Fix typos
This is an updated version of #554, since it hasn't been updated in two weeks.
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@@ -175,7 +175,7 @@ struct ProtectStruct
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u32 targetNotAffected:1;
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u32 chargingTurn:1;
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u32 fleeFlag:2; // For RunAway and Smoke Ball.
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u32 usedImprisionedMove:1;
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u32 usedImprisonedMove:1;
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u32 loveImmobility:1;
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u32 usedDisabledMove:1;
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u32 usedTauntedMove:1;
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@@ -88,8 +88,8 @@ extern const u8 BattleScript_IngrainTurnHeal[];
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extern const u8 BattleScript_AtkDefDown[];
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extern const u8 BattleScript_KnockedOff[];
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extern const u8 BattleScript_MoveUsedIsImprisoned[];
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extern const u8 BattleScript_SelectingImprisionedMove[];
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extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
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extern const u8 BattleScript_SelectingImprisonedMove[];
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extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
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extern const u8 BattleScript_GrudgeTakesPp[];
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extern const u8 BattleScript_MagicCoatBounce[];
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extern const u8 BattleScript_SnatchedMove[];
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@@ -6,7 +6,7 @@
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#define MOVE_LIMITATION_DISABLED (1 << 2)
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#define MOVE_LIMITATION_TORMENTED (1 << 3)
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#define MOVE_LIMITATION_TAUNT (1 << 4)
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#define MOVE_LIMITATION_IMPRISION (1 << 5)
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#define MOVE_LIMITATION_IMPRISON (1 << 5)
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#define ABILITYEFFECT_ON_SWITCHIN 0x0
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#define ABILITYEFFECT_ENDTURN 0x1
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@@ -44,7 +44,7 @@
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u8 GetBattlerForBattleScript(u8 caseId);
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void PressurePPLose(u8 target, u8 attacker, u16 move);
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void PressurePPLoseOnUsingPerishSong(u8 attacker);
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void PressurePPLoseOnUsingImprision(u8 attacker);
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void PressurePPLoseOnUsingImprison(u8 attacker);
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void MarkAllBattlersForControllerExec(void); // unused
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void MarkBattlerForControllerExec(u8 battlerId);
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void sub_803F850(u8 arg0);
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