dump battle animation scripts
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "sprite.h"
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#include "contest.h"
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#include "m4a.h"
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@@ -67,7 +68,7 @@ static void ScriptCmd_return(void);
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static void ScriptCmd_setarg(void);
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static void ScriptCmd_choosetwoturnanim(void);
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static void ScriptCmd_jumpifmoveturn(void);
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static void ScriptCmd_jump(void);
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static void ScriptCmd_goto(void);
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static void ScriptCmd_fadetobg(void);
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static void ScriptCmd_restorebg(void);
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static void ScriptCmd_waitbgfadeout(void);
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@@ -156,7 +157,7 @@ static void (* const sScriptCmdTable[])(void) =
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ScriptCmd_setarg,
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ScriptCmd_choosetwoturnanim,
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ScriptCmd_jumpifmoveturn,
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ScriptCmd_jump,
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ScriptCmd_goto,
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ScriptCmd_fadetobg,
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ScriptCmd_restorebg,
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ScriptCmd_waitbgfadeout,
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@@ -605,7 +606,7 @@ static void ScriptCmd_monbg(void)
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sBattleAnimScriptPtr++;
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animBank = sBattleAnimScriptPtr[0];
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if (animBank & ANIM_BANK_TARGET)
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if (animBank & ANIM_TARGET)
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bank = gAnimBankTarget;
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else
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bank = gAnimBankAttacker;
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@@ -862,12 +863,12 @@ static void ScriptCmd_clearmonbg(void)
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sBattleAnimScriptPtr++;
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animBankId = sBattleAnimScriptPtr[0];
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if (animBankId == ANIM_BANK_ATTACKER)
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animBankId = ANIM_BANK_ATK_PARTNER;
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else if (animBankId == ANIM_BANK_TARGET)
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animBankId = ANIM_BANK_DEF_PARTNER;
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if (animBankId == ANIM_ATTACKER)
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animBankId = ANIM_ATK_PARTNER;
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else if (animBankId == ANIM_TARGET)
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animBankId = ANIM_DEF_PARTNER;
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if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
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if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
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bank = gAnimBankAttacker;
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else
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bank = gAnimBankTarget;
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@@ -924,12 +925,12 @@ static void ScriptCmd_monbg_22(void)
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animBankId = sBattleAnimScriptPtr[0];
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if (animBankId == ANIM_BANK_ATTACKER)
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animBankId = ANIM_BANK_ATK_PARTNER;
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else if (animBankId == ANIM_BANK_TARGET)
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animBankId = ANIM_BANK_DEF_PARTNER;
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if (animBankId == ANIM_ATTACKER)
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animBankId = ANIM_ATK_PARTNER;
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else if (animBankId == ANIM_TARGET)
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animBankId = ANIM_DEF_PARTNER;
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if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
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if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
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bank = gAnimBankAttacker;
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else
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bank = gAnimBankTarget;
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@@ -969,12 +970,12 @@ static void ScriptCmd_clearmonbg_23(void)
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sBattleAnimScriptPtr++;
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animBankId = sBattleAnimScriptPtr[0];
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if (animBankId == ANIM_BANK_ATTACKER)
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animBankId = ANIM_BANK_ATK_PARTNER;
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else if (animBankId == ANIM_BANK_TARGET)
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animBankId = ANIM_BANK_DEF_PARTNER;
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if (animBankId == ANIM_ATTACKER)
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animBankId = ANIM_ATK_PARTNER;
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else if (animBankId == ANIM_TARGET)
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animBankId = ANIM_DEF_PARTNER;
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if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER)
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if (animBankId == ANIM_ATTACKER || animBankId == ANIM_ATK_PARTNER)
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bank = gAnimBankAttacker;
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else
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bank = gAnimBankTarget;
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@@ -1099,7 +1100,7 @@ static void ScriptCmd_jumpifmoveturn(void)
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sBattleAnimScriptPtr += 4;
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}
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static void ScriptCmd_jump(void)
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static void ScriptCmd_goto(void)
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{
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sBattleAnimScriptPtr++;
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sBattleAnimScriptPtr = SCRIPT_READ_PTR(sBattleAnimScriptPtr);
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@@ -1699,7 +1700,7 @@ static void ScriptCmd_monbgprio_28(void)
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wantedBank = sBattleAnimScriptPtr[1];
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sBattleAnimScriptPtr += 2;
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if (wantedBank != ANIM_BANK_ATTACKER)
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if (wantedBank != ANIM_ATTACKER)
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bank = gAnimBankTarget;
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else
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bank = gAnimBankAttacker;
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@@ -1732,7 +1733,7 @@ static void ScriptCmd_monbgprio_2A(void)
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sBattleAnimScriptPtr += 2;
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if (GetBankSide(gAnimBankAttacker) != GetBankSide(gAnimBankTarget))
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{
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if (wantedBank != ANIM_BANK_ATTACKER)
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if (wantedBank != ANIM_ATTACKER)
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bank = gAnimBankTarget;
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else
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bank = gAnimBankAttacker;
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@@ -1779,15 +1780,15 @@ static void ScriptCmd_doublebattle_2D(void)
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if (!IsContest() && IsDoubleBattle()
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&& GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
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{
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if (wantedBank == ANIM_BANK_ATTACKER)
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if (wantedBank == ANIM_ATTACKER)
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{
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r4 = sub_80A8364(gAnimBankAttacker);
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spriteId = GetAnimBankSpriteId(0);
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spriteId = GetAnimBankSpriteId(ANIM_ATTACKER);
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}
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else
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{
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r4 = sub_80A8364(gAnimBankTarget);
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spriteId = GetAnimBankSpriteId(1);
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spriteId = GetAnimBankSpriteId(ANIM_TARGET);
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}
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if (spriteId != 0xFF)
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{
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@@ -1814,15 +1815,15 @@ static void ScriptCmd_doublebattle_2E(void)
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if (!IsContest() && IsDoubleBattle()
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&& GetBankSide(gAnimBankAttacker) == GetBankSide(gAnimBankTarget))
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{
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if (wantedBank == ANIM_BANK_ATTACKER)
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if (wantedBank == ANIM_ATTACKER)
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{
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r4 = sub_80A8364(gAnimBankAttacker);
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spriteId = GetAnimBankSpriteId(0);
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spriteId = GetAnimBankSpriteId(ANIM_ATTACKER);
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}
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else
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{
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r4 = sub_80A8364(gAnimBankTarget);
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spriteId = GetAnimBankSpriteId(1);
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spriteId = GetAnimBankSpriteId(ANIM_TARGET);
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}
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if (spriteId != 0xFF && r4 == 2)
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@@ -4,6 +4,7 @@
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "battle_link_817C95C.h"
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#include "pokemon.h"
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@@ -4,6 +4,7 @@
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "battle_link_817C95C.h"
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#include "pokemon.h"
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@@ -4,6 +4,7 @@
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_link_817C95C.h"
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#include "battle_ai_script_commands.h"
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#include "pokemon.h"
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@@ -4,6 +4,7 @@
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_link_817C95C.h"
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#include "pokemon.h"
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#include "link.h"
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@@ -4,6 +4,7 @@
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "pokemon.h"
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#include "link.h"
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@@ -4,6 +4,7 @@
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "battle_link_817C95C.h"
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#include "recorded_battle.h"
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@@ -4,6 +4,7 @@
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_ai_script_commands.h"
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#include "recorded_battle.h"
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#include "pokemon.h"
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@@ -4,6 +4,7 @@
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "pokemon.h"
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#include "link.h"
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#include "util.h"
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@@ -4,6 +4,7 @@
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#include "battle_message.h"
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#include "battle_interface.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_link_817C95C.h"
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#include "pokemon.h"
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#include "link.h"
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@@ -3,6 +3,7 @@
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#include "battle_controllers.h"
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#include "battle_ai_script_commands.h"
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#include "battle_anim.h"
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#include "constants/battle_anim.h"
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#include "battle_interface.h"
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#include "main.h"
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#include "malloc.h"
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@@ -39,8 +40,8 @@ extern struct MusicPlayerInfo gMPlay_BGM;
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extern const struct BattleMove gBattleMoves[];
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extern const u8 gUnknown_0831C604[];
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extern const u8 * const gUnknown_082C9320[];
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extern const u8 * const gUnknown_082C937C[];
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extern const u8 * const gBattleAnims_VariousTable[];
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extern const u8 * const gBattleAnims_Special[];
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extern const struct CompressedSpriteSheet gMonFrontPicTable[];
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extern const struct CompressedSpriteSheet gMonBackPicTable[];
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extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
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@@ -414,7 +415,7 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
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else if (status & STATUS2_NIGHTMARE)
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LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_NIGHTMARE);
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else if (status & STATUS2_WRAPPED)
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LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED);
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LaunchStatusAnimation(gActiveBank, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist
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else // no animation
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gBattleSpritesDataPtr->healthBoxesData[gActiveBank].statusAnimActive = 0;
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}
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@@ -448,7 +449,7 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank,
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gAnimBankAttacker = atkBank;
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gAnimBankTarget = defBank;
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gBattleSpritesDataPtr->animationData->animArg = argument;
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LaunchBattleAnimation(gUnknown_082C9320, tableId, FALSE);
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LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
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taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
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gTasks[taskId].tBank = activeBank;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 1;
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@@ -492,7 +493,7 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab
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gAnimBankAttacker = atkBank;
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gAnimBankTarget = defBank;
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LaunchBattleAnimation(gUnknown_082C937C, tableId, FALSE);
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LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
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taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
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gTasks[taskId].tBank = activeBank;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 1;
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@@ -18,6 +18,7 @@
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#include "constants/species.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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#include "constants/battle_anim.h"
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#include "text.h"
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#include "sound.h"
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#include "pokedex.h"
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@@ -3,6 +3,7 @@
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#include "constants/abilities.h"
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#include "constants/moves.h"
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#include "constants/hold_effects.h"
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#include "constants/battle_anim.h"
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#include "pokemon.h"
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#include "constants/species.h"
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#include "item.h"
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