Continue documenting overworld/field effects

This commit is contained in:
GriffinR
2020-06-24 16:27:00 -04:00
parent 18d57a3802
commit 4ea6992172
47 changed files with 2045 additions and 1568 deletions

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@@ -21,9 +21,9 @@
#define FLDEFF_LONG_GRASS 17
#define FLDEFF_JUMP_LONG_GRASS 18
#define FLDEFF_UNKNOWN_19 19
#define FLDEFF_UNUSED_GRASS 20
#define FLDEFF_UNUSED_GRASS_2 20
#define FLDEFF_UNKNOWN_21 21
#define FLDEFF_UNKNOWN_22 22
#define FLDEFF_WATER_SURFACING 22
#define FLDEFF_BERRY_TREE_GROWTH_SPARKLE 23
#define FLDEFF_DEEP_SAND_FOOTPRINTS 24
#define FLDEFF_POKECENTER_HEAL 25
@@ -50,8 +50,8 @@
#define FLDEFF_HEART_ICON 46
#define FLDEFF_NOP_47 47
#define FLDEFF_NOP_48 48
#define FLDEFF_POP_OUT_OF_ASH 49
#define FLDEFF_LAVARIDGE_GYM_WARP 50
#define FLDEFF_ASH_PUFF 49
#define FLDEFF_ASH_LAUNCH 50
#define FLDEFF_SWEET_SCENT 51
#define FLDEFF_SAND_PILLAR 52
#define FLDEFF_BUBBLES 53
@@ -65,7 +65,7 @@
#define FLDEFF_PCTURN_ON 61
#define FLDEFF_HALL_OF_FAME_RECORD 62
#define FLDEFF_USE_TELEPORT 63
#define FLDEFF_RAYQUAZA 64
#define FLDEFF_RAYQUAZA_SPOTLIGHT 64
#define FLDEFF_DESTROY_DEOXYS_ROCK 65
#define FLDEFF_MOVE_DEOXYS_ROCK 66
@@ -87,9 +87,9 @@
#define FLDEFFOBJ_LONG_GRASS 15
#define FLDEFFOBJ_JUMP_LONG_GRASS 16
#define FLDEFFOBJ_17 17
#define FLDEFFOBJ_UNUSED_GRASS 18
#define FLDEFFOBJ_UNUSED_GRASS_2 18
#define FLDEFFOBJ_19 19
#define FLDEFFOBJ_20 20
#define FLDEFFOBJ_WATER_SURFACING 20
#define FLDEFFOBJ_REFLECTION_DISTORTION 21
#define FLDEFFOBJ_SPARKLE 22
#define FLDEFFOBJ_DEEP_SAND_FOOTPRINTS 23
@@ -101,10 +101,25 @@
#define FLDEFFOBJ_SAND_PILE 29
#define FLDEFFOBJ_SHORT_GRASS 30
#define FLDEFFOBJ_HOT_SPRINGS_WATER 31
#define FLDEFFOBJ_JUMP_OUT_OF_ASH 32
#define FLDEFFOBJ_LAVARIDGE_GYM_WARP 33
#define FLDEFFOBJ_ASH_PUFF 32
#define FLDEFFOBJ_ASH_LAUNCH 33
#define FLDEFFOBJ_BUBBLES 34
#define FLDEFFOBJ_SMALL_SPARKLE 35
#define FLDEFFOBJ_RAYQUAZA 36
#define FLDEFF_PAL_TAG_0 0x1000
#define FLDEFF_PAL_TAG_3 0x1003
#define FLDEFF_PAL_TAG_4 0x1004
#define FLDEFF_PAL_TAG_5 0x1005
#define FLDEFF_PAL_TAG_6 0x1006
#define FLDEFF_PAL_TAG_7 0x1007
#define FLDEFF_PAL_TAG_8 0x1008
#define FLDEFF_PAL_TAG_9 0x1009
#define FLDEFF_PAL_TAG_10 0x100A
#define FLDEFF_PAL_TAG_13 0x100D
#define FLDEFF_PAL_TAG_14 0x100E
#define FLDEFF_PAL_TAG_15 0x100F
#define FLDEFF_PAL_TAG_16 0x1010
#define FLDEFF_PAL_TAG_17 0x1011
#endif // GUARD_FIELD_EFFECT_CONSTANTS_H

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@@ -22,7 +22,7 @@
#define TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS 6
#define TRAINER_HILL_FUNC_GET_CHALLENGE_TIME 7
#define TRAINER_HILL_FUNC_GET_ALL_FLOORS_USED 8
#define TRAINER_HILL_FUNC_CLEAR_RESULT 9
#define TRAINER_HILL_FUNC_GET_IN_EREADER_MODE 9
#define TRAINER_HILL_FUNC_IN_CHALLENGE 10
#define TRAINER_HILL_FUNC_POST_BATTLE_TEXT 11
#define TRAINER_HILL_FUNC_SET_ALL_TRAINER_FLAGS 12

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@@ -16,11 +16,7 @@ enum SpinnerRunnerFollowPatterns
RUNFOLLOW_SOUTH_EAST_WEST
};
struct UnkStruct_085094AC
{
const union AnimCmd *const *anims;
u8 animPos[4];
};
#define FIGURE_8_LENGTH 72
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_SPAWN (1 << 0)
#define GROUND_EFFECT_FLAG_TALL_GRASS_ON_MOVE (1 << 1)
@@ -43,6 +39,12 @@ struct UnkStruct_085094AC
#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
struct UnkStruct_085094AC
{
const union AnimCmd *const *anims;
u8 animPos[4];
};
struct PairedPalettes
{
u16 tag;
@@ -174,8 +176,6 @@ u8 sub_809785C(struct Sprite *);
u8 sub_80978E4(struct Sprite *);
void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
bool8 SpriteAnimEnded(struct Sprite *);
void sub_8097750(struct Sprite *);
bool8 sub_8097758(struct Sprite *);
void CreateLevitateMovementTask(struct ObjectEvent *);
void DestroyExtraMovementTask(u8);
void UnfreezeObjectEvents(void);
@@ -191,8 +191,8 @@ u8 GetLedgeJumpDirection(s16, s16, u8);
void CameraObjectSetFollowedObjectId(u8 objectId);
u16 GetObjectPaletteTag(u8 palSlot);
void UpdateObjectEventSpriteVisibility(struct Sprite *sprite, bool8 invisible);
s16 sub_809773C(s16 a1);
s16 sub_8097728(s16 a1);
s16 GetFigure8XOffset(s16 idx);
s16 GetFigure8YOffset(s16 idx);
void CameraObjectReset2(void);
u8 ObjectEventGetBerryTreeId(u8 objectEventId);
void sub_8092EF0(u8 mapId, u8 mapNumber, u8 mapGroup);

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@@ -39,8 +39,8 @@ void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
void StartLavaridgeGymB1FWarp(u8 priority);
void StartLavaridgeGym1FWarp(u8 priority);
void SpriteCB_PopOutOfAsh(struct Sprite*);
void SpriteCB_LavaridgeGymWarp(struct Sprite*);
void SpriteCB_AshPuff(struct Sprite*);
void SpriteCB_AshLaunch(struct Sprite*);
void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);

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@@ -8,20 +8,22 @@
// Exported ROM declarations
u8 CreateWarpArrowSprite(void);
u8 sub_8155800(u8 oldSpriteId);
void sub_81555AC(u8, u8);
void SetSurfBobState(u8 spriteId, u8 value);
void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value);
void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1);
bool8 sub_8155DA0(struct ObjectEvent *);
void sub_8155D78(struct ObjectEvent *);
void StartAshFieldEffect(s16, s16, u16, s16);
void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void sub_8155F80(struct Sprite*);
void UpdateRayquazaSpotlightEffect(struct Sprite*);
void UpdateShadowFieldEffect(struct Sprite*);
void UpdateTallGrassFieldEffect(struct Sprite*);
void WaitFieldEffectSpriteAnim(struct Sprite*);
void UpdateAshFieldEffect(struct Sprite*);
void UpdateSurfBlobFieldEffect(struct Sprite*);
void sub_8156194(struct Sprite*);
void UpdateJumpImpactEffect(struct Sprite*);
void UpdateFootprintsTireTracksFieldEffect(struct Sprite*);
void UpdateSplashFieldEffect(struct Sprite*);
void UpdateLongGrassFieldEffect(struct Sprite*);
@@ -33,7 +35,5 @@ void UpdateBubblesFieldEffect(struct Sprite*);
void UpdateSparkleFieldEffect(struct Sprite*);
void SetSpriteInvisible(u8 spriteId);
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
void sub_8155604(u8 spriteId, u8 value, s16 data1);
void sub_81555D8(u8 spriteId, u8 value);
#endif //GUARD_FIELD_EFFECT_HELPERS_H

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@@ -1,7 +1,7 @@
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
#define GUARD_FIELD_PLAYER_AVATAR_H
void player_step(u8 a, u16 b, u16 c);
void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys);
void ClearPlayerAvatarInfo(void);
void SetPlayerAvatarExtraStateTransition(u8, u8);
u8 GetPlayerAvatarGenderByGraphicsId(u8);
@@ -49,7 +49,7 @@ bool8 IsPlayerFacingSurfableFishableWater(void);
bool8 IsPlayerSurfingNorth(void);
void SetPlayerAvatarWatering(u8 direction);
u8 GetPlayerAvatarFlags(void);
void sub_808B578(void);
void UpdatePlayerAvatarTransitionState(void);
u8 GetFRLGAvatarGraphicsIdByGender(u8);
u8 GetRSAvatarGraphicsIdByGender(u8);
void PlayerWheelieInPlace(u8 direction);

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@@ -30,7 +30,7 @@ struct MapConnection *sub_8088950(u8 direction, int x, int y);
bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection);
bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset);
void save_serialize_map(void);
void sub_8088B3C(u16 x, u16 y);
void SetCameraFocusCoords(u16 x, u16 y);
void InitMap(void);
void InitMapFromSavedGame(void);
void InitTrainerHillMap(void);
@@ -41,13 +41,9 @@ void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout);
void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
void CopyPrimaryTilesetToVram(const struct MapLayout *);
void CopySecondaryTilesetToVram(const struct MapLayout *);
struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection);
struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection);
struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
void SpriteCB_PokeballGlow(struct Sprite *);
void SpriteCB_PokecenterMonitor(struct Sprite *);
void SpriteCB_HallOfFameMonitor(struct Sprite *);
// field_region_map.c
void FieldInitRegionMap(MainCallback callback);
void sub_8088B94(int x, int y, int a2);

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@@ -75,7 +75,7 @@ void FillHillTrainerParty(void);
void FillHillTrainersParties(void);
u8 GetTrainerEncounterMusicIdInTrainerHill(u16 trainerId);
u8 GetNumFloorsInTrainerHillChallenge(void);
void sub_81D64C0(void);
bool32 sub_81D6534(void);
void TryLoadTrainerHillEReaderPalette(void);
bool32 OnTrainerHillEReaderChallengeFloor(void);
#endif // GUARD_TRAINER_HILL_H

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@@ -30,7 +30,7 @@ void AlertTVThatPlayerPlayedSlotMachine(u16 nCoinsSpent);
void AlertTVThatPlayerPlayedRoulette(u16 nCoinsSpent);
void AlertTVOfNewCoinTotal(u16 nCoinsPaidOut);
void TryPutSecretBaseSecretsOnAir(void);
void sub_80EDB44(void);
void TryPutTodaysRivalTrainerOnAir(void);
void sub_80EDC60(const u16 *words);
void sub_80EDA80(void);
void ReceivePokeNewsData(void *src, u32 size, u8 masterIdx);