Continue misc link documentation, rename reset_save_heap
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@@ -5,20 +5,25 @@
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#include "link.h"
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#include "AgbRfu_LinkManager.h"
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#define RFUCMD_MASK 0xFF00
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#define RFUCMD_SEND_PACKET 0x2F00
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#define RFUCMD_BLENDER_SEND_KEYS 0x4400
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#define RFUCMD_READY_CLOSE_LINK 0x5F00
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#define RFUCMD_READY_EXIT_STANDBY 0x6600
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#define RFUCMD_0x7700 0x7700
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#define RFUCMD_0x7800 0x7800
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#define RFUCMD_0x8800 0x8800
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#define RFUCMD_0x8900 0x8900
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#define RFUCMD_SEND_PLAYER_IDS 0x7700
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#define RFUCMD_SEND_PLAYER_IDS_NEW 0x7800
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#define RFUCMD_SEND_BLOCK_INIT 0x8800
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#define RFUCMD_SEND_BLOCK 0x8900
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#define RFUCMD_SEND_BLOCK_REQ 0xA100
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#define RFUCMD_SEND_HELD_KEYS 0xBE00
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#define RFUCMD_0xED00 0xED00
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#define RFUCMD_0xEE00 0xEE00
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#define RFUCMD_DISCONNECT 0xED00
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#define RFUCMD_DISCONNECT_PARENT 0xEE00
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#define RFU_SERIAL_7F7D 0x7F7D
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#define RFU_SERIAL_A 0x0002
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#define RFU_SERIAL_B 0x7F7D
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#define RFU_SERIAL_C 0x0000
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#define RFU_SERIAL_END 0xFFFF
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#define RECV_QUEUE_NUM_SLOTS 32
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#define RECV_QUEUE_SLOT_LENGTH (14 * MAX_RFU_PLAYERS)
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@@ -45,6 +50,24 @@
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#define RFU_STATUS_CHILD_LEAVE 11
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#define RFU_STATUS_ACK_JOIN_GROUP 12
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#define CHILD_DATA_LENGTH 14
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// Values for disconnectMode
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enum {
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RFU_DISCONNECT_NONE,
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RFU_DISCONNECT_ERROR,
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RFU_DISCONNECT_NORMAL,
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};
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// Values for errorState
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enum {
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RFU_ERROR_STATE_NONE,
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RFU_ERROR_STATE_1,
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RFU_ERROR_STATE_2,
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RFU_ERROR_STATE_3,
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RFU_ERROR_STATE_IGNORE,
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};
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// RfuTgtData.gname is read as these structs.
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struct GFtgtGnameSub
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{
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@@ -125,8 +148,8 @@ struct GFRfuManager
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/* 0x00f */ u8 unk_0f;
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/* 0x010 */ u16 unk_10;
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/* 0x012 */ u16 unk_12;
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/* 0x014 */ u8 unk_14[RFU_CHILD_MAX][14];
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/* 0x04c */ u8 unk_4c[14];
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/* 0x014 */ u8 childRecvBuffer[RFU_CHILD_MAX][CHILD_DATA_LENGTH];
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/* 0x04c */ u8 childSendBuffer[CHILD_DATA_LENGTH];
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/* 0x05a */ u8 blockRequestType;
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/* 0x05b */ u8 unk_5b;
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/* 0x05c */ bool8 blockReceived[MAX_RFU_PLAYERS];
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@@ -144,9 +167,9 @@ struct GFRfuManager
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/* 0x0f1 */ u8 status;
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/* 0x0f2 */ u16 packet[RFU_PACKET_SIZE];
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/* 0x0fe */ u16 resendExitStandbyTimer;
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/* 0x100 */ u16 unk_100;
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/* 0x100 */ u16 allReadyNum;
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/* 0x102 */ u8 unk_102;
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/* 0x103 */ u8 filler_103[0x10A - 0x103];
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/* 0x103 */ u8 filler_103[7];
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/* 0x10A */ struct GFtgtGname unk_10A;
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u8 filler_;
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u8 playerName[PLAYER_NAME_LENGTH + 1];
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@@ -162,36 +185,33 @@ struct GFRfuManager
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/* 0xc87 */ u8 recvCmds[5][7][2];
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/* 0xccd */ u8 parentId;
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/* 0xcce */ u8 multiplayerId;
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/* 0xccf */ u8 unk_ccf;
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/* 0xcd0 */ vu8 unk_cd0;
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/* 0xccf */ u8 connectParentFailures;
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/* 0xcd0 */ vu8 childSendCount;
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/* 0xcd1 */ u8 partnerSendStatuses[RFU_CHILD_MAX];
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/* 0xcd5 */ u8 partnerRecvStatuses[RFU_CHILD_MAX];
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/* 0xcd9 */ u8 unk_cd9;
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/* 0xcd9 */ bool8 stopNewConnections;
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/* 0xcda */ u8 unk_cda;
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/* 0xcdb */ vbool8 unk_cdb;
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/* 0xcdc */ vbool8 unk_cdc;
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/* 0xcdd */ u8 unk_cdd;
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/* 0xcde */ u8 linkPlayerIdx[RFU_CHILD_MAX];
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/* 0xce2 */ u8 unk_ce2;
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/* 0xce2 */ u8 unk_ce3;
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/* 0xce4 */ u8 unk_ce4;
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/* 0xce2 */ u8 disconnectSlots;
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/* 0xce4 */ u8 disconnectMode;
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/* 0xce5 */ u8 unk_ce5;
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/* 0xce5 */ u8 unk_ce6;
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/* 0xce7 */ u8 acceptSlot_flag;
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/* 0xce8 */ u8 unk_ce8;
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/* 0xce8 */ bool8 unk_ce8;
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/* 0xce9 */ u8 unk_ce9;
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/* 0xcea */ u8 unk_cea[4];
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/* 0xcee */ u8 unk_cee[4];
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}; // size = 0xcf4
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// Exported RAM declarations
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extern struct GFtgtGname gHostRFUtgtGnameBuffer;
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extern u8 gHostRFUtgtUnameBuffer[];
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extern struct GFRfuManager Rfu;
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extern u8 gWirelessStatusIndicatorSpriteId;
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// Exported ROM declarations
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void WipeTrainerNameRecords(void);
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void InitRFUAPI(void);
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void LinkRfu_Shutdown(void);
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@@ -219,13 +239,13 @@ bool32 RfuHasErrored(void);
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bool32 IsRfuRecvQueueEmpty(void);
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u32 GetRfuRecvQueueLength(void);
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void RfuVSync(void);
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void sub_80111B0(bool32 a0);
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void RfuSetIgnoreError(bool32 enable);
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u8 RfuGetStatus(void);
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struct GFtgtGname *GetHostRFUtgtGname(void);
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void UpdateGameData_GroupLockedIn(u8 a0);
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void GetLinkmanErrorParams(u32 a0);
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void RfuSetStatus(u8 a0, u16 a1);
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u8 sub_801048C(bool32 a0);
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void UpdateGameData_GroupLockedIn(u8 started);
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void GetLinkmanErrorParams(u32 msg);
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void RfuSetStatus(u8 status, u16 msg);
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u8 Rfu_SetLinkRecovery(bool32 enable);
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void LinkRfu3_SetGnameUnameFromStaticBuffers(struct GFtgtGname *buff1, u8 *buff2);
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void SetHostRFUtgtGname(u8 activity, u32 child_sprite_genders, bool32 started);
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void InitializeRfuLinkManager_LinkLeader(u32 a0);
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@@ -235,10 +255,10 @@ bool32 RfuTryDisconnectLeavingChildren(void);
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bool32 HasTrainerLeftPartnersList(u16 trainerId, const u8 *name);
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void SendRfuStatusToPartner(u8 status, u16 trainerId, const u8 *name);
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u32 WaitSendRfuStatusToPartner(u16 trainerId, const u8 *name);
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void RequestDisconnectSlotByTrainerNameAndId(const u8 *a0, u16 a1);
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void RequestDisconnectSlotByTrainerNameAndId(const u8 *name, u16 id);
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bool8 LmanAcceptSlotFlagIsNotZero(void);
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bool32 WaitRfuState(bool32 a0);
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void sub_801103C(void);
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bool32 WaitRfuState(bool32 force);
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void GetOtherPlayersInfoFlags(void);
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void InitializeRfuLinkManager_JoinGroup(void);
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void SendLeaveGroupNotice(void);
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void RecordMixTrainerNames(void);
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@@ -246,7 +266,7 @@ void LinkRfu_CreateConnectionAsParent(void);
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void LinkRfu_StopManagerBeforeEnteringChat(void);
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void UpdateGameData_SetActivity(u8 activity, u32 flags, bool32 started);
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void CreateTask_RfuReconnectWithParent(const u8 *src, u16 trainerId);
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void SetGnameBufferWonderFlags(bool32 a0, bool32 a1);
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void SetGnameBufferWonderFlags(bool32 hasNews, bool32 hasCard);
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void ClearAndInitHostRFUtgtGname(void);
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void SetTradeBoardRegisteredMonInfo(u32 type, u32 species, u32 level);
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void InitializeRfuLinkManager_EnterUnionRoom(void);
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@@ -254,8 +274,8 @@ void sub_8012188(const u8 *name, struct GFtgtGname *structPtr, u8 a2);
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bool32 IsUnionRoomListenTaskActive(void);
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void Rfu_SendPacket(void *data);
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bool32 PlayerHasMetTrainerBefore(u16 id, u8 *name);
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void sub_8011DE0(u32 arg0);
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u8 sub_801100C(s32 a0);
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void Rfu_DisconnectPlayerById(u32 playerIdx);
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u8 GetLinkPlayerInfoFlags(s32 playerId);
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void sub_800EF7C(void);
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bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *buff1, u8 *buff2, u8 idx);
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bool8 LinkRfu_GetNameIfSerial7F7D(struct GFtgtGname *buff1, u8 *buff2, u8 idx);
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@@ -265,9 +285,9 @@ void DestroyTask_RfuIdle(void);
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void ClearRecvCommands(void);
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void LinkRfu_FatalError(void);
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bool32 sub_8011A9C(void);
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void sub_80104B0(void);
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void sub_8011A50(void);
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void sub_80110B8(u32 a0);
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void Rfu_StopPartnerSearch(void);
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void RfuSetNormalDisconnectMode(void);
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void SetUnionRoomChatPlayerData(u32 numPlayers);
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bool32 IsRfuSerialNumberValid(u32 serialNo);
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bool8 IsRfuRecoveringFromLinkLoss(void);
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void RfuRecvQueue_Reset(struct RfuRecvQueue *queue);
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6
include/reload_save.h
Normal file
6
include/reload_save.h
Normal file
@@ -0,0 +1,6 @@
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#ifndef GUARD_RELOAD_SAVE_H
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#define GUARD_RELOAD_SAVE_H
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void ReloadSave(void);
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#endif // GUARD_RELOAD_SAVE_H
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@@ -1,12 +0,0 @@
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#ifndef GUARD_RESET_SAVE_HEAP_H
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#define GUARD_RESET_SAVE_HEAP_H
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// Exported type declarations
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// Exported RAM declarations
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// Exported ROM declarations
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void sub_81700F8(void);
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#endif //GUARD_RESET_SAVE_HEAP_H
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@@ -36,6 +36,7 @@ struct SaveSectionOffsets
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// Emerald changes this definition to be the sectors per slot.
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#define NUM_SECTORS_PER_SLOT 16
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#define NUM_SAVE_SLOTS 2
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#define UNKNOWN_CHECK_VALUE 0x8012025
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#define SPECIAL_SECTION_SENTINEL 0xB39D
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@@ -104,7 +105,7 @@ bool8 sub_8153408(void);
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bool8 FullSaveGame(void);
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bool8 CheckSaveFile(void);
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u8 Save_LoadGameData(u8 saveType);
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u16 sub_815355C(void);
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u16 GetSaveBlocksPointersBaseOffset(void);
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u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
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u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
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void Task_LinkSave(u8 taskId);
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