Continue documenting use_pokeblock

This commit is contained in:
GriffinR
2020-08-10 17:05:42 -04:00
parent e947729d65
commit 4f615b65e6
12 changed files with 466 additions and 419 deletions

View File

@@ -6,6 +6,14 @@
#include "list_menu.h"
#include "pokemon.h"
#define TAG_SPMENU_CONDITION_MON 100
#define TAG_SPMENU_CONDITION_BALL 101
#define TAG_SPMENU_CONDITION_CANCEL 102
#define TAG_SPMENU_CONDITION_BALL_PLACEHOLDER 103
#define TAG_SPMENU_CONDITION_SPARKLE 104
#define MAX_CONDITION_SPARKLES 10
struct UnknownSubStruct_81D1ED4
{
u16 unk0;
@@ -47,18 +55,18 @@ void MoveRelearnerCreateYesNoMenu(void);
u8 LoadMoveRelearnerMovesList(const struct ListMenuItem *items, u16 numChoices);
void InitMoveRelearnerWindows(bool8 useContextWindow);
s32 GetBoxOrPartyMonData(u16 boxId, u16 monId, s32 request, u8 *dst);
void sub_81D2ED4(u8 *dst, u8 *nameDst, u16 boxId, u16 monId, u16 arg5, u16 arg6, bool8 arg7);
void sub_81D2F78(struct UnknownStruct_81D1ED4 *arg0, u8 *sheen, u16 boxId, u16 monId, u16 arg5, u16 id, u16 arg7, bool8 arg8);
void sub_81D3094(void *tilesDst, void *palDst, u16 boxId, u16 monId, u16 arg5, u16 arg6, bool8 arg7);
void GetConditionMenuMonNameAndLocString(u8 *locationDst, u8 *nameDst, u16 boxId, u16 monId, u16 partyId, u16 numMons, bool8 excludesCancel);
void GetConditionMenuMonConditions(struct UnknownStruct_81D1ED4 *arg0, u8 *sheen, u16 boxId, u16 monId, u16 partyId, u16 id, u16 numMons, bool8 excludesCancel);
void GetConditionMenuMonGfx(void *tilesDst, void *palDst, u16 boxId, u16 monId, u16 partyId, u16 numMons, bool8 excludesCancel);
bool8 sub_81D312C(s16 *var);
bool8 sub_81D3150(s16 *var);
bool8 sub_81D3178(struct UnknownStruct_81D1ED4 *arg0, s16 *arg1);
bool8 sub_81D31A4(struct UnknownStruct_81D1ED4 *arg0, s16 *arg1);
void sub_81D31D0(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal);
void LoadConditionMonPicTemplate(struct SpriteSheet *sheet, struct SpriteTemplate *template, struct SpritePalette *pal);
void LoadConditionSelectionIcons(struct SpriteSheet *sheets, struct SpriteTemplate * template, struct SpritePalette *pals);
void LoadConditionSparkle(struct SpriteSheet *sheet, struct SpritePalette *pal);
void ResetConditionSparkleSprites(struct Sprite **sprites);
void CreateConditionSparkleSprites(struct Sprite **sprites, u8 arg1, u8 arg2);
void CreateConditionSparkleSprites(struct Sprite **sprites, u8 monSpriteId, u8 count);
void DestroyConditionSparkleSprites(struct Sprite **sprites);
void FreeConditionSparkles(struct Sprite **sprites);
void DrawLevelUpWindowPg1(u16 windowId, u16 *statsBefore, u16 *statsAfter, u8 bgClr, u8 fgClr, u8 shadowClr);