battle_anim_effects_3 (4)

This commit is contained in:
Sewef
2019-11-23 11:57:39 +01:00
parent 64cf2d70fa
commit 4f590e8f61
7 changed files with 129 additions and 129 deletions

View File

@@ -185,7 +185,7 @@ bool8 IsBattlerSpritePresent(u8 battlerId);
void sub_80A6C68(u32 arg0);
u8 GetAnimBattlerSpriteId(u8 wantedBattler);
bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 GetPaletteOffset(void);
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
@@ -231,7 +231,7 @@ void AnimWaterPulseRing(struct Sprite *sprite);
void sub_810E2C8(struct Sprite *sprite);
// smokescreen.c
u8 sub_807521C(s16 x, s16 y, u8 a3);
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
u32 UnpackSelectedBattleAnimPalettes(s16);