battle_anim_effects_3 (4)
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@@ -185,7 +185,7 @@ bool8 IsBattlerSpritePresent(u8 battlerId);
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void sub_80A6C68(u32 arg0);
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u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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bool8 IsDoubleBattle(void);
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u8 sub_80A6D94(void);
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u8 GetPaletteOffset(void);
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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@@ -231,7 +231,7 @@ void AnimWaterPulseRing(struct Sprite *sprite);
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void sub_810E2C8(struct Sprite *sprite);
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// smokescreen.c
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u8 sub_807521C(s16 x, s16 y, u8 a3);
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u32 UnpackSelectedBattleAnimPalettes(s16);
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