Use song constants
This commit is contained in:
+2
-2
@@ -1830,7 +1830,7 @@ static void FreeRestoreBattleData(void)
|
||||
gScanlineEffect.state = 3;
|
||||
gMain.inBattle = 0;
|
||||
ZeroEnemyPartyMons();
|
||||
m4aSongNumStop(0x5A);
|
||||
m4aSongNumStop(SE_HINSI);
|
||||
FreeMonSpritesGfx();
|
||||
FreeBattleSpritesData();
|
||||
FreeBattleResources();
|
||||
@@ -5224,7 +5224,7 @@ static void ReturnFromBattleToOverworld(void)
|
||||
SetRoamerInactive();
|
||||
}
|
||||
|
||||
m4aSongNumStop(0x5A);
|
||||
m4aSongNumStop(SE_HINSI);
|
||||
SetMainCallback2(gMain.savedCallback);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user