Merge branch 'master' into event-vars
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@@ -37,7 +37,7 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7:: @ 82279B7
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applymovement 1, SootopolisCity_MysteryEventsHouse_1F_Movement_227A21
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waitmovement 0
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moveobjectoffscreen 1
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_2725A6
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceUp
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waitmovement 0
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A04
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@@ -102,7 +102,7 @@ SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58:: @ 8227A58
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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special LoadPlayerParty
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call SootopolisCity_MysteryEventsHouse_1F_EventScript_27134F
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call Common_EventScript_SaveGame
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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special SavePlayerParty
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