FieldObjectSetRegularAnim
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@@ -5,15 +5,6 @@
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.text
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.text
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thumb_func_start FieldObjectSetRegularAnim
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@ void FieldObjectSetRegularAnim(struct npc_state *fieldObject, struct obj *object, u8 animState)
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FieldObjectSetRegularAnim: @ 8093904
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movs r3, 0
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strb r2, [r0, 0x1C]
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strh r3, [r1, 0x32]
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bx lr
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thumb_func_end FieldObjectSetRegularAnim
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thumb_func_start an_look_any
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thumb_func_start an_look_any
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@ void an_look_any(struct npc_state *fieldObject, struct obj *object, u8 direction)
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@ void an_look_any(struct npc_state *fieldObject, struct obj *object, u8 direction)
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an_look_any: @ 809390C
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an_look_any: @ 809390C
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@@ -4112,3 +4112,9 @@ bool8 FieldObjectExecRegularAnim(struct MapObject *mapObject, struct Sprite *spr
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}
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}
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return FALSE;
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return FALSE;
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}
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}
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void FieldObjectSetRegularAnim(struct MapObject *mapObject, struct Sprite *sprite, u8 animId)
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{
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mapObject->mapobj_unk_1C = animId;
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sprite->data2 = 0;
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}
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