Continue documenting use_pokeblock
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@@ -6,6 +6,14 @@
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#include "list_menu.h"
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#include "pokemon.h"
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#define TAG_SPMENU_CONDITION_MON 100
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#define TAG_SPMENU_CONDITION_BALL 101
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#define TAG_SPMENU_CONDITION_CANCEL 102
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#define TAG_SPMENU_CONDITION_BALL_PLACEHOLDER 103
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#define TAG_SPMENU_CONDITION_SPARKLE 104
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#define MAX_CONDITION_SPARKLES 10
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struct UnknownSubStruct_81D1ED4
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{
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u16 unk0;
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@@ -47,18 +55,18 @@ void MoveRelearnerCreateYesNoMenu(void);
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u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices);
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void InitMoveRelearnerWindows(bool8 useContextWindow);
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s32 GetBoxOrPartyMonData(u16 boxId, u16 monId, s32 request, u8 *dst);
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void sub_81D2ED4(u8 *dst, u8 *nameDst, u16 boxId, u16 monId, u16 arg5, u16 arg6, bool8 arg7);
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void sub_81D2F78(struct UnknownStruct_81D1ED4 *arg0, u8 *sheen, u16 boxId, u16 monId, u16 arg5, u16 id, u16 arg7, bool8 arg8);
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void sub_81D3094(void *tilesDst, void *palDst, u16 boxId, u16 monId, u16 arg5, u16 arg6, bool8 arg7);
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void GetConditionMenuMonNameAndLocString(u8 *locationDst, u8 *nameDst, u16 boxId, u16 monId, u16 partyId, u16 numMons, bool8 excludesCancel);
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void GetConditionMenuMonConditions(struct UnknownStruct_81D1ED4 *arg0, u8 *sheen, u16 boxId, u16 monId, u16 partyId, u16 id, u16 numMons, bool8 excludesCancel);
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void GetConditionMenuMonGfx(void *tilesDst, void *palDst, u16 boxId, u16 monId, u16 partyId, u16 numMons, bool8 excludesCancel);
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bool8 sub_81D312C(s16 *var);
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bool8 sub_81D3150(s16 *var);
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bool8 sub_81D3178(struct UnknownStruct_81D1ED4 *arg0, s16 *arg1);
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bool8 sub_81D31A4(struct UnknownStruct_81D1ED4 *arg0, s16 *arg1);
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void sub_81D31D0(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal);
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void LoadConditionMonPicTemplate(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal);
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void LoadConditionSelectionIcons(struct SpriteSheet *sheets, struct SpriteTemplate * template, struct SpritePalette *pals);
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void LoadConditionSparkle(struct SpriteSheet *sheet, struct SpritePalette *pal);
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void ResetConditionSparkleSprites(struct Sprite **sprites);
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void CreateConditionSparkleSprites(struct Sprite **sprites, u8 arg1, u8 arg2);
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void CreateConditionSparkleSprites(struct Sprite **sprites, u8 monSpriteId, u8 count);
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void DestroyConditionSparkleSprites(struct Sprite **sprites);
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void FreeConditionSparkles(struct Sprite **sprites);
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void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);
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