@ -764,14 +764,14 @@ void sub_80B4808(void)
if (gUnknown_030060AC == 1)
{
trainerObj = &gEventObjects[gApproachingTrainers[gUnknown_03006080].eventObjectId];
gUnknown_03006084[0] = GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->facingDirection));
gUnknown_03006084[0] = GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection));
gUnknown_03006084[1] = 0xFE;
ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
}
else
{
trainerObj = &gEventObjects[gPlayerAvatar.eventObjectId];
gUnknown_03006084[0] = GetFaceDirectionAnimId(trainerObj->facingDirection);
gUnknown_03006084[0] = GetFaceDirectionMovementAction(trainerObj->facingDirection);
gUnknown_03006084[1] = 0xFE;
ScriptMovement_StartObjectMovementScript(0xFF, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, gUnknown_03006084);
}