Continue misc link documentation, rename reset_save_heap
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@@ -36,6 +36,7 @@ struct SaveSectionOffsets
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// Emerald changes this definition to be the sectors per slot.
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#define NUM_SECTORS_PER_SLOT 16
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#define NUM_SAVE_SLOTS 2
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#define UNKNOWN_CHECK_VALUE 0x8012025
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#define SPECIAL_SECTION_SENTINEL 0xB39D
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@@ -104,7 +105,7 @@ bool8 sub_8153408(void);
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bool8 FullSaveGame(void);
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bool8 CheckSaveFile(void);
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u8 Save_LoadGameData(u8 saveType);
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u16 sub_815355C(void);
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u16 GetSaveBlocksPointersBaseOffset(void);
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u32 TryReadSpecialSaveSection(u8 sector, u8* dst);
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u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
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void Task_LinkSave(u8 taskId);
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