Document remainder of battle_controllers.c
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@@ -133,7 +133,7 @@ enum
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CONTROLLER_PRINTSTRING,
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CONTROLLER_PRINTSTRINGPLAYERONLY,
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CONTROLLER_CHOOSEACTION,
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CONTROLLER_UNKNOWNYESNOBOX,
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CONTROLLER_YESNOBOX,
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CONTROLLER_CHOOSEMOVE,
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CONTROLLER_OPENBAG,
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CONTROLLER_CHOOSEPOKEMON,
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@@ -169,7 +169,7 @@ enum
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CONTROLLER_BATTLEANIMATION,
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CONTROLLER_LINKSTANDBYMSG,
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CONTROLLER_RESETACTIONMOVESELECTION,
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CONTROLLER_55,
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CONTROLLER_ENDLINKBATTLE,
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/*new controllers should go here*/
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CONTROLLER_TERMINATOR_NOP,
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CONTROLLER_CMDS_COUNT
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@@ -180,8 +180,8 @@ extern struct UnusedControllerStruct gUnusedControllerStruct;
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// general functions
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void HandleLinkBattleSetup(void);
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void SetUpBattleVarsAndBirchZigzagoon(void);
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void sub_8032768(void);
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void sub_8033648(void);
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void InitBattleControllers(void);
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void TryReceiveLinkBattleData(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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// emitters
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@@ -204,7 +204,7 @@ void BtlController_EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 m
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void BtlController_EmitPrintString(u8 bufferId, u16 stringId);
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void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void BtlController_EmitUnknownYesNoBox(u8 bufferId);
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void BtlController_EmitYesNoBox(u8 bufferId);
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void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void BtlController_EmitChooseItem(u8 bufferId, u8* arg1);
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void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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@@ -238,13 +238,13 @@ void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
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void BtlController_EmitEndBounceEffect(u8 bufferId);
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void BtlController_EmitSpriteInvisibility(u8 bufferId, bool8 isInvisible);
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void BtlController_EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument);
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void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 arg2);
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void BtlController_EmitLinkStandbyMsg(u8 bufferId, u8 arg1, bool32 record);
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void BtlController_EmitResetActionMoveSelection(u8 bufferId, u8 caseId);
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void BtlController_EmitCmd55(u8 bufferId, u8 battleOutcome);
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void BtlController_EmitEndLinkBattle(u8 bufferId, u8 battleOutcome);
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// player controller
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void SetControllerToPlayer(void);
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void nullsub_21(void);
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void BattleControllerDummy(void);
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void PlayerHandleGetRawMonData(void);
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void sub_80587B0(void);
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void sub_805CC00(struct Sprite *sprite);
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