Use song constants
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@@ -3357,7 +3357,7 @@ static void atk23_getexp(void)
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if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong)
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{
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BattleStopLowHpSound();
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PlayBGM(0x161);
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PlayBGM(MUS_KACHI2);
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gBattleStruct->wildVictorySong++;
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}
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