Continue documenting overworld/field effects
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@@ -30,7 +30,7 @@ struct MapConnection *sub_8088950(u8 direction, int x, int y);
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bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection);
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bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset);
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void save_serialize_map(void);
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void sub_8088B3C(u16 x, u16 y);
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void SetCameraFocusCoords(u16 x, u16 y);
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void InitMap(void);
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void InitMapFromSavedGame(void);
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void InitTrainerHillMap(void);
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@@ -41,13 +41,9 @@ void LoadSecondaryTilesetPalette(struct MapLayout const *mapLayout);
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void CopySecondaryTilesetToVramUsingHeap(struct MapLayout const *mapLayout);
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void CopyPrimaryTilesetToVram(const struct MapLayout *);
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void CopySecondaryTilesetToVram(const struct MapLayout *);
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struct MapHeader const *const mapconnection_get_mapheader(struct MapConnection *connection);
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struct MapHeader const *const GetMapHeaderFromConnection(struct MapConnection *connection);
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struct MapConnection *GetConnectionAtCoords(s16 x, s16 y);
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void SpriteCB_PokeballGlow(struct Sprite *);
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void SpriteCB_PokecenterMonitor(struct Sprite *);
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void SpriteCB_HallOfFameMonitor(struct Sprite *);
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// field_region_map.c
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void FieldInitRegionMap(MainCallback callback);
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void sub_8088B94(int x, int y, int a2);
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