Continue misc link documentation, rename reset_save_heap
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@@ -719,7 +719,7 @@ bool8 LinkRfu_GetNameIfCompatible(struct GFtgtGname *buff1, u8 *buff2, u8 idx)
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bool8 LinkRfu_GetNameIfSerial7F7D(struct GFtgtGname *buff1, u8 *buff2, u8 idx)
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{
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bool8 retVal = FALSE;
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if (gRfuLinkStatus->partner[idx].serialNo == RFU_SERIAL_7F7D)
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if (gRfuLinkStatus->partner[idx].serialNo == RFU_SERIAL_B)
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{
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memcpy(buff1, gRfuLinkStatus->partner[idx].gname, RFU_GAME_NAME_LENGTH);
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memcpy(buff2, gRfuLinkStatus->partner[idx].uname, PLAYER_NAME_LENGTH + 1);
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