Continue documenting overworld/field effects
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@@ -8,20 +8,22 @@
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// Exported ROM declarations
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u8 CreateWarpArrowSprite(void);
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u8 sub_8155800(u8 oldSpriteId);
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void sub_81555AC(u8, u8);
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void SetSurfBobState(u8 spriteId, u8 value);
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void SetSurfBobWhileFlyingOutState(u8 spriteId, u8 value);
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void SetSurfBobWhileFishingState(u8 spriteId, u8 value, s16 data1);
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bool8 sub_8155DA0(struct ObjectEvent *);
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void sub_8155D78(struct ObjectEvent *);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void sub_8155F80(struct Sprite*);
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void UpdateRayquazaSpotlightEffect(struct Sprite*);
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void UpdateShadowFieldEffect(struct Sprite*);
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void UpdateTallGrassFieldEffect(struct Sprite*);
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void WaitFieldEffectSpriteAnim(struct Sprite*);
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void UpdateAshFieldEffect(struct Sprite*);
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void UpdateSurfBlobFieldEffect(struct Sprite*);
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void sub_8156194(struct Sprite*);
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void UpdateJumpImpactEffect(struct Sprite*);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite*);
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void UpdateSplashFieldEffect(struct Sprite*);
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void UpdateLongGrassFieldEffect(struct Sprite*);
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@@ -33,7 +35,5 @@ void UpdateBubblesFieldEffect(struct Sprite*);
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void UpdateSparkleFieldEffect(struct Sprite*);
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void SetSpriteInvisible(u8 spriteId);
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void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
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void sub_8155604(u8 spriteId, u8 value, s16 data1);
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void sub_81555D8(u8 spriteId, u8 value);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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