Continue misc link documentation, rename reset_save_heap

This commit is contained in:
GriffinR
2021-08-15 18:26:09 -04:00
parent dfdcfc1568
commit 4efa6c882a
20 changed files with 487 additions and 441 deletions

View File

@@ -5,20 +5,25 @@
#include "link.h"
#include "AgbRfu_LinkManager.h"
#define RFUCMD_MASK 0xFF00
#define RFUCMD_SEND_PACKET 0x2F00
#define RFUCMD_BLENDER_SEND_KEYS 0x4400
#define RFUCMD_READY_CLOSE_LINK 0x5F00
#define RFUCMD_READY_EXIT_STANDBY 0x6600
#define RFUCMD_0x7700 0x7700
#define RFUCMD_0x7800 0x7800
#define RFUCMD_0x8800 0x8800
#define RFUCMD_0x8900 0x8900
#define RFUCMD_SEND_PLAYER_IDS 0x7700
#define RFUCMD_SEND_PLAYER_IDS_NEW 0x7800
#define RFUCMD_SEND_BLOCK_INIT 0x8800
#define RFUCMD_SEND_BLOCK 0x8900
#define RFUCMD_SEND_BLOCK_REQ 0xA100
#define RFUCMD_SEND_HELD_KEYS 0xBE00
#define RFUCMD_0xED00 0xED00
#define RFUCMD_0xEE00 0xEE00
#define RFUCMD_DISCONNECT 0xED00
#define RFUCMD_DISCONNECT_PARENT 0xEE00
#define RFU_SERIAL_7F7D 0x7F7D
#define RFU_SERIAL_A 0x0002
#define RFU_SERIAL_B 0x7F7D
#define RFU_SERIAL_C 0x0000
#define RFU_SERIAL_END 0xFFFF
#define RECV_QUEUE_NUM_SLOTS 32
#define RECV_QUEUE_SLOT_LENGTH (14 * MAX_RFU_PLAYERS)
@@ -45,6 +50,24 @@
#define RFU_STATUS_CHILD_LEAVE 11
#define RFU_STATUS_ACK_JOIN_GROUP 12
#define CHILD_DATA_LENGTH 14
// Values for disconnectMode
enum {
RFU_DISCONNECT_NONE,
RFU_DISCONNECT_ERROR,
RFU_DISCONNECT_NORMAL,
};
// Values for errorState
enum {
RFU_ERROR_STATE_NONE,
RFU_ERROR_STATE_1,
RFU_ERROR_STATE_2,
RFU_ERROR_STATE_3,
RFU_ERROR_STATE_IGNORE,
};
// RfuTgtData.gname is read as these structs.
struct GFtgtGnameSub
{
@@ -125,8 +148,8 @@ struct GFRfuManager
/* 0x00f */ u8 unk_0f;
/* 0x010 */ u16 unk_10;
/* 0x012 */ u16 unk_12;
/* 0x014 */ u8 unk_14[RFU_CHILD_MAX][14];
/* 0x04c */ u8 unk_4c[14];
/* 0x014 */ u8 childRecvBuffer[RFU_CHILD_MAX][CHILD_DATA_LENGTH];
/* 0x04c */ u8 childSendBuffer[CHILD_DATA_LENGTH];
/* 0x05a */ u8 blockRequestType;
/* 0x05b */ u8 unk_5b;
/* 0x05c */ bool8 blockReceived[MAX_RFU_PLAYERS];
@@ -144,9 +167,9 @@ struct GFRfuManager
/* 0x0f1 */ u8 status;
/* 0x0f2 */ u16 packet[RFU_PACKET_SIZE];
/* 0x0fe */ u16 resendExitStandbyTimer;
/* 0x100 */ u16 unk_100;
/* 0x100 */ u16 allReadyNum;
/* 0x102 */ u8 unk_102;
/* 0x103 */ u8 filler_103[0x10A - 0x103];
/* 0x103 */ u8 filler_103[7];
/* 0x10A */ struct GFtgtGname unk_10A;
u8 filler_;
u8 playerName[PLAYER_NAME_LENGTH + 1];
@@ -162,36 +185,33 @@ struct GFRfuManager
/* 0xc87 */ u8 recvCmds[5][7][2];
/* 0xccd */ u8 parentId;
/* 0xcce */ u8 multiplayerId;
/* 0xccf */ u8 unk_ccf;
/* 0xcd0 */ vu8 unk_cd0;
/* 0xccf */ u8 connectParentFailures;
/* 0xcd0 */ vu8 childSendCount;
/* 0xcd1 */ u8 partnerSendStatuses[RFU_CHILD_MAX];
/* 0xcd5 */ u8 partnerRecvStatuses[RFU_CHILD_MAX];
/* 0xcd9 */ u8 unk_cd9;
/* 0xcd9 */ bool8 stopNewConnections;
/* 0xcda */ u8 unk_cda;
/* 0xcdb */ vbool8 unk_cdb;
/* 0xcdc */ vbool8 unk_cdc;
/* 0xcdd */ u8 unk_cdd;
/* 0xcde */ u8 linkPlayerIdx[RFU_CHILD_MAX];
/* 0xce2 */ u8 unk_ce2;
/* 0xce2 */ u8 unk_ce3;
/* 0xce4 */ u8 unk_ce4;
/* 0xce2 */ u8 disconnectSlots;
/* 0xce4 */ u8 disconnectMode;
/* 0xce5 */ u8 unk_ce5;
/* 0xce5 */ u8 unk_ce6;
/* 0xce7 */ u8 acceptSlot_flag;
/* 0xce8 */ u8 unk_ce8;
/* 0xce8 */ bool8 unk_ce8;
/* 0xce9 */ u8 unk_ce9;
/* 0xcea */ u8 unk_cea[4];
/* 0xcee */ u8 unk_cee[4];
}; // size = 0xcf4
// Exported RAM declarations
extern struct GFtgtGname gHostRFUtgtGnameBuffer;
extern u8 gHostRFUtgtUnameBuffer[];
extern struct GFRfuManager Rfu;
extern u8 gWirelessStatusIndicatorSpriteId;
// Exported ROM declarations
void WipeTrainerNameRecords(void);
void InitRFUAPI(void);
void LinkRfu_Shutdown(void);
@@ -219,13 +239,13 @@ bool32 RfuHasErrored(void);
bool32 IsRfuRecvQueueEmpty(void);
u32 GetRfuRecvQueueLength(void);
void RfuVSync(void);
void sub_80111B0(bool32 a0);
void RfuSetIgnoreError(bool32 enable);
u8 RfuGetStatus(void);
struct GFtgtGname *GetHostRFUtgtGname(void);
void UpdateGameData_GroupLockedIn(u8 a0);
void GetLinkmanErrorParams(u32 a0);
void RfuSetStatus(u8 a0, u16 a1);
u8 sub_801048C(bool32 a0);
void UpdateGameData_GroupLockedIn(u8 started);
void GetLinkmanErrorParams(u32 msg);
void RfuSetStatus(u8 status, u16 msg);
u8 Rfu_SetLinkRecovery(bool32 enable);
void LinkRfu3_SetGnameUnameFromStaticBuffers(struct GFtgtGname *buff1, u8 *buff2);
void SetHostRFUtgtGname(u8 activity, u32 child_sprite_genders, bool32 started);
void InitializeRfuLinkManager_LinkLeader(u32 a0);
@@ -235,10 +255,10 @@ bool32 RfuTryDisconnectLeavingChildren(void);
bool32 HasTrainerLeftPartnersList(u16 trainerId, const u8 *name);
void SendRfuStatusToPartner(u8 status, u16 trainerId, const u8 *name);
u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name);
void RequestDisconnectSlotByTrainerNameAndId(const u8 *a0, u16 a1);
void RequestDisconnectSlotByTrainerNameAndId(const u8 *name, u16 id);
bool8 LmanAcceptSlotFlagIsNotZero(void);
bool32 WaitRfuState(bool32 a0);
void sub_801103C(void);
bool32 WaitRfuState(bool32 force);
void GetOtherPlayersInfoFlags(void);
void InitializeRfuLinkManager_JoinGroup(void);
void SendLeaveGroupNotice(void);
void RecordMixTrainerNames(void);
@@ -246,7 +266,7 @@ void LinkRfu_CreateConnectionAsParent(void);
void LinkRfu_StopManagerBeforeEnteringChat(void);
void UpdateGameData_SetActivity(u8 activity, u32 flags, bool32 started);
void CreateTask_RfuReconnectWithParent(const u8 *src, u16 trainerId);
void SetGnameBufferWonderFlags(bool32 a0, bool32 a1);
void SetGnameBufferWonderFlags(bool32 hasNews, bool32 hasCard);
void ClearAndInitHostRFUtgtGname(void);
void SetTradeBoardRegisteredMonInfo(u32 type, u32 species, u32 level);
void InitializeRfuLinkManager_EnterUnionRoom(void);
@@ -254,8 +274,8 @@ void sub_8012188(const u8 *name, struct GFtgtGname *structPtr, u8 a2);
bool32 IsUnionRoomListenTaskActive(void);
void Rfu_SendPacket(void *data);
bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name);
void sub_8011DE0(u32 arg0);
u8 sub_801100C(s32 a0);
void Rfu_DisconnectPlayerById(u32 playerIdx);
u8 GetLinkPlayerInfoFlags(s32 playerId);
void sub_800EF7C(void);
bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *buff1, u8 *buff2, u8 idx);
bool8 LinkRfu_GetNameIfSerial7F7D(struct GFtgtGname *buff1, u8 *buff2, u8 idx);
@@ -265,9 +285,9 @@ void DestroyTask_RfuIdle(void);
void ClearRecvCommands(void);
void LinkRfu_FatalError(void);
bool32 sub_8011A9C(void);
void sub_80104B0(void);
void sub_8011A50(void);
void sub_80110B8(u32 a0);
void Rfu_StopPartnerSearch(void);
void RfuSetNormalDisconnectMode(void);
void SetUnionRoomChatPlayerData(u32 numPlayers);
bool32 IsRfuSerialNumberValid(u32 serialNo);
bool8 IsRfuRecoveringFromLinkLoss(void);
void RfuRecvQueue_Reset(struct RfuRecvQueue *queue);

6
include/reload_save.h Normal file
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@@ -0,0 +1,6 @@
#ifndef GUARD_RELOAD_SAVE_H
#define GUARD_RELOAD_SAVE_H
void ReloadSave(void);
#endif // GUARD_RELOAD_SAVE_H

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@@ -1,12 +0,0 @@
#ifndef GUARD_RESET_SAVE_HEAP_H
#define GUARD_RESET_SAVE_HEAP_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void sub_81700F8(void);
#endif //GUARD_RESET_SAVE_HEAP_H

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@@ -36,6 +36,7 @@ struct SaveSectionOffsets
// Emerald changes this definition to be the sectors per slot.
#define NUM_SECTORS_PER_SLOT 16
#define NUM_SAVE_SLOTS 2
#define UNKNOWN_CHECK_VALUE 0x8012025
#define SPECIAL_SECTION_SENTINEL 0xB39D
@@ -104,7 +105,7 @@ bool8 sub_8153408(void);
bool8 FullSaveGame(void);
bool8 CheckSaveFile(void);
u8 Save_LoadGameData(u8 saveType);
u16 sub_815355C(void);
u16 GetSaveBlocksPointersBaseOffset(void);
u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
void Task_LinkSave(u8 taskId);