Continue documenting overworld/field effects
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@@ -39,8 +39,8 @@ void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
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void StartLavaridgeGymB1FWarp(u8 priority);
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void StartLavaridgeGym1FWarp(u8 priority);
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void SpriteCB_PopOutOfAsh(struct Sprite*);
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void SpriteCB_LavaridgeGymWarp(struct Sprite*);
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void SpriteCB_AshPuff(struct Sprite*);
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void SpriteCB_AshLaunch(struct Sprite*);
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void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
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void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);
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