Continue documenting overworld/field effects

This commit is contained in:
GriffinR
2020-06-24 16:27:00 -04:00
parent 18d57a3802
commit 4ea6992172
47 changed files with 2045 additions and 1568 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
#define GUARD_FIELD_PLAYER_AVATAR_H
void player_step(u8 a, u16 b, u16 c);
void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys);
void ClearPlayerAvatarInfo(void);
void SetPlayerAvatarExtraStateTransition(u8, u8);
u8 GetPlayerAvatarGenderByGraphicsId(u8);
@@ -49,7 +49,7 @@ bool8 IsPlayerFacingSurfableFishableWater(void);
bool8 IsPlayerSurfingNorth(void);
void SetPlayerAvatarWatering(u8 direction);
u8 GetPlayerAvatarFlags(void);
void sub_808B578(void);
void UpdatePlayerAvatarTransitionState(void);
u8 GetFRLGAvatarGraphicsIdByGender(u8);
u8 GetRSAvatarGraphicsIdByGender(u8);
void PlayerWheelieInPlace(u8 direction);