Continue documenting overworld/field effects
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@@ -1,7 +1,7 @@
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#ifndef GUARD_FIELD_PLAYER_AVATAR_H
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#define GUARD_FIELD_PLAYER_AVATAR_H
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void player_step(u8 a, u16 b, u16 c);
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void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys);
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void ClearPlayerAvatarInfo(void);
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void SetPlayerAvatarExtraStateTransition(u8, u8);
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u8 GetPlayerAvatarGenderByGraphicsId(u8);
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@@ -49,7 +49,7 @@ bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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void SetPlayerAvatarWatering(u8 direction);
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u8 GetPlayerAvatarFlags(void);
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void sub_808B578(void);
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void UpdatePlayerAvatarTransitionState(void);
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u8 GetFRLGAvatarGraphicsIdByGender(u8);
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u8 GetRSAvatarGraphicsIdByGender(u8);
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void PlayerWheelieInPlace(u8 direction);
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