Continue misc link documentation, rename reset_save_heap
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+4
-4
@@ -3945,7 +3945,7 @@ static bool32 RecvPacket_MonInfo(int multiplayerId, struct PokemonJump_MonInfo *
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{
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struct MonInfoPacket packet;
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if ((gRecvCmds[multiplayerId][0] & 0xFF00) != RFUCMD_SEND_PACKET)
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if ((gRecvCmds[multiplayerId][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
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return FALSE;
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memcpy(&packet, &gRecvCmds[multiplayerId][1], sizeof(packet));
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@@ -4010,7 +4010,7 @@ static bool32 RecvPacket_LeaderState(struct PokemonJump_Player *player, struct P
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{
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struct LeaderStatePacket packet;
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if ((gRecvCmds[0][0] & 0xFF00) != RFUCMD_SEND_PACKET)
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if ((gRecvCmds[0][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
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return FALSE;
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memcpy(&packet, &gRecvCmds[0][1], sizeof(packet));
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@@ -4057,7 +4057,7 @@ static bool32 RecvPacket_MemberStateToLeader(struct PokemonJump_Player *player,
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{
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struct MemberStatePacket packet;
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if ((gRecvCmds[multiplayerId][0] & 0xFF00) != RFUCMD_SEND_PACKET)
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if ((gRecvCmds[multiplayerId][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
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return FALSE;
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memcpy(&packet, &gRecvCmds[multiplayerId][1], sizeof(packet));
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@@ -4078,7 +4078,7 @@ static bool32 RecvPacket_MemberStateToMember(struct PokemonJump_Player *player,
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{
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struct MemberStatePacket packet;
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if ((gRecvCmds[multiplayerId][0] & 0xFF00) != RFUCMD_SEND_PACKET)
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if ((gRecvCmds[multiplayerId][0] & RFUCMD_MASK) != RFUCMD_SEND_PACKET)
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return FALSE;
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memcpy(&packet, &gRecvCmds[multiplayerId][1], sizeof(packet));
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